Volume 2 Book 9: Siege of Mirkwood, Patch 1 Preliminary Notes

Tony posted this on January 13th, 2010. It has No Comments »
Categorized as Patch.
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Shorthand Link: http://mmeow.net/tw2550

Vol­ume 2 Book 9: Siege of Mirk­wood, Patch 1 is up on Bull­roarer for test­ing. For some rea­son it feels as though there’s been a longer gap between the release and Patch 1 than usual, but maybe things are just drag­ging for me. You can read the full notes on the offi­cial forums: http://​forums​.lotro​.com/​s​h​o​w​t​h​r​e​a​d​.​p​h​p​?​t​=​3​1​2​145

As usual there are issues float­ing around that aren’t addressed by this patch, but we’ll have to hope they’re addressed in the future. I know there are sev­eral camps of peo­ple who are unhappy with some of the cur­rent legacy options. Man­ag­ing that well seems like a night­mare, I don’t envy the peo­ple work­ing on it.

Addi­tion­ally, there’s a change to shared stor­age that is worth explic­itly noting:

Quest items are no longer allowed in shared stor­age. Quest items that were stranded in Shared Stor­age are destroyed the first time you login a player on the account. Play­ers who have the related quest under­way will need to can­cel and re-acquire the quest to receive a new quest item.

I was under the impres­sion quest items couldn’t be placed in shared stor­age, but if you hap­pened to do this, be sure to restart your quests. It’s an annoy­ance, but hope­fully not a major one for most peo­ple. I am under the impres­sion that if you remove them before the patch you should be safe, so give that a shot!

The Lone Lands Become Awesome

Tony posted this on November 29th, 2009. It has 2 Comments »
Categorized as News, Patch.
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Shorthand Link: http://mmeow.net/tw2437

Orion posted a really great devel­oper diary that details the upcom­ing changes for the Lone Lands, which I am really excited about. Over­all, I’ve been happy with the changes to Archet, Bree-land, Ered Luin and the cor­re­spond­ing Epic Quests. Things flow more smoothly and the aspects of those areas that felt a lit­tle murky have really come into their own. The revamps of those areas have cer­tainly improved things, but the updates to the Lone Lands sound sig­nif­i­cantly more inter­est­ing to me.

Also dis­cussed is infa­mous Garth Agar­wen instance. Per­son­ally, I wan­dered into that area once and never ven­tured in again. I always feel a lit­tle lost in it and the strength of the ene­mies didn’t feel worth the pay off. Garth Agar­wen was the first instance Tur­bine designed from the game and it could cer­tainly ben­e­fit from what Tur­bine has learned since then. An entire page is ded­i­cated to the changes in Garth Agar­wen and I rec­om­mend read­ing it. The area is being split up into clus­ters and the entire thing just sounds like it will flow bet­ter and be more fun. I always felt like I was just “dropped” into that area, sur­rounded by a ridicu­lous amount of mobs who seemed to have no real goal beyond stand­ing in my way. It sounds like things will be sig­nif­i­cantly improved there.

The arti­cle presents some really great ideas for the Lone Lands, but they’re also great ideas for the game in gen­eral. I hope to see some of this cap­i­tal­ized upon through­out the rest of the game. I really sug­gest read­ing the full devel­oper diary, but a few things caught my atten­tion beyond the adjust­ments to the Epic Story, the abil­ity to solo more of the Epic Quest line (or con­tinue on as a group as in the past, if you wish) and the addi­tion of the Eglain faction:

Chal­lenges

With Mines of Moria™ we intro­duced the con­cept of hard mode, a more dif­fi­cult ver­sion of the instance that pro­vided play­ers with greater rewards. As we refined the sys­tem it became appar­ent that Hard Mode was not only a silly name, but also a rather obtuse sys­tem that did noth­ing to assist play­ers in under­stand­ing what the objec­tives were. In order to adjust this, we have cre­ated Chal­lenges.

Chal­lenges are daily quests that are bestowed to all play­ers who have not already com­pleted them for that day, and meet all other quest cri­te­ria – pre­req­ui­sites or level restric­tions. These quests will appear in the quest tracker and dis­play the suc­cess and fail­ure cases for the play­ers. Upon open­ing the quest jour­nal, play­ers can read the back­ground on the quest and see fur­ther instruc­tions on the chal­lenge before them[Rewards for Chal­lenges may vary slightly from instance to instance but, typ­i­cally, they will be the fol­low­ing: coin, fac­tion, and a barter token of some type. In the case of Garth Agar­wen, the barter token is used to pur­chase rewards from the Eglain at the entrance to the Garth Agar­wen area.

