MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
QJ is reporting that Craig Alexander, Turbine’s VP of Project Development, confirmed some details on their upcoming console MMORPG at the Austin Game Developers Conference. According to QJ:
“Apparently the project has been in their production house for a year and a half now, with over US$ 20 million already spent on it. The as-yet-unnamed MMO is being optimized for a 2011 release on PS3 and Xbox 360.“
We don’t know too much about it, but the word now is that it is based upon a new IP. You might remember that there was some discussion on whether or not The Lord of the Rings license (not necessarily LotRO specifically, mind you) might be involved in some way. Sounds like this isn’t the case.
Guess we’ll see. I’m content with the idea of them being separate projects, quite honestly.
Craig has now said, and we quote, “Under no circumstances should you attempt to port a title.” This now looks to be a brand new console IP for Turbine.
I’m a fan of yours, Mr. Alexander.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
This isn’t exactly a new rumor, but Destructoid is reporting that LotRO may see release on consoles. Destructoid cites a “reliable” source for the rumor, which I suppose is slightly higher than the rampant speculation that previously existed:
According to a reliable source, Turbine is currently eyeing their MMO, Lord of the Rings: Online, for an Xbox 360 release. The source added that Turbine has hit a snag, unrelated to the development process. Microsoft, allegedly, won’t commit to allow Turbine to utilize a free-to-play model, which is what the developer desires for the console version of LotRO.
The good news is we’re hearing that Microsoft is close to finalizing an MMO model for Xbox LIVE. This is a model that, hopefully, won’t exclude Silver members or force Gold subscribers to pay for two services simultaneously.
We contacted Turbine today in order to obtain official confirmation of the console title. Turbine wouldn’t confirm any of the source’s information, yet none of it was denied. Our source also indicated that Turbine’s technology for a LotRO Xbox 360 title was ready to go; the assessment that the title was done and ready to be shipped, however, was “factually incorrect,” according to Turbine.
Free to play would be cool, but we’ll see what happens. EA manages its own servers for LIVE, so you think Turbine could get a similar offer. Then again, it’s not like they’re comparable in size or importance.
I always thought DDO would be a better fit for consoles, but LotRO could work. My personal hope would be that they create a version of LotRO, if this was true. As the game is now, I feel it would have to be tweaked to really be an enjoyable experience with a controller. I can’t say that FFXI is a blast on a console, for example.
Blasts from the Past
Falling to My Death (Less Often): I have a tendancy to walk off cliffs in LotRO. Most of this time this on accident, like when I don't realize the ground ...