MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Volume 2 Book 9: Siege of Mirkwood, Patch 1 Preliminary Notes

Tony posted this on January 13th, 2010. It has No Comments »
Categorized as Patch.
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Shorthand Link: http://mmeow.net/tw2550

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

The Lone Lands Become Awesome

Tony posted this on November 29th, 2009. It has 2 Comments »
Categorized as News, Patch.
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Shorthand Link: http://mmeow.net/tw2437

Orion posted a really great devel­oper diary that details the upcom­ing changes for the Lone Lands, which I am really excited about. Over­all, I’ve been happy with the changes to Archet, Bree-land, Ered Luin and the cor­re­spond­ing Epic Quests. Things flow more smoothly and the aspects of those areas that felt a lit­tle murky have really come into their own. The revamps of those areas have cer­tainly improved things, but the updates to the Lone Lands sound sig­nif­i­cantly more inter­est­ing to me.

Also dis­cussed is infa­mous Garth Agar­wen instance. Per­son­ally, I wan­dered into that area once and never ven­tured in again. I always feel a lit­tle lost in it and the strength of the ene­mies didn’t feel worth the pay off. Garth Agar­wen was the first instance Tur­bine designed from the game and it could cer­tainly ben­e­fit from what Tur­bine has learned since then. An entire page is ded­i­cated to the changes in Garth Agar­wen and I rec­om­mend read­ing it. The area is being split up into clus­ters and the entire thing just sounds like it will flow bet­ter and be more fun. I always felt like I was just “dropped” into that area, sur­rounded by a ridicu­lous amount of mobs who seemed to have no real goal beyond stand­ing in my way. It sounds like things will be sig­nif­i­cantly improved there.

The arti­cle presents some really great ideas for the Lone Lands, but they’re also great ideas for the game in gen­eral. I hope to see some of this cap­i­tal­ized upon through­out the rest of the game. I really sug­gest read­ing the full devel­oper diary, but a few things caught my atten­tion beyond the adjust­ments to the Epic Story, the abil­ity to solo more of the Epic Quest line (or con­tinue on as a group as in the past, if you wish) and the addi­tion of the Eglain faction:

Chal­lenges

With Mines of Moria™ we intro­duced the con­cept of hard mode, a more dif­fi­cult ver­sion of the instance that pro­vided play­ers with greater rewards. As we refined the sys­tem it became appar­ent that Hard Mode was not only a silly name, but also a rather obtuse sys­tem that did noth­ing to assist play­ers in under­stand­ing what the objec­tives were. In order to adjust this, we have cre­ated Chal­lenges.

Chal­lenges are daily quests that are bestowed to all play­ers who have not already com­pleted them for that day, and meet all other quest cri­te­ria – pre­req­ui­sites or level restric­tions. These quests will appear in the quest tracker and dis­play the suc­cess and fail­ure cases for the play­ers. Upon open­ing the quest jour­nal, play­ers can read the back­ground on the quest and see fur­ther instruc­tions on the chal­lenge before them[Rewards for Chal­lenges may vary slightly from instance to instance but, typ­i­cally, they will be the fol­low­ing: coin, fac­tion, and a barter token of some type. In the case of Garth Agar­wen, the barter token is used to pur­chase rewards from the Eglain at the entrance to the Garth Agar­wen area.

I’ve not played too many Hard Mode vari­a­tions on quests, but I’ll be hon­est: I think they’re weird. I didn’t feel that they fit the spirit of the game, but I also felt they were con­fus­ing. I like the abil­ity to choose a harder vari­a­tion of a quest; Dun­geons and Drag­ons Online han­dled this well, whereas I’m not so sure that LotRO did. In any event, chal­lenges make a lot more sense and the name is much more fitting.

