Tip Time: Advanced Quest Guide and Tracker Usage

Tony posted this on November 21st, 2009. It has 2 Comments »
Categorized as Tip Time.
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Shorthand Link: http://mmeow.net/tw2425

Today’s Tip Time involves the Quest Guide and Quest Tracker. Through nor­mal game­play var­i­ous quests will be added to your Quest Tracker. Most peo­ple know that you can con­trol the appear­ance of quests in the Quest Tracker through your Quest Log. A quick way of get­ting there is just by click­ing the rings next to your quests in the Tracker.

What you may not know is that you can also right click the rings next to your quests.


Sub-menu for the Quest Tracker

Sub-menu for the Quest Tracker


This gives you a small menu of addi­tional options:

  1. Show in Quest Log: Opens up the Quest Log with this quest as the focus. This is the same as left-clicking the quest ring.
  2. Lock: Locks the quest in the Quest Tracker and pre­vents it from being replaced auto­mat­i­cally as you col­lect new quests or fin­ish objectives.
  3. Set Who Note: Sets this quest as your note in the Look­ing for Fel­low­ship dis­play. This way oth­ers can see what you’re focus­ing on.
  4. Find Oth­ers on Quests: Finds oth­ers through the Look­ing for Fel­low­ship dis­play that are cur­rently doing this quest. Help­ful if you need a group, but it pre­sumes they’re pay­ing atten­tion to the LFF dis­play. Unfor­tu­nately, many peo­ple do not.
  5. Set as Quest Guide Focus: Sets the selected quest as the focus on the Quest Guide, mean­ing that the arrow in the radar will focus on that quest instead of what­ever it was focus­ing on pre­vi­ously. This is quite use­ful because oth­er­wise the Quest Guide will auto­mat­i­cally change focus depend­ing on your position.
  6. Remove: Remove from the Quest Tracker and Guide, but not from the Log.
  7. Remove All: Same as above, but affects all quests in the Tracker and Guide.

I didn’t real­ize all of these options were avail­able early on, but they can be quite useful.


Your Current Thoughts on Quest Guide and Self-Rez?

Tony posted this on May 7th, 2009. It has 17 Comments »
Categorized as Editorials and Thoughts.
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Shorthand Link: http://mmeow.net/tw1620

ab-rise

I’ve noticed there’s been a bit of a lull in LotRO blog­ging across the board. In some ways I am glad that I’m not the only one relax­ing and neglect­ing my “duties”. I’m in Chicago, so when the nice weather finally hits it’s really hard to ignore it.

I’ve spent some time reflect­ing on things that cre­ated some­thing of an uproar in LotRO–land. “Uproar” is prob­a­bly an exag­ger­a­tion, but it was cer­tainly more heated than most dis­cus­sions related to this game. Aside from spe­cific class con­cerns, the things that come to mind are the new self res­ur­rec­tion abil­ity and the Quest Guide.

I’ve given my opin­ions on them before and my thoughts are largely unchanged. For me, the self res­ur­rec­tion skill has been more of a ban­dage for dumb deaths than any­thing game break­ing. The dread you get after using it is gen­er­ally too crip­pling to allow you to go right back into the thick of things. Most of my mob-related deaths are within aggro range, so as soon as I come back I have ten Gob­lins on my butt. Need­less to say, I don’t get very far.

I always wel­comed the Quest Guide and over­all I think it’s worked out pretty well. I like that it shows you the vicin­ity for many search quests, as opposed to the exact loca­tion. I also like that it is selec­tively con­trolled by Tur­bine … For exam­ple, in Evendim there’s a quest where you have to find a hid­den trea­sure. The Quest Guide points you in the right direc­tion for the first part, but for the rest of the chain you have to use the quest text’s clues to get you where you need to go. I think this is one ben­e­fit of it being devel­oper handled.

I’m sure your mileage may vary with both of these. I am inter­ested in hear­ing if anyone’s opin­ion changed one way or another on these now that we’ve had a good amount of time with them.

Testing Out the New Quest Guide

Tony posted this on March 7th, 2009. It has 1 Comment »
Categorized as Editorials and Thoughts, Patch.
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Shorthand Link: http://mmeow.net/tw1256

questguide_intro

Yes­ter­day I decided to try down­load­ing the nearly 10 GB test client so I could access Bull­roarer. Nor­mally I would not have both­ered, but I thought at the very least it would be good to see first­hand how the new quest guide works.

I know this has been a point of con­tention. Per­son­ally I fall in the camp of peo­ple who feel that the quest text in the game is almost always detailed enough to get the job done. I have found that some peo­ple do not feel this way for one rea­son or another, how­ever. Sur­pris­ingly I’ve even seen some peo­ple describe the quest text as “hor­ri­ble” on the forums, which is some­thing my mind can’t even really grasp. I guess it just shows you how much opin­ions can dif­fer on almost anything.

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Thoughts on Book 7 Patch Notes

Tony posted this on February 27th, 2009. It has 7 Comments »
Categorized as Mines of Moria, News, Patch.
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Shorthand Link: http://mmeow.net/tw1205

potofgold_862_17992370_0_0_4001669_300

So I have to say that Book 7 has brought a hell of a lot more than I antic­i­pated. While I’m sure every­one will argue over alter­ations to their indi­vid­ual classes, I def­i­nitely can’t bring myself to say that Tur­bine has skimped here. They’re con­tin­u­ing to set the stan­dard for con­tent updates as far as I’m con­cerned, even if some­one will always unfor­tu­nately remain disappointed.

I fig­ured I’d talk a bit about things that caught my eye. You can also read the full notes to see how your class is affected (I’ve largely ignored that here as I’ve not played them all and don’t nec­es­sar­ily know what’s impor­tant) and what else might be hap­pen­ing in Mid­dle Earth. It’s long, so get some­thing to drink! A lot of what I note is from their high­lights, which per­son­ally I was most inter­ested in as a more “casual” player.

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