MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
There’s a question posed by Massively as to whether or not we can expect similar changes to LotRO or even Asheron’s Call. Adam Mersky, Turbine’s Director of Communication, was the one to answer this specific question. I’ve underlined certain portions for emphasis.
Are there any plans to implement this business model for LotRO or Asheron’s Call?
Adam: Not really. In bringing LotRO and DDO over to Asia over the past few years, the games we were competing against over there were free-to-play games. So we saw the power of this model, knowing that we needed to lead in this space, and we wondered how we could do that. Do we port an existing game? Do we make a new game? Then we looked at DDO and thought this game is pretty perfect for this model. The style of gameplay, with small group instanced experiences, makes it easy for us to lock off and allow players to purchase access as they need it. Where as LotRO is a much different, open world with a traditional experience that doesn’t lend itself to this type of model.
And if you really go back to it, the way D&D was marketed in the 70s and 80s and even today, it was very much a microtransaction business, if you can do that in an offline business. But you had adventures that you played with your buddies and when you were ready for more, you headed down to the hobby store and bought more books, or you enhanced your experience with something like new dice or minis or stuff like that. Little did we know when we started down this path awhile ago that right under our nose we had this game that was perfect to start migrating. We’ve been working on this for well over a year, and we had to really go back and re-engineer the game to work under this model, but to answer your question, we have no plans to do this to LotRO because it’s a different kind of game. Quite frankly, LotRO’s doing really well in its current situation.
This was my take on the situation yesterday, but it’s always nice to hear something from a Turbine employee. It’ll be interesting to see how this plays out .… I would have really liked to see such things happen to other titles such as Tabula Rasa (which never really won me over, but did have promise that could have been exploited by a subscription model like this), but clearly a lot went into this change. I suppose not every publisher and/or developer would find it to be worthwhile.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
A while back, we reported that Turbine was looking to hire a manager for microtransactions. A lot of us wondered what this meant. Would existing games be affected? Would this only affect upcoming titles? Most importantly for us, what is the effect on LotRO?
I suppose we still don’t know the full answer to that last question, although Turbine has said they have no current plans for that.
The first two have been answered today with the announcement of Dungeons and Dragons moving over to a hybrid model. The game will offer both paid and free accounts. Paid accounts get additional features (and 500 Turbine Points to spend on items), while free accounts are more limited. The system is now in its beta stages and can be signed up for here. I’ve pasted in some basic notes for you:
Free means Free! – Players download and play DDO Unlimited for free by visiting www.ddo.com and within minutes can be exploring a rich, beautiful and dangerous online world crawling with legendary monsters, glorious treasures, devious traps, mind-bending puzzles and endless adventures from the world’s best known RPG. There is no time limit or level cap on free play.
Visit the new DDO Store! — The DDO Store is loaded with hundreds of convenience items as well as premium dungeon packs, additional character slots, hirelings (hired muscle), potions, character customization and more! The DDO Store is seamlessly integrated into the game play and lets the player identify new and exciting ways to enhance and customize their experience.
Be a DDO VIP! – Players who elect to subscribe to DDO Unlimited will have unlimited access to every premium adventure pack, receive priority server access, 10 character slots, a shared bank slot, and a monthly allotment of 500 Turbine Points to spend in the new DDO Store.
Obviously this isn’t totally LotRO related, but I think it is an important announcement. I can see some people feeling that this makes real money transactions less likely in LotRO and others feeling it makes them more likely. I think the thing that’s important to remember here is that DDO has been significantly less successful than LotRO and has significantly less servers. I think this allows Turbine to pump some new blood into the title, which comparably speaking is something LotRO doesn’t need.
All I know is that I’ll be playing free DDO when it’s commonly available.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
LotRO hitting consoles is a rumor that just won’t die. I suppose the natural assumption is that this means it’s likely true. Gamedaily has information on a survey with questions that are themed around a Xbox 360 variation of Lord of the Rings Online. Questions from the survey discuss a $12.99 monthly subscription fee as well as microtransactions.
These questions and the game itself are all hypothetical. I’ve taken enough of these surveys to realize that most of the time, nothing within the survey winds up being 100% accurate. It’s generally just a way to phrase things that sound interesting to the person taking the survey, while still simultaneously finding out about their general interests.
Still, Turbine is obviously working on something and at this point I would be surprised if it wasn’t LotRO related. Even if LotRO appeared on the Xbox 360 in an interesting way and even if it was a VERY different game, I’m definitely not interested in paying any subscription fees.
I suppose we’ll see what happens. E3 isn’t far away.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Recently there was word that Turbine was hiring for a Microtransaction and e-Commerce Manager. Obviously this news has concerned quite a few people; it’s natural to assume that something of this nature would have an effect on Turbine’s current titles.
Hey guys! We know the recent job listing has caused a bit of a stir, but please be aware that this posting is for an unannounced future project. We appreciate the thoughts and feedback on both sides thus far.
I was speculating that it was likely for a new title (particularly on the console side) the other day since I felt it made the most sense. It’ll be interesting to see what this project turns out to be.
I assume this doesn’t rule out the possibility that some day LotRO might try this system out as well .… But as of right now it doesn’t look likely and apparently isn’t part of their plan.
Yay!
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Massively seems to believe this is something that will be worked into existing games, although there are no real signs pointing to that currently. Turbine has admittedly talked about microtransactions in the future and apparently at least a few people there believe that the monthly fee system will not be sustainable forever. What anyone thinks this means means for their existing games is just a guess at this stage. The job listing itself doesn’t seem to imply anything one way or another.
Turbine is a growing company and, honestly, I think it would be stupid of them to not have someone in the company that understands in-game microtransactions. Understanding why people use them and why others do not is something that is going to be increasingly important as time goes on and bigger and bigger companies start considering this as a secondary option to the typical monthly subscription. Bioware’s move to a microtransaction system for their new Star Wars MMORPG is kind of laying down the gauntlet for this.
I imagine Turbine, like any company, also has a few other projects they’re working on that we’ve had no inkling of so far. Their supposed console project, for example, could be related to this as opposed to any existing game. Console gamers are historically not very interested in paying another fee for a MMORPG (particularly on the Xbox 360, as LIVE requires a fee as well). A microtransaction system could help Turbine combat that.
I guess we’ll see what happens. I, for one, am not really quick to jump to conclusions about what this means for LotRO. I know many people automatically expect the worse from such “revelations”, but for now I’m not very worried about it.
Blasts from the Past
Tip Time: Naming Help:
While there are always people who name their characters something goofy like "bladeofdeath", a lot of LOTRO players ...