The latest, and penultimate developer diary for skirmishes, was posted a short while ago on the official LotRO website. The article can be found HERE.
Some of the information the diary conveys has already been covered in part by interviews and developer comments, but is still worth a read. In summary: Read the rest of this entry »
Massively recently posted their interview with Turbine concerning Siege of Mirkwood. It’s written in more of a paragraph style as opposed to a Q&A style, which is kind of nice.
The article contains some nice information and I’ve grabbed some bits below:
Skirmishes
These all happen in areas that should be familiar to any LotRO player. Places like Bree, Tuckberry and Weathertop — except that since the War of the Rings is beginning, there’s something new going on. A couple examples given to us were scourge of the Shire-like event happening at Tuckburrow, or an attack at Bree where people have been locked in the Prancing Pony with the invaders outside ready to set it on fire. Plus, every Skirmish has nine randomizable alternate objectives. Basically, Turbine is doing everything they can to make these just as fun on the hundredth time as they are on the first.
Loot drops and Skirmish Points will probably help extend the replay value. Those points can be spent on various rewards ranging from ways to improve your soldier buddy to actually getting meaningful rewards typically gained elsewhere in the game. Jeffrey did point out that these rewards are meant to compliment, not supplant, the ones already in place throughout the other activities in LotRO.
I love that the skirmishes take place in some otherwise “friendly” areas. I really like the addition of randomized components to MMORPGs … It lets you see something new each time.
Horses
Even more importantly, mounts are being made more functional. No longer will they simply move players around the game world quickly. With Siege of Mirkwood you can talk to an NPC on your mount, buy stuff from a vendor, cross land block boundaries, enter large spaces on horse without dismounting, emote on your horse — you can even name your horse. If this isn’t Turbine hinting at their next expansion’s setting then they’ve got a pretty cruel sense of humor.
I’ve been thinking the same thing. Sure, this is something nice to do and people have been requesting this sort of change for a while. Still, it’d be pretty cool if this is opening the way for some great horse use in a future Rohan expansion, right?
The game is also getting shared account storage, which was news to me. The combat changes are also touched upon a bit as well. Jeffrey Steefel says there will be a developer diary on these changes soon.
Sounds good so far. Be sure to check out the original article for the full story.
Since this seems to have turned into the main thread on the topic I’ll address a couple of things that have come up.
The announcement today didn’t contain pricing since we’re focused on announcing the game features and doing previews at PAX. A subsequent announcement with those details will be out later. But since it’s being asked, here’s the scoop:
Siege of Mirkwood will have a base price of $19.99. As with Moria last year, we’re going to have a set of early upgrade offers that are very compelling. We’re not quite ready to unveil those details yet, but we’ll keep you posted.
The epic story continues on in Volume 3 as a regular content update early next year.
Some of the improvements to the game coming with Mirkwood will benefit everyone, but the key features will require the Mirkwood upgrade.
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