Some press shots for Lothlórien were sent my way today. In addition to the small gallery below, they’ll be housed on the main Gallery page for posterity.
I’m unable to play on Bullroarer and I’ve yet to make it into Lothlórien as it is now. It was cool seeing some nice clear shots of the area, they’ve definitely done a nice job with it.
Soapy at zConnection was nice enough to send me images of the slides from Codemasters’ Mines of Moria presentation at the Edinburgh Interactive Festival. I had a post about the festival a while back, in case you’ve not heard of it before.
Most of what was shown has been shown before. A few of the screenshots and pieces of artwork have been released to the press. There are some shots that I personally have not seen before, however.
The biggest point of interest is likely the slide about PvMP (detailed in the image above). Some of this has been previously published, but this is the first time that I recall hearing actual details about the artifact system for Creeps.
Another slide mentioned that players will be helping Galadriél in Lothlorién and apparently meeting up with the Fellowship again in the area. I don’t recall Turbine speaking much about meeting up with them, as previous comments mostly focused on players cleaning up the mess they leave behind in Moria.
Of course, it’s possible all of this is the same as in the presentations they’ve given previously that I have missed! Still, I thought it was interesting to see.
I’m in the process of adding images to MMeOw’s new Galleries section. I thought some of the images I came across on press sites were of special note, so I uploaded them first. These images are back from 2002 to 2004 for what was then The Lord of the Rings: Middle Earth Online.
You can check out all of the shots and artwork I have from this period in the Galleries section now (in addition to artwork from then). However, I thought it would be interesting to make some comparisons between the two versions of the game. While the final version of The Lord of the Rings Online certainly looks better in essentially every way, it’s interesting to see how many aspects of the game remained the same or were at least inspired by these earlier builds.
As I’ve written on the Early Middle Earth Online Screens and Renders page, Middle Earth Online was the game that essentially led into The Lord of the Rings Online as we know it today. Turbine handled both projects and you can see that in their image of the Forest Troll below that this was in the works by 2002 at the latest.
There seems to be a pretty significant shift in styles between this and the end-game we play today. The full-color Elf pieces, in particular, show a look that arguably has a more anime-esque slant to it.
Way back in 1999, Sierra commenced work on a MMORPG inspired by The Lord of the Rings. Due to financial issues and other worries, development on the game slowed down significantly. Sierra’s parent company, Vivendi, still managed to secure the rights to the franchise for MMORPG use and in the process penned an agreement with Turbine sometime around 2002 (note: Wikipedia’s article claims 2003, but some of the material I have here is copyrighted by Turbine in 2002).
Expected to release in 2004, Turbine’s game was entitled The Lord of the Rings: Middle Earth Online. Eventually Turbine bought the rights to the license from Vivendi and released their own game in 2007, which we’re playing currently. (Wikipedia Entry on Shadows of Angmar)
The images below were all released between 2003 and 2004 under the guise of Middle Earth Online. Although the final version of The Lord of the Rings Online managed to look significantly different (both in terms of technology, but even just overall artistic approach), you can see a lot of early ideas forming in these images.
There’s clear parallels between the Shire now and the Shire then and some enemies are strikingly similar .… although I suppose there’s only so many ways to render a skeletal wight. I do have to say that I’m very, very, very happy they changed the look of the Wargs and Goblins.
Some are surprisingly nice for the time period, although there’s a strong reliance on bump and normal mapping that comes off pretty poorly. It’s also interesting to see that Turbine originally was planning to include Moria, although given how it looks I’m glad they changed their minds.
Anyway, images are divided into groups based on their contents. I dug all of these up from press sites that still happened to have the shots. I thought it was a nice way to show how far the game has come over the last few years. Click the thumbnails to view the full versions.
The Shire
Bree
The Prancing Pony
The Old Forest
The Great Barrow
General Locations
Moria
Enemies
Blasts from the Past
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