MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

To Alt, or not to Alt…

Almazar posted this on January 25th, 2010. It has 1 Comment »
Categorized as Editorials and Thoughts.
Tagged as , .
Shorthand Link: http://mmeow.net/tw2617

Cre­at­ing an Alt in not a easy deci­sion for me to make. It’s a great respon­si­bil­ity to bring a new char­ac­ter into Middle-Earth, and I want to make sure that I’m going to be able to pro­vide for it. The biggest thing for me is: Will I have the time? Usu­ally the answer is no, and I promptly ignore this and cre­ate the Alt anyway.

So what dri­ves me to cre­ate an alt? There are a few dif­fer­ent reasons:

  • I want to play the game with­out out-leveling the group that I’m play­ing with at the time.
  • I want to be able to play a dif­fer­ent “role” in a group that I’m play­ing with.
  • I want to try out a new game mechanic that is only avail­able with that class.
  • I’m bored/frustrated with what I’m doing with my main at that moment.

I have been play­ing MMOs for so long now that I’ve got­ten fairly good at notic­ing the way in which the game “works.” Each game tends to have a pat­tern that it fol­lows for effi­cient lev­el­ing, and if you fig­ure out that pat­tern, and fol­low it, you can level fairly quickly and with min­i­mal effort. There are some excep­tions out there of course, Star Trek Online and Star Wars Galax­ies being notice­able ones, that fol­low a dif­fer­ent pro­gres­sion path than “lev­el­ing”, but most MMOs have that in common.

What this means to me is that I tend to out-level sta­tic groups that I play with. I’ll get on for an hour while my wife watches TV, or just pop on for a quick skir­mish and oooops, another level. This is quite frus­trat­ing for the other mem­bers of the group, and it affects the group expe­ri­ence that we’re hav­ing. I’ll be over­pow­ered com­pared to some other mem­bers of the group which makes it not fun, as they start to feel that they are not contributing.

So I’ll often cre­ate an Alt because I still want to play the game, but I don’t want to end up 4 – 5 lev­els ahead of the group.

I also find that I like to play ALL of the “roles” in a group. I’m happy tank­ing, heal­ing, dps’ing or buffing/de-buffing. Both of my “main” char­ac­ters at the moment are tanks, so one of my “main Alts” (now isn’t that an oxy­moron!) is a hunter, so now I can expe­ri­ence a DPS char­ac­ter. It changes the way that I approach each encounter with ene­mies and stops me from going on autopi­lot as I play, which I might be known for doing with my mains every once in a while.

One of the rea­sons that I love Lord of the Rings Online so much is that is has a great diver­sity of game mechan­ics in the dif­fer­ent classes. Yes, there are classes that play very sim­i­lar, but most classes have some sort of game mechanic built around them. We all know about the War­den and the gam­bit sys­tem, but there is also the Guardian’s set of skills that only become avail­able after you have par­ried or blocked an attack. There are the dif­fer­ent tiers of bal­lads that Min­strels have. There are the tricks for Bur­glars. And the list goes on. I enjoy try­ing out these dif­fer­ent mechan­ics, and that’s what often dri­ves me to cre­ate another Alt.

I might also have a lit­tle bit of an atten­tion prob­lem. I find myself get­ting tired if I’m “grind­ing” through some con­tent. Some­times, how­ever, it’s just sim­ply that I’m tired of that class. So instead of log­ging on to my main, I’ll cre­ate an Alt.

Just one of these rea­sons is rarely enough to cause the cre­ation of a new alt. I find that a com­bi­na­tion of these sit­u­a­tions leads to my alt-aholism. There are just too many cool new things to try, and you never know when a group might need an *insert class/role here.”

Hi, my name is Chris, and I’m an alt-aholic. And that’s OK.

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Return to Moria: Day 2

Tony posted this on January 21st, 2010. It has 1 Comment »
Categorized as Editorials and Thoughts, Eluveril in Moria.
Tagged as , , , , , .
Shorthand Link: http://mmeow.net/tw2591

Elu­veril made her way through the Great Delv­ing and on to the Dolven-view today. The trip there was a lit­tle con­fus­ing, but there were help­ful dwarves along the way will­ing to give direc­tions. On sub­se­quent trips, the paths almost became sec­ond nature … par­tic­u­larly if you notice that you can largely fol­low an old, crum­bling stone road most of the way.

The entrance to Dolven-View.

The entrance to the Dolven-view.

The Dolven-view was a wel­come sight after all of the dark­ness and creepy noises Elu­veril had to pass. A sur­pris­ing num­ber of dwarves resided here, includ­ing envoys for two major fac­tions in the area: the Guards and the Min­ers. Both had good causes, but the Guards won her over and have received most of her sup­port, receiv­ing sev­eral strange relics she had col­lected on her way over. The hope is that some­day soon she’ll be able to trade for a Rune-keeper book the Guards are holding.

