Upcoming Changes to the Dastardly “Hounding Fear”

Tony posted this on January 22nd, 2010. It has No Comments »
Categorized as News, Patch.
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Shorthand Link: http://mmeow.net/tw2607

Hound­ing Fear is one of those mob skills that has always been a cen­ter of debate. In the past I would say it was overused, but Tur­bine has made an effort to change that over var­i­ous updates. Today I came across this post on the forums from LOTROSys­tems with some clar­i­fi­ca­tion on how Hound­ing Fear cur­rently works and what is planned for the future:

Hound­ing Fear.

This has been the sub­ject of many threads, com­plaints, frus­tra­tions, and argu­ments. We’ve responded in the past to some of these threads try­ing to explain things a bit (feel free to hunt them down if you wish). We also made a sig­nif­i­cant adjust­ment to Hound­ing Fear with Moria: reduc­ing the chance of it land­ing on you when fight­ing mobs lower level than you. Cur­rently, you actu­ally have a 0% chance of get­ting hit by Hound­ing Fear when being attacked by mobs that are gray to you.

The rea­son we’re respond­ing to this (newest) thread is because the game has changed a bit: Skir­mishes, specif­i­cally sol­diers. We want sol­diers to be able to pro­tect play­ers the best they can, and we also want play­ers to be able to pro­tect their sol­diers the best they can. Hound­ing Fear ham­pers that a bit. If you’re able to heal your sol­dier and try­ing to run over to him but get slowed by Hound­ing Fear, you might not get in range in time to save him. Therefore…

The effect “Hound­ing Fear” is being removed from Skir­mishes AND from Landscape.

Now, you might be say­ing: “Pro­tect­ing your Sol­dier? That is your rea­son for remov­ing it when there’s so many bet­ter ones that have existed this whole time!?” What it comes to is that this was the final straw. We’ve debated back and forth for a long time now about the mer­its and flaws of Hound­ing Fear: what we were try­ing to achieve with it, how we were suc­cess­ful and unsuc­cess­ful with our goals, what the con­se­quences will be if we remove it.

We hope this change will be for the bet­ter in the short term and the long term. We feel this is the right choice to make (though, to be fair, we always make the choices we make think­ing they’re the right ones). Should it have been made sooner? Maybe. Will it back­fire hor­ri­bly because of some unfore­seen con­se­quence? Hope­fully not.

Thank you for all of your feed­back. We do pay atten­tion to your con­cerns and try and act upon them when we are able to (assum­ing we agree with you, of course ;) ).

So things appear to be chang­ing for the bet­ter for all you Skir­mishes out there.

Welcome Back Weekend: This Time with Free Stable Travel!

Tony posted this on January 21st, 2010. It has No Comments »
Categorized as News.
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Shorthand Link: http://mmeow.net/tw2600

It’s another Wel­come Back Week­end in LOTRO, but this time there’s some­thing dif­fer­ent going on. The bonus XP for mob kills has been reduced to 5%, but to make up for this all sta­ble travel is free. FREE!

I hon­estly like this a heck of a lot bet­ter, as it’ll ben­e­fit every­one across the game. It also encour­ages return­ing and new play­ers to see more of the world and the things that have been changed.

The event starts today and runs through Jan­u­ary 25th.

Return to Moria: Day 2

Tony posted this on January 21st, 2010. It has 1 Comment »
Categorized as Editorials and Thoughts, Eluveril in Moria.
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Shorthand Link: http://mmeow.net/tw2591

Elu­veril made her way through the Great Delv­ing and on to the Dolven-view today. The trip there was a lit­tle con­fus­ing, but there were help­ful dwarves along the way will­ing to give direc­tions. On sub­se­quent trips, the paths almost became sec­ond nature … par­tic­u­larly if you notice that you can largely fol­low an old, crum­bling stone road most of the way.

The entrance to Dolven-View.

The entrance to the Dolven-view.

The Dolven-view was a wel­come sight after all of the dark­ness and creepy noises Elu­veril had to pass. A sur­pris­ing num­ber of dwarves resided here, includ­ing envoys for two major fac­tions in the area: the Guards and the Min­ers. Both had good causes, but the Guards won her over and have received most of her sup­port, receiv­ing sev­eral strange relics she had col­lected on her way over. The hope is that some­day soon she’ll be able to trade for a Rune-keeper book the Guards are holding.

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Map to the Flowers of the Old Forest

Tony posted this on January 20th, 2010. It has 2 Comments »
Categorized as Guides.
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Shorthand Link: http://mmeow.net/tw2583

This site gets a lot of searches related to the Old For­est flower deed. Nowa­days you kids have it easy. Back when I had to first worry about this, I had to run around with 2 wolves, 3  bats, a bear, sev­eral spi­ders and some evil trees on my tail.  We didn’t even have a detailed map! But I digress …

I thought it would be help­ful to put together a map of the flower loca­tions (Nedor­las, Braiglad, Lenhwest, Sil­loth, Mer­il­lif, Dorollin, Cord­o­foneth, Rhosthon). I didn’t bother with coor­di­nates, as I think this is easy enough. I’ve labeled by name, which should be help­ful for those of you with a few flow­ers leftover.


Map to the flowers of the Old Forest. Click for a larger version.

Map the the flow­ers of the Old For­est. Click for a larger version.


This deed hon­estly drove me nuts, as a lot of the flow­ers are in areas you have no real need to enter. Stick it to the Old For­est by com­plet­ing this, which is a reward in and of itself.

Legacy Tier Upgrades to Be Fixed Soon

Tony posted this on January 19th, 2010. It has 1 Comment »
Categorized as News, Patch, Siege of Mirkwood.
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Shorthand Link: http://mmeow.net/tw2580

Graalx2 posted on the offi­cial forums today, con­firm­ing that legacy tiers will be fixed soon:

We have found the issue with all of the lega­cies costs not decreas­ing as the legacy tiers up. It will be fixed in the next major patch (not tomorrow’s). There was a prob­lem with round­ing off that caused the num­bers not to change as they should. This will cor­rect all legacy costs for all classes.

If you’re not famil­iar with this issue, Fer­di­nand the Great has posted a brief sum­mary on LOTRO Vault:

Unaware of what the issues were? A num­ber of lega­cies (at least eight of them con­firmed for War­dens!) did not reduce in cost at cer­tain upgrade lev­els. (In par­tic­u­lar, T4>T5 and T5>T6 were being mis­cal­cu­lated.) That means that, given a rate of some­thing like 500SM/hr (tak­ing into account dailies), you were look­ing at about four hours of wasted game­play upon pur­chase of a Scroll of Enti­tle­ment, because your legacy tier upgrade would net you zero points. Oops.

I’ve not dealt with that issue yet, but it’ll be some­thing to watch out for … sure sounds like a pain in the butt.