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Lone Lands Experiences

Tony posted this on December 3rd, 2009. It has No Comments »
Categorized as News.
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Shorthand Link: http://mmeow.net/tw2450

Orcs and Dourhands Working Together...?

Orcs and Dourhands Work­ing Together…?

I’ve been happy with the Lone Lands updates so far. There’s some new quest givers, which cer­tainly spices things up. They encour­age you to spend some time in some areas that over­lap with a few other quests, so there’s some time sav­ings and a bit more of excitement.

I was pleas­antly sur­prised to run into a new pub­lic “dun­geon” as well. There’s a cou­ple of entrances to this area, includ­ing Ost Cyrn.

I’m look­ing for­ward to search­ing the area more. It’s fun to see what’s been added and what’s been changed. Plus, with the Fac­tion addi­tion, there’s a lot more of a rea­son to actu­ally spend time in the area beyond what is necessary.

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

The Lone Lands Become Awesome

Tony posted this on November 29th, 2009. It has 2 Comments »
Categorized as News, Patch.
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Shorthand Link: http://mmeow.net/tw2437

Orion posted a really great devel­oper diary that details the upcom­ing changes for the Lone Lands, which I am really excited about. Over­all, I’ve been happy with the changes to Archet, Bree-land, Ered Luin and the cor­re­spond­ing Epic Quests. Things flow more smoothly and the aspects of those areas that felt a lit­tle murky have really come into their own. The revamps of those areas have cer­tainly improved things, but the updates to the Lone Lands sound sig­nif­i­cantly more inter­est­ing to me.

Also dis­cussed is infa­mous Garth Agar­wen instance. Per­son­ally, I wan­dered into that area once and never ven­tured in again. I always feel a lit­tle lost in it and the strength of the ene­mies didn’t feel worth the pay off. Garth Agar­wen was the first instance Tur­bine designed from the game and it could cer­tainly ben­e­fit from what Tur­bine has learned since then. An entire page is ded­i­cated to the changes in Garth Agar­wen and I rec­om­mend read­ing it. The area is being split up into clus­ters and the entire thing just sounds like it will flow bet­ter and be more fun. I always felt like I was just “dropped” into that area, sur­rounded by a ridicu­lous amount of mobs who seemed to have no real goal beyond stand­ing in my way. It sounds like things will be sig­nif­i­cantly improved there.

The arti­cle presents some really great ideas for the Lone Lands, but they’re also great ideas for the game in gen­eral. I hope to see some of this cap­i­tal­ized upon through­out the rest of the game. I really sug­gest read­ing the full devel­oper diary, but a few things caught my atten­tion beyond the adjust­ments to the Epic Story, the abil­ity to solo more of the Epic Quest line (or con­tinue on as a group as in the past, if you wish) and the addi­tion of the Eglain faction:

Chal­lenges

With Mines of Moria™ we intro­duced the con­cept of hard mode, a more dif­fi­cult ver­sion of the instance that pro­vided play­ers with greater rewards. As we refined the sys­tem it became appar­ent that Hard Mode was not only a silly name, but also a rather obtuse sys­tem that did noth­ing to assist play­ers in under­stand­ing what the objec­tives were. In order to adjust this, we have cre­ated Chal­lenges.

Chal­lenges are daily quests that are bestowed to all play­ers who have not already com­pleted them for that day, and meet all other quest cri­te­ria – pre­req­ui­sites or level restric­tions. These quests will appear in the quest tracker and dis­play the suc­cess and fail­ure cases for the play­ers. Upon open­ing the quest jour­nal, play­ers can read the back­ground on the quest and see fur­ther instruc­tions on the chal­lenge before them[Rewards for Chal­lenges may vary slightly from instance to instance but, typ­i­cally, they will be the fol­low­ing: coin, fac­tion, and a barter token of some type. In the case of Garth Agar­wen, the barter token is used to pur­chase rewards from the Eglain at the entrance to the Garth Agar­wen area.