Optional Objec­tives

In addi­tion to the new Chal­lenge sys­tem, we have added another piece of tech to allow for Optional Objec­tives to appear for play­ers inside any given instance space. Like Chal­lenges, these appear in the stan­dard instances and tar­get mon­sters or other tar­gets within the instance. Also like Chal­lenges, these quests can be com­pleted daily and reward play­ers with coin and/or fac­tion for their com­ple­tion. There can be mul­ti­ple optional objec­tives per instance. The first of these quests, appear­ing in the Garth Agar­wen Clus­ter, pro­vide up to four dif­fer­ent objec­tives within the instance. Optional Objec­tives may be dif­fer­ent for each player..

Optional Objec­tives are meant to fol­low the main path of the instance with min­i­mal extra effort so that groups can work together to achieve each other’s goals. Fur­ther, since the optional objec­tives can each be com­pleted once daily, play­ers will have rea­sons for enter­ing the same instance mul­ti­ple times per day.

I absolutely adore this idea. This con­cept is one of my favorite things about untold amounts of sin­gle player RPGs. Dun­geons and Drag­ons Online has cap­i­tal­ized on this idea as well, offer­ing addi­tional minor objec­tives in addi­tion to the main goals of each indi­vid­ual instance. It spices things up and makes the world feel a bit more alive. I’m extremely happy about this one. :)

There’s more to it, so be sure to read it all. Have I said that enough yet?

Next on Orion and Turbine’s revamp list? The North Downs. Sweet! :D

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Book 9 Screens

Tony posted this on November 19th, 2009. It has 1 Comment »
Categorized as News, Siege of Mirkwood.
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Shorthand Link: http://mmeow.net/tw2416

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

LotRO’s New and Improved Main Menu and System Menu

Tony posted this on November 13th, 2009. It has 4 Comments »
Categorized as News, Patch, Siege of Mirkwood.
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Shorthand Link: http://mmeow.net/tw2398

I was sur­prised to see a new Devel­oper Diary today announc­ing an updated main menu sys­tem for LotRO. This will roll out with the Book 9 updates.

The new Main Menu for LotRO

The new Main Menu for LotRO

As you can see in the shot above, items are nested in ways that make sense. The pre­vi­ous main menu sys­tem (which was just a hand­ful of icons that opened up impor­tant win­dows) is now being renamed the Sys­tem Menu. What’s really cool is that Sys­tem Menu items can be cus­tomized. If you don’t want an icon for the Craft­ing Panel, then just replace it.

Even cooler (at least to me) is that you can also cus­tomize the inven­tory icons on the right-hand side. I never had a need for five sep­a­rate bag icons, so this is a great option. Being able to replace that with a sin­gu­lar “Inven­tory” but­ton and some other use­ful quick links will be very useful.

I’m very happy to see this.

MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Siege of Mirkwood: Book 9 snippets

Isy posted this on September 5th, 2009. It has No Comments »
Categorized as News, Patch, Siege of Mirkwood.
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Shorthand Link: http://mmeow.net/tw2090

Fol­low­ing yes­ter­days expan­sion announce­ment, blogs and forums are being over­whelmed with the many voices of the fan-base, who all want to express their crit­i­cism, anx­i­ety, ques­tions, hope, excite­ment and/or con­fu­sion over ‘Siege of Mirk­wood’. Over on the offi­cial forums (http://​forums​.lotro​.com) the game devel­op­ers are answer­ing a few of these queries, and in doing so have pro­vided us with a bit more infor­ma­tion about Book 9 itself.

Q: [Does Book 9 con­tain] actual stuff to do or will it be like [Vol 1] Book 15 which has a ton of chap­ters too except most are run­ning back and forth deliv­er­ing messages?

A: There’s a lot of meat to Epic Book 9: instances, skir­mishes, monster-hunting, and a few sur­prises. Book 15 could stand to be stream­lined, but I don’t think that will be an issue with this one.

http://​forums​.lotro​.com/​s​h​o​w​t​h​r​e​a​d​.​p​h​p​?​&​a​m​p​;​p​o​s​t​i​d​=​3​9​9​7​5​6​3​#​p​o​s​t​3​9​9​7​563

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