UPDATE (February 09): This reflects Mines of Moria pre–patch and not all details may be correct. This will be adjusted soon.
Mines of Moria has introduced a newly redesigned Traits menu. It’s prettier and, overall, a bit easier to use. I felt the redesign made it worth writing something up about the new menu, its contents and how to read it.
Before I get into specifics about each Trait panel, it is important to go over how they’re all displayed. For the most part the changes are cosmetic, but they’re different enough from the original design that they might not be obvious at first. With some playing around, they’ll become second nature.
I know some people come here looking for help understanding Traits. I get the impression that some newer players aren’t sure how to even use them, necessarily. I’ve been putting off writing any basic guide to that for one reason: Mines of Moriais introducing a new Trait Set system that would probably invalidate half of what I would write.
So as we wait, Turbine has posted another developer diary and this time it’s about Trait Sets. This new system will allow players to more easily specialize their characters, particularly if a player is most interested in their class’s secondary roles (healing for Captains, etc.).
The system is sounding pretty interesting and I like that it gives you the ability to tell your friends you’re specced as, say, a Fighter of Shadow Guardian. It’s fast, it’s simple and the system still allows for variations in your character.
Be sure to read the full article as it covers far more than I’ve brought up here.
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