Today’s Tip Time involves the Quest Guide and Quest Tracker. Through normal gameplay various quests will be added to your Quest Tracker. Most people know that you can control the appearance of quests in the Quest Tracker through your Quest Log. A quick way of getting there is just by clicking the rings next to your quests in the Tracker.
What you may not know is that you can also right click the rings next to your quests.
Sub-menu for the Quest Tracker
This gives you a small menu of additional options:
Show in Quest Log: Opens up the Quest Log with this quest as the focus. This is the same as left-clicking the quest ring.
Lock: Locks the quest in the Quest Tracker and prevents it from being replaced automatically as you collect new quests or finish objectives.
Set Who Note: Sets this quest as your note in the Looking for Fellowship display. This way others can see what you’re focusing on.
Find Others on Quests: Finds others through the Looking for Fellowship display that are currently doing this quest. Helpful if you need a group, but it presumes they’re paying attention to the LFF display. Unfortunately, many people do not.
Set as Quest Guide Focus: Sets the selected quest as the focus on the Quest Guide, meaning that the arrow in the radar will focus on that quest instead of whatever it was focusing on previously. This is quite useful because otherwise the Quest Guide will automatically change focus depending on your position.
Remove: Remove from the Quest Tracker and Guide, but not from the Log.
Remove All: Same as above, but affects all quests in the Tracker and Guide.
I didn’t realize all of these options were available early on, but they can be quite useful.
I’ve noticed there’s been a bit of a lull in LotRO blogging across the board. In some ways I am glad that I’m not the only one relaxing and neglecting my “duties”. I’m in Chicago, so when the nice weather finally hits it’s really hard to ignore it.
I’ve spent some time reflecting on things that created something of an uproar in LotRO–land. “Uproar” is probably an exaggeration, but it was certainly more heated than most discussions related to this game. Aside from specific class concerns, the things that come to mind are the new self resurrection ability and the Quest Guide.
I’ve given my opinions on them before and my thoughts are largely unchanged. For me, the self resurrection skill has been more of a bandage for dumb deaths than anything game breaking. The dread you get after using it is generally too crippling to allow you to go right back into the thick of things. Most of my mob-related deaths are within aggro range, so as soon as I come back I have ten Goblins on my butt. Needless to say, I don’t get very far.
I always welcomed the Quest Guide and overall I think it’s worked out pretty well. I like that it shows you the vicinity for many search quests, as opposed to the exact location. I also like that it is selectively controlled by Turbine … For example, in Evendim there’s a quest where you have to find a hidden treasure. The Quest Guide points you in the right direction for the first part, but for the rest of the chain you have to use the quest text’s clues to get you where you need to go. I think this is one benefit of it being developer handled.
I’m sure your mileage may vary with both of these. I am interested in hearing if anyone’s opinion changed one way or another on these now that we’ve had a good amount of time with them.
Yesterday I decided to try downloading the nearly 10 GB test client so I could access Bullroarer. Normally I would not have bothered, but I thought at the very least it would be good to see firsthand how the new quest guide works.
I know this has been a point of contention. Personally I fall in the camp of people who feel that the quest text in the game is almost always detailed enough to get the job done. I have found that some people do not feel this way for one reason or another, however. Surprisingly I’ve even seen some people describe the quest text as “horrible” on the forums, which is something my mind can’t even really grasp. I guess it just shows you how much opinions can differ on almost anything.
So I have to say that Book 7 has brought a hell of a lot more than I anticipated. While I’m sure everyone will argue over alterations to their individual classes, I definitely can’t bring myself to say that Turbine has skimped here. They’re continuing to set the standard for content updates as far as I’m concerned, even if someone will always unfortunately remain disappointed.
I figured I’d talk a bit about things that caught my eye. You can also read the full notes to see how your class is affected (I’ve largely ignored that here as I’ve not played them all and don’t necessarily know what’s important) and what else might be happening in Middle Earth. It’s long, so get something to drink! A lot of what I note is from their highlights, which personally I was most interested in as a more “casual” player.
What Is Casual?:
My fiance is what I would describe as a casual game player, if we're only speaking in the sense of time spent. Every o...
What Stinks in LotRO: No Add-ons:
LotRO is one of the few big MMORPGs that doesn't allow user add-ons as part of its design. I've never been a fan of ...