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MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Return to Moria: Day 1

Tony posted this on January 18th, 2010. It has 5 Comments »
Categorized as Editorials and Thoughts, Eluveril in Moria.
Tagged as , , , , , , , .
Shorthand Link: http://mmeow.net/tw2570

Elu­veril has spent a lot of time in Ere­gion lately, help­ing out her fel­low Elves against the press­ing threat. She’s taken out her share of half-orcs, wolves and wargs, that’s for sure. Only just today did she make it to Echad Miro­bel, which took a bit longer than planned.

Eluveril enters Echad Mirobel.

Elu­veril enters Echad Mirobel.

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MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Public Service Announcement: Gold Selling

Tony posted this on January 16th, 2010. It has 2 Comments »
Categorized as Editorials and Thoughts.
Tagged as , , .
Shorthand Link: http://mmeow.net/tw2562

Every day this site gets a good amount searches related to buy­ing gold in LOTRO. For those of you try­ing to find that infor­ma­tion, my main piece of advice is sim­ple: don’t do it.

No gold seller is rep­utable in the sense that they’re “OK” to use. Even if they do their ser­vices prop­erly, buy­ing gold is against the terms of ser­vice you agree to every time you play the game. Los­ing your account (and, essen­tially, the money you’ve invested into it so far) is not worth­while. Addi­tion­ally, other ser­vices (such as power lev­el­ing) require these places to log into and play your account … I don’t know how any­one can feel com­fort­able with that, espe­cially given recent warn­ings about accounts being hijacked in LOTRO.

Beyond all of the account con­cerns, it really only just does you, the player, a dis­ser­vice. In the long run, it’s not that hard to make money in Mid­dle Earth. This is par­tic­u­larly true in the later stretches of the game, in areas such as Moria. You can save even more by join­ing a kin­ship and shar­ing what you don’t need. There’s always some­one else out there who wants your cop­per, yet doesn’t need the sil­ver you use. Hell, some­times peo­ple are nice enough to donate you the money for that horse you’ve been des­per­ate for.

I real­ize a lot of peo­ple know this, but there seems to be a lot of peo­ple who don’t. I know new MMORPG play­ers, par­tic­u­larly, seem to not under­stand the reper­cus­sions. To me it’s as silly as pay­ing for cheat codes. Enjoy the game and let these gold sell­ers find some­thing else to do. Maybe those of you look­ing for this will stum­ble upon this post and recon­sider your situation.

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Welcome Screens and In-Game Recruitment?

Tony posted this on January 15th, 2010. It has No Comments »
Categorized as Editorials and Thoughts.
Tagged as , .
Shorthand Link: http://mmeow.net/tw2557

I pur­chased Everquest II on Steam a cou­ple of weeks ago. I never really gave it a real shot (beyond the neutered trial), but for $5 I fig­ured what the heck. While I can’t really afford to play more than one subscription-based MMORPG at a time, Everquest II does have some cool things going for it. Every so often I would see some­thing that I thought LOTRO could ben­e­fit from copy­ing to some degree.

One of these things pops up the sec­ond you enter the game world:

Everquest II's Welcome Screen

Everquest II’s Wel­come Screen

As you can see, it con­tains server news, friends list­ings, a link to guild recruit­ment and more. I like the con­cept of this idea, although in the case of LOTRO cer­tain things could be changed (for exam­ple, I’m hop­ing we never get a marketplace…).I think it helps tie things together and allows mem­bers (both new and old) to be fully aware of what’s going on around them.

I espe­cially like the in-game guild recruit­ment tool:

Everquest II's Guild Recruitment Screen

Everquest II’s Guild Recruit­ment Screen

I really love this idea, par­tic­u­larly because it does what I think MMORPGs should do: it makes every­thing you need to do for a MMORPG acces­si­ble in-game. I find it frus­trat­ing that many MMORPGs rely on out­side sources (offi­cial or not) to set up guilds/kinships and so forth. I think out­side sources should be sup­ple­men­tal,  not com­pletely inte­gral to the expe­ri­ence. I’d love to see some­thing more robust in LOTRO that allowed Kin­ships to adver­tise them­selves and gain new recruits in-game.

I don’t think it even nec­es­sar­ily has to go as far as Everquest II does. As an exam­ple, what if major areas had a bul­letin board play­ers could check out and see who’s recruit­ing. This could be by a helper NPC or even in its own lit­tle hall. I’ve seen this con­cept han­dled in var­i­ous microtransaction-based MMORPGs like Shin Megami Ten­sei: Online to pretty good effect.

Does any­one have any input on this idea or have their own sys­tem they think would be better?