I’ve not played too many Hard Mode vari­a­tions on quests, but I’ll be hon­est: I think they’re weird. I didn’t feel that they fit the spirit of the game, but I also felt they were con­fus­ing. I like the abil­ity to choose a harder vari­a­tion of a quest; Dun­geons and Drag­ons Online han­dled this well, whereas I’m not so sure that LotRO did. In any event, chal­lenges make a lot more sense and the name is much more fitting.

Optional Objec­tives

In addi­tion to the new Chal­lenge sys­tem, we have added another piece of tech to allow for Optional Objec­tives to appear for play­ers inside any given instance space. Like Chal­lenges, these appear in the stan­dard instances and tar­get mon­sters or other tar­gets within the instance. Also like Chal­lenges, these quests can be com­pleted daily and reward play­ers with coin and/or fac­tion for their com­ple­tion. There can be mul­ti­ple optional objec­tives per instance. The first of these quests, appear­ing in the Garth Agar­wen Clus­ter, pro­vide up to four dif­fer­ent objec­tives within the instance. Optional Objec­tives may be dif­fer­ent for each player..

Optional Objec­tives are meant to fol­low the main path of the instance with min­i­mal extra effort so that groups can work together to achieve each other’s goals. Fur­ther, since the optional objec­tives can each be com­pleted once daily, play­ers will have rea­sons for enter­ing the same instance mul­ti­ple times per day.

I absolutely adore this idea. This con­cept is one of my favorite things about untold amounts of sin­gle player RPGs. Dun­geons and Drag­ons Online has cap­i­tal­ized on this idea as well, offer­ing addi­tional minor objec­tives in addi­tion to the main goals of each indi­vid­ual instance. It spices things up and makes the world feel a bit more alive. I’m extremely happy about this one. :)

There’s more to it, so be sure to read it all. Have I said that enough yet?

Next on Orion and Turbine’s revamp list? The North Downs. Sweet! :D

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

First Comments on the Lone-lands Revamp

Tony posted this on July 23rd, 2009. It has 3 Comments »
Categorized as News, Patch.
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Shorthand Link: http://mmeow.net/tw1954

Most LotRO play­ers don’t seem to be big fans of the Lone-lands. Sure, it includes Weather-top, but beyond that Tur­bine almost did their job too well: it’s tool lonely and des­o­late and, well, bar­ren. I feel the quests are too sim­i­lar, there’s way too many iden­ti­cal Orcs and the areas largely just plain dull. Garth Agar­wen isn’t actu­ally well loved either and I’ve never felt much of a rea­son to head in there.

Like Bree-land and the start­ing areas before, the Lone-lands are get­ting a sec­ond go-over by Orion and com­pany. I noticed a few recent com­ments by him on the offi­cial forums about this today.

Com­ment 1:

Lonelands will cover lev­els 22 — 32 and will over­haul the epic quest line there sig­nif­i­cantly. Yes, there are new quests planned. Yes there are new camps planned. I’ve been given leave to make some adjust­ments to an area that is much maligned as well.

Start look­ing at my blog on or about Thurs­day this week 7/23 and I will be offer­ing a day by day account of the revamp…at least a lit­tle sec­tion of it that is.

Com­ment 2:

The inten­tion is to make North Downs from Trestle­bridge north to the bor­der of Fornost and west to the bor­ders of Evendim and east to the area of Kings­fell into an alter­na­tive lev­el­ing area for 22 — 32. Orth­rikar, Meluinen and every­thing east and north of Esteldin will become a 32 — 42 area.

Let’s get through the Lone-lands first. :-)

Com­ment 3:

I am also includ­ing the Ram Duath in there. Which would grab the Earth-kin hub. But, rest assured…when I get there, there will be new stuff to do.

You can visit Orion’s myLotRO blog for updates in the future, although as of this post they’re not there just yet.

I think they’ve done a great job revamp­ing old areas over­all so far. I’m def­i­nitely look­ing for­ward to updates to the Lone-lands, arguably more so than any other area.