Rune-keeper Rumination: The Return and My Love of Lightning

Tony posted this on December 16th, 2009. It has 4 Comments »
Categorized as Editorials and Thoughts, Rune-keeper Rumination.
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Shorthand Link: http://mmeow.net/tw2461

Rune-keeper Rumi­na­tion has been out of com­mis­sion for a while. Pre­vi­ously I wrote about my expe­ri­ences play­ing as a Dwarf Rune-keeper named Risalin. Now I play as Elu­veril, an Elf Rune-keeper. In addi­tion to the race and gen­der change, I’m also on a new server. You can find me on Brandy­wine now.

Taking on a troll during a Skirmish.

Tak­ing on a troll dur­ing a Skirmish.

Elu­veril recently passed Risalin in level and is cur­rently in the high 40s. This has meant some new skills com­pared to Risalin, which has been great. I really love the class. It was fun when it was first intro­duced, but direct and indi­rect (specif­i­cally the com­bat change recently, which has sped things up for her) patches have made a greater difference.

It also means I’ve been work­ing on my Level 45 class quests, none of which I have actu­ally man­aged to fin­ish yet. As with every class, you’re stuck col­lect­ing some rel­a­tively hard to find mate­ri­als for new weapons and armour. I was a lit­tle dis­ap­pointed that, at least at this point, the weapon you receive is frost-based and not lightning-based.

I’m a big fan of the light­ning based rune-stones in the game.  While frost and fire­based attacks include more debuffs, light­ning skills are instan­ta­neous, which is a plus. Any enhance­ments a lightning-based rune-stone could offer are help­ful in this case. In addi­tion to this, a few Rune-keeper skills change based upon your cur­rently equipped rune-stone.

This actu­ally winds up mak­ing the Rune-keeper a some­what effec­tive crowd-controller on a small basis. No one is going to claim you’ll be able to match a Lore–mas­ter in this regard, but in smaller bat­tles (and par­tic­u­larly on a solo-scale), it can be a lifesaver.

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Rune-keeper Rumination: Volume 4

Tony posted this on March 19th, 2009. It has 4 Comments »
Categorized as Editorials and Thoughts, Rune-keeper Rumination.
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Shorthand Link: http://mmeow.net/tw1358

runekeeper_screenshots_04

I wasn’t expect­ing to write Vol­ume 4 of this col­umn so soon, but the XP curve change bumped me up a cou­ple of lev­els. Sev­eral quests later I found myself at Level 30. I fig­ured this was a good time for an update.

As you may or may not know, Rune-keepers have seen a bit of a bump in their dam­age out­put. Some of this was spe­cific to the class, but some of this is related to a change in melee/ranged DPS that left tac­ti­cal dam­age alone. While I’m sure there are those with other classes that aren’t too pleased, as a Rune-keeper I’ve been pretty happy with the change. Are we over­pow­ered now? I’m not quite sure, but as I was get­ting closer to 30 it was obvi­ous that we were def­i­nitely under­pow­ered. It was dif­fi­cult to even take out a cou­ple of ene­mies below my level simul­ta­ne­ously, which seemed kind of odd for a class with so many attack skills and even a cou­ple of area of effect abilities.

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7 Smaller Things I Like About Book 7

Tony posted this on March 8th, 2009. It has No Comments »
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Shorthand Link: http://mmeow.net/tw1267

seven-sevens-image

I didn’t spend too much time play­ing around in Book 7. I don’t want to ruin too much of the expe­ri­ence when it launches to the live servers.

That said, I noticed some things I thought were excit­ing that I thought I could com­ment on.

  1. You can access the Lore­book from in-game now. There’s a new icon on your radar that opens it up in a small, float­ing pop-up. This will def­i­nitely be useful.
  2. Quest rings that float over the heads of NPC now have a sil­very glow to them. This isn’t too big of a deal, but it def­i­nitely makes them more not­i­ca­ble. I thought it was a nice change.
  3. The Elf and Dwarf intro­duc­tions are sig­nif­i­cantly bet­ter. The early por­tions of the Elf intro are com­pletely dif­fer­ent and finally give the Elves more of their own identity.
  4. Intro­duc­tions ease you into the game far bet­ter than before. Not too impor­tant for those rolling alts, but for new peo­ple or those newer to MMORPGs I feel the whole thing has been smartly adjusted. It flows at a much bet­ter pace.
  5. Only impor­tant to other Rune-keepers out there, but our attacks have seen a sig­nif­i­cant boost. Cease­less Argu­ment is now earned very early on, which makes a huge dif­fer­ence. (OK, maybe this doesn’t really qual­ify as “small.)
  6. The Rune-keeper’s sound effects are notice­ably turned down. Instead of con­stant sounds of thun­der, most of the lightning-based attacks now fea­ture more of a crack or boom sound that is far more sub­dued. It might not have both­ered Rune-keepers much when they were play­ing, but trust me that it drove every­one else within hear­ing dis­tance crazy. I’m glad they did this.
  7. The graph­ics options now con­tain a slider to change the bright­ness of ambi­ent light. Not a big deal, but it’s help­ful for peo­ple like me who can’t always strike a nice bal­ance between the bright­ness, con­trast and gamma selectors.

