MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Mirkwood’s Legendary Item System Changes
Tony posted this on October 7th, 2009. It has 5 Comments »
Categorized as News, Patch, Siege of Mirkwood.
Tagged as Developer Diary, Legendary Items, Legendary Weapons, Reforging, Siege of Mirkwood.
Shorthand Link: http://mmeow.net/tw2250
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Get out the vote!
Hobbit and Redhead posted this on October 1st, 2009. It has No Comments »
Categorized as News, Siege of Mirkwood.
Shorthand Link: http://mmeow.net/tw2235
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Skirmishes, Storage and Mounts, Oh My!
Tony posted this on September 29th, 2009. It has No Comments »
Categorized as News, Siege of Mirkwood.
Tagged as Developer Diary, Mounts, Shared storage, Siege of Mirkwood, Skirmishes.
Shorthand Link: http://mmeow.net/tw2202

Saluting on a Horse — Yeah, that’s right.
Along with the date, Turbine has also posted up a few more developer diaries concerning Siege of Mirkwood. They’re really worth checking out.
Skirmishes
Zombie Columbus has a two-page diary that covers the new Skirmish system. It will be followed by even more Skirmish-related diaries in the weeks to come. Be sure to read the whole article (it’s not too long and I found the second page to be especially interesting), but here’s a bit on their vision for the system:
To cut right to the chase: Skirmishes are short, accessible, randomized, scalable, story instances with incremental rewards. Why Skirmishes became this can best be explained by discussing what the designer’s goals for the system are. Everything we added to Skirmishes was done with a high level “vision” in mind. By sharing this vision with you, I hope that you will see why we made the choices we did, and how we ended up where we are now. Our goals were to:
- Create finely crafted instance content that can be played by different group sizes and levels.
- Keep play-time short, allowing Skirmishes to fit into other activity cycles. Internally we’ve called them– “Pop-corn” experiences. If one is short and good, why not try another?
- Add randomized elements into Skirmishes to keep replays interesting.
- Encourage a rotational play of Skirmishes, to keep them fresh and prevent them from overshadowing existing playstyles. Skirmishes should complement the game, not alter it!
- Set up an incremental reward structure, like the instance barter systems.
- Allow players to feel that any amount of play time was a step closer to a desired reward.
- Give players a feeling of participating in epic struggles, and of being leaders of small armies.
I like the idea of Skirmishes. In some ways, it’s like having a Legendary NPC in addition to a Legendary Weapon. I’m always big on randomization in MMORPGs and I hope that Turbine considers using it in more additions in the future.
Storage
By now you’ve probably heard about the addition of Shared Storage, but Turbine is offering more details (and some images) of the system in action. I like the overall convenience of it, especially because the it hooks into the existing Vault system. You can transfer items to and fro as you please. It can even handle bound items, although as you may expect, only the character who that item is bound to will be able to see it.

Shared Storage in Action
Mounts
This change is a big deal, in my opinion, as it really opens up a lot of future potential for mount use. The Developer Diary on these changes is the most interesting to me, especially because it gets a bit heavier into how and why Turbine makes design and usability decisions.
For those interested in the end-results, the new system most directly offers the following:
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Siege of Mirkwood on December 1st with Pre-Order Offers
Tony posted this on September 29th, 2009. It has 1 Comment »
Categorized as News, Siege of Mirkwood.
Tagged as Dusky Nