MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Allen Rausch at Gamespy had a chance to take a tour of Book 7, guided by Jeffrey Steefel and Aaron Campbell. There’s a lot of interesting insights in their comments on the area’s design and their thoughts for the future.
One thing caught my attention as I hadn’t heard of it before. We knew that the elves of Lothlórien weren’t exactly trusting of strangers. Apparently there are opportunities to actually lose reputation with them as well. What path you choose changes a certain quest chain and gains you one of two titles. You can’t have both. I though this concept was pretty cool:
Never ones to let an opportunity go to waste, Lothlorien’s reputation barrier will also house an even smaller experiment, that may have some bigger repercussions. My guide brings me back outside Lorien to the camp of Dwarves and humans where I’m directed to take a quest from a dwarf standing next to a campfire. The name of the quest is “Poaching,” and it directs me to kill eight deer inside Lorien and bring him their meat. Not much different from any fetch and gather quest save for the reward… a few nice rings and the loss of 700 “Elves of Lorien” reputation points. Within Lothlorien, players will see animals that have “protected” under their names. That means that killing them will also result in a small but noticeable reduction in rep points. This is the first time in the game that a player will be able to lose reputation.
“We’re looking into providing… at least in a small way… some element of moral choice in our quests.” In this case, the player merely has to either fulfill the dwarf’s request or accept a quest from a nearby elf turning in the dwarf poacher for a big rep increase. Either choice offers the possibility of loot and a quest chain that culminates in a title for the player. Given that the two chains are in opposition to each other, though, it means that either one or the other title will be forever denied to that character. It’ll also be a challenge for players who never read quest text.
“It’s important to realize that whichever way the player chooses, they’ll still be able to get into Lorien and access all the content,” Steefel says. Apparently players will never be able to drive down their rep to the point where they become shoot-on-sight, but neither man would rule out the possibility of doing more with this in the future… possibly having players make irrevocable choices. For myself, I immediately thought of Rohan under Wormtongue and the danger of the country falling into civil war as different factions of Rohirrim might back King Theoden or the exiled Eomer. Once again both Steefel and Campbell grunted noncommittally as I mentioned this. “We’re always experimenting with new ideas. Session play started out small and got bigger. We’ll have to see where this goes and what the player reaction to it is.”
I personally think this is a really cool idea. It doesn’t block any Lothlórien content, but it gives players a simple moral choice with some level of consequence. Even if that’s just a title and some reputation points, it’s better than simply ignoring the effects of your choices like MMORPG’s generally do.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Some press shots for Lothlórien were sent my way today. In addition to the small gallery below, they’ll be housed on the main Gallery page for posterity.
I’m unable to play on Bullroarer and I’ve yet to make it into Lothlórien as it is now. It was cool seeing some nice clear shots of the area, they’ve definitely done a nice job with it.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
A new developer diary about Lothlórien Quests has been posted today. It contains information on accessing the area, special places of note and basic information on quests and quest hubs. It’s definitely worth reading, but I pulled two things from it that I thought deserved special note:
1.) Book 7 is a new “on ramp”, as has been stated previously in the forums. This means it doesn’t require you to have finished the previous Volume II books to start it. It’s still heavily recommended that you finish Books 1 through 6, however, so you’ll get the full effect of the storyline.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
So I have to say that Book 7 has brought a hell of a lot more than I anticipated. While I’m sure everyone will argue over alterations to their individual classes, I definitely can’t bring myself to say that Turbine has skimped here. They’re continuing to set the standard for content updates as far as I’m concerned, even if someone will always unfortunately remain disappointed.
I figured I’d talk a bit about things that caught my eye. You can also read the full notes to see how your class is affected (I’ve largely ignored that here as I’ve not played them all and don’t necessarily know what’s important) and what else might be happening in Middle Earth. It’s long, so get something to drink! A lot of what I note is from their highlights, which personally I was most interested in as a more “casual” player.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
I’m sure many people out there have read through the dev chat by now and have made up your own minds about it. I noticed on the forums that there was a good split between those happy with the chat and those who weren’t. I don’t usually expect too much from these things for various reasons .… Largely because they’re short, unstructured, rapid paced and just ill-suited to thorough explanations.
As always, these are a nice preface to upcoming Book patches and I have to say my interest in seeing what will be in the next update has gone up. It’s always worth remembering that there’s far more going on than what these chats detail … the Rune-keeper class comes to mind. The chat didn’t have much information on the class (aside from them getting “buffs”), but there’s been a good amount of discussion on Book 7 changes on the forums from the devs so far.
So we’ll see what happens in the end. I’m not one to complain until I know what I’m actually getting or not getting, particularly when I know that not every member of the development team shows up for these things. If the crafting lead isn’t there then we probably won’t hear much about crafting changes, for example.
That said, there was some good information in the chat and I got the impression that most people involved had a good time. Some things that caught my attention:
Minstels are finally getting Tier 6 instruments.
Pathing improvements for Lore–master pets. I never got very far with my Lore–master, but even early on this can be annoying. Any fixes are good!
As has been discussed before, Lothlorien will be filled out in Book 7. I’m really interested in seeing this area as Turbine seems particularly happy with how it turned out. I’m also interested in seeing how they’ve managed the reputation system, as it sounds like it might be a change of pace from the others in the game. There will be a developer diary on the area soon.
More three man instances are coming. This was one of the cooler features of the last update, I felt.
Yet another confirmation of a 12-person raid in Book 7. This should make people happy, although I’ve yet to complete a major raid in the game. Oops.
garian07 specifically asks about Kinship cloaks. I’m wondering if this question was misunderstood, as it sounds like Floon was referring to a system to upload pictures and turn them into cloak textures. I assumed that the question was referring more to a system where we could choose between cloak styles, colors and emblems to make a Kinship-unique cloak. I believe World of Warcraft and Warhammer Online both have this option and it seems like it’d be significantly easier. Of course, I imagine balancing this so that other cloak designs in the game aren’t ignored entirely is difficult.
I think many people out there are disappointed with the hook system used for housing and I was glad to see it brought up here. I know it’s low on the totem pole and I certainly appreciate that housing was added as an update in the first place, but I do hope they adjust this somewhat soon. I’d really love for my house to be more of a focus for my character. I’d also really love if there was some simple way to invite people over.
The chat didn’t really get into crafting or legendary item concerns, two things which are commonly lamented on the forums as of late. I suppose we’ll see soon enough if either of these are adjusted in Book 7, but it sounds like making signficant changes to either (particularly the latter) would be quite difficult.
In any event, I’m looking forward to hearing more about the next update. Now that the chat is over, I imagine they’ll be ramping up the content for its release soon.
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