MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Update: I mistakenly titled this Kinship instead of Fellowship originally. My apologies.
People often complain about the Looking for Fellowship (Group in other games) system in LotRO. It certainly has improved from its original incarnation and it’s certainly not awful, but I think it’s safe to say that many people feel that there’s more to do before it’s truly useful. Frankly, I generally find myself forgetting that it’s there in the first place.
The funny thing is that Turbine itself has already developed a successful and smart Looking for Group (or “LFG”) system for Dungeons and Dragons Online (aka “DDO”). I often see this cited by various LotRO players. If you frequent the forums, it’s likely you have as well.
Even so, I’m unsure how many other people out there are familiar with how DDO handles LFG needs. I thought it would be good to cover that a bit here.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
There’s a question posed by Massively as to whether or not we can expect similar changes to LotRO or even Asheron’s Call. Adam Mersky, Turbine’s Director of Communication, was the one to answer this specific question. I’ve underlined certain portions for emphasis.
Are there any plans to implement this business model for LotRO or Asheron’s Call?
Adam: Not really. In bringing LotRO and DDO over to Asia over the past few years, the games we were competing against over there were free-to-play games. So we saw the power of this model, knowing that we needed to lead in this space, and we wondered how we could do that. Do we port an existing game? Do we make a new game? Then we looked at DDO and thought this game is pretty perfect for this model. The style of gameplay, with small group instanced experiences, makes it easy for us to lock off and allow players to purchase access as they need it. Where as LotRO is a much different, open world with a traditional experience that doesn’t lend itself to this type of model.
And if you really go back to it, the way D&D was marketed in the 70s and 80s and even today, it was very much a microtransaction business, if you can do that in an offline business. But you had adventures that you played with your buddies and when you were ready for more, you headed down to the hobby store and bought more books, or you enhanced your experience with something like new dice or minis or stuff like that. Little did we know when we started down this path awhile ago that right under our nose we had this game that was perfect to start migrating. We’ve been working on this for well over a year, and we had to really go back and re-engineer the game to work under this model, but to answer your question, we have no plans to do this to LotRO because it’s a different kind of game. Quite frankly, LotRO’s doing really well in its current situation.
This was my take on the situation yesterday, but it’s always nice to hear something from a Turbine employee. It’ll be interesting to see how this plays out .… I would have really liked to see such things happen to other titles such as Tabula Rasa (which never really won me over, but did have promise that could have been exploited by a subscription model like this), but clearly a lot went into this change. I suppose not every publisher and/or developer would find it to be worthwhile.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
A while back, we reported that Turbine was looking to hire a manager for microtransactions. A lot of us wondered what this meant. Would existing games be affected? Would this only affect upcoming titles? Most importantly for us, what is the effect on LotRO?
I suppose we still don’t know the full answer to that last question, although Turbine has said they have no current plans for that.
The first two have been answered today with the announcement of Dungeons and Dragons moving over to a hybrid model. The game will offer both paid and free accounts. Paid accounts get additional features (and 500 Turbine Points to spend on items), while free accounts are more limited. The system is now in its beta stages and can be signed up for here. I’ve pasted in some basic notes for you:
Free means Free! – Players download and play DDO Unlimited for free by visiting www.ddo.com and within minutes can be exploring a rich, beautiful and dangerous online world crawling with legendary monsters, glorious treasures, devious traps, mind-bending puzzles and endless adventures from the world’s best known RPG. There is no time limit or level cap on free play.
Visit the new DDO Store! — The DDO Store is loaded with hundreds of convenience items as well as premium dungeon packs, additional character slots, hirelings (hired muscle), potions, character customization and more! The DDO Store is seamlessly integrated into the game play and lets the player identify new and exciting ways to enhance and customize their experience.
Be a DDO VIP! – Players who elect to subscribe to DDO Unlimited will have unlimited access to every premium adventure pack, receive priority server access, 10 character slots, a shared bank slot, and a monthly allotment of 500 Turbine Points to spend in the new DDO Store.
Obviously this isn’t totally LotRO related, but I think it is an important announcement. I can see some people feeling that this makes real money transactions less likely in LotRO and others feeling it makes them more likely. I think the thing that’s important to remember here is that DDO has been significantly less successful than LotRO and has significantly less servers. I think this allows Turbine to pump some new blood into the title, which comparably speaking is something LotRO doesn’t need.
All I know is that I’ll be playing free DDO when it’s commonly available.
Blasts from the Past
Return to Moria: Day 3: The dwarves of the Deep Descent seemed pleased with what Eluveril had accomplished. A few of them told her she should mo...
Putting the 'RP' back into 'MMORPG':
Wulfare leaned back in his chair, peering out from under his hood to observe the crowds packed into The Prancing Po...