Rune-keeper Rumination: Volume 3

Tony posted this on February 22nd, 2009. It has 2 Comments »
Categorized as Classes, Editorials and Thoughts, Rune-keeper, Rune-keeper Rumination.
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Shorthand Link: http://mmeow.net/tw1180

runekeeper

Much to my cha­grin, I’ve not had a lot of time to play LotRO in recent months. At least not as much time as I used to have. When I do log in, it’s been to spend time with my Rune-keeper, Risalin.

I finally reached Level 20 the other day. This took longer than it needed to, largely because I found myself com­pelled to spend time run­ning about the Shire com­plet­ing deeds. I found all of the farms and elec­tro­cuted more beasts than I could prob­a­bly count.

Last I wrote, I was only Level 12. 8 lev­els later, Risalin has found him­self more pow­er­ful and capa­ble of more skills.

It’s cer­tainly arguable that the Rune-keeper is under­pow­ered in terms of attack power. Tur­bine has admit­ted this and the class is get­ting what sound to be decent buffs for the upcom­ing Book 7 update. That said, it’s not been much of an issue for me thus far, but it can be dif­fi­cult to do things alone. Many of the Rune-keepers attacks stack and this is their real strength, in my opin­ion. You can lay many attacks on an enemy that build up and finally take it out. The class also has a ded­i­cated stun and other abil­i­ties stun or slow down ene­mies. I find myself chang­ing tar­gets as needed to man­age this and keep as much dam­age off of me as possible.

Part of the dif­fi­culty is the dual nature of the class. It’s sim­i­lar in nature to Green­skin Shamans in Warham­mer Online in a basic sense, but instead of attacks rais­ing your heal­ing, your attacks raise your attack power. As it gets higher, you’re unable to use some of your bet­ter heal­ing skills. This is prob­a­bly well known to many by now, but it bears repeat­ing. It makes it dif­fi­cult to reverse your attune­ment so that you can heal after attack­ing for a while. There are skills that neu­tral­ize your attune­ment, which can be life­savers … but often I find myself using these before­hand sim­ply because they pro­vide use­ful ben­e­fits (one restores some Power, for example).

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The n52te and The Lord of the Rings Online

Tony posted this on February 9th, 2009. It has 1 Comment »
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Shorthand Link: http://mmeow.net/tw1153

n52te

The other day I received a Belkin n52te in the mail. I man­aged to find it used at a good price and decided to go for it.

For those unfa­mil­iar, the n52te is a gam­ing con­troller. It’s goal is, really, to replace a key­board with a sim­pler, single-handed device. Its design empha­sizes speed and its soft­ware, I feel, empha­sizes macro use. Its lay­out fol­lows the cou­tour of a human hand, although your mileage may vary there depend­ing on the size of your own hands.

So why get this device? The most hon­est response is that I felt it looked inter­est­ing. I fig­ured there was lit­tle risk to boot. If I dis­liked it, I could sell it on eBay with­out a loss. The other rea­son was for LotRO, which as of late is  the only game I play reg­u­larly on my com­puter beyond Spelunky.

Most MMORPGs force you to fill your screen with icons and LotRO is not rein­vent­ing the wheel in that regard. I don’t have any sig­nif­i­cant trou­ble with this, but I’d be lying if I said it was intu­itive. I mem­o­rize my key lay­outs even­tu­ally, but I find myself jump­ing between mouse and key­board selec­tion for the same skills. When you have skills on screen requir­ing you to jump between ctrl+shift+1 and ctrl+shift+0, it’s sim­ply not pos­si­ble to do any­thing with­out mov­ing your hand from the mouse to the key­board and back again. The whole process just seemed silly to me.

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