I’ve not played too many Hard Mode vari­a­tions on quests, but I’ll be hon­est: I think they’re weird. I didn’t feel that they fit the spirit of the game, but I also felt they were con­fus­ing. I like the abil­ity to choose a harder vari­a­tion of a quest; Dun­geons and Drag­ons Online han­dled this well, whereas I’m not so sure that LotRO did. In any event, chal­lenges make a lot more sense and the name is much more fitting.

Optional Objec­tives

In addi­tion to the new Chal­lenge sys­tem, we have added another piece of tech to allow for Optional Objec­tives to appear for play­ers inside any given instance space. Like Chal­lenges, these appear in the stan­dard instances and tar­get mon­sters or other tar­gets within the instance. Also like Chal­lenges, these quests can be com­pleted daily and reward play­ers with coin and/or fac­tion for their com­ple­tion. There can be mul­ti­ple optional objec­tives per instance. The first of these quests, appear­ing in the Garth Agar­wen Clus­ter, pro­vide up to four dif­fer­ent objec­tives within the instance. Optional Objec­tives may be dif­fer­ent for each player..

Optional Objec­tives are meant to fol­low the main path of the instance with min­i­mal extra effort so that groups can work together to achieve each other’s goals. Fur­ther, since the optional objec­tives can each be com­pleted once daily, play­ers will have rea­sons for enter­ing the same instance mul­ti­ple times per day.

I absolutely adore this idea. This con­cept is one of my favorite things about untold amounts of sin­gle player RPGs. Dun­geons and Drag­ons Online has cap­i­tal­ized on this idea as well, offer­ing addi­tional minor objec­tives in addi­tion to the main goals of each indi­vid­ual instance. It spices things up and makes the world feel a bit more alive. I’m extremely happy about this one. :)

There’s more to it, so be sure to read it all. Have I said that enough yet?

Next on Orion and Turbine’s revamp list? The North Downs. Sweet! :D

Book 9 Screens

Tony posted this on November 19th, 2009. It has 1 Comment »
Categorized as News, Siege of Mirkwood.
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Shorthand Link: http://mmeow.net/tw2416

I’m sure you’re all ready for the Epic Story to con­tinue in Book 9, right? I’m nowhere near caught up, hon­estly. Don’t judge me too harshly!

There’s a bit of Loth­lórien in  here, which is kind of nice since it con­trasts against the grim­ness of Mirkwood.

LotRO’s New and Improved Main Menu and System Menu

Tony posted this on November 13th, 2009. It has 4 Comments »
Categorized as News, Patch, Siege of Mirkwood.
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Shorthand Link: http://mmeow.net/tw2398

I was sur­prised to see a new Devel­oper Diary today announc­ing an updated main menu sys­tem for LotRO. This will roll out with the Book 9 updates.

The new Main Menu for LotRO

The new Main Menu for LotRO

As you can see in the shot above, items are nested in ways that make sense. The pre­vi­ous main menu sys­tem (which was just a hand­ful of icons that opened up impor­tant win­dows) is now being renamed the Sys­tem Menu. What’s really cool is that Sys­tem Menu items can be cus­tomized. If you don’t want an icon for the Craft­ing Panel, then just replace it.

Even cooler (at least to me) is that you can also cus­tomize the inven­tory icons on the right-hand side. I never had a need for five sep­a­rate bag icons, so this is a great option. Being able to replace that with a sin­gu­lar “Inven­tory” but­ton and some other use­ful quick links will be very useful.

I’m very happy to see this.

Siege of Mirkwood: Book 9 snippets

Isy posted this on September 5th, 2009. It has No Comments »
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Shorthand Link: http://mmeow.net/tw2090

Fol­low­ing yes­ter­days expan­sion announce­ment, blogs and forums are being over­whelmed with the many voices of the fan-base, who all want to express their crit­i­cism, anx­i­ety, ques­tions, hope, excite­ment and/or con­fu­sion over ‘Siege of Mirk­wood’. Over on the offi­cial forums (http://​forums​.lotro​.com) the game devel­op­ers are answer­ing a few of these queries, and in doing so have pro­vided us with a bit more infor­ma­tion about Book 9 itself.

Q: [Does Book 9 con­tain] actual stuff to do or will it be like [Vol 1] Book 15 which has a ton of chap­ters too except most are run­ning back and forth deliv­er­ing messages?

A: There’s a lot of meat to Epic Book 9: instances, skir­mishes, monster-hunting, and a few sur­prises. Book 15 could stand to be stream­lined, but I don’t think that will be an issue with this one.

http://​forums​.lotro​.com/​s​h​o​w​t​h​r​e​a​d​.​p​h​p​?​&​a​m​p​;​p​o​s​t​i​d​=​3​9​9​7​5​6​3​#​p​o​s​t​3​9​9​7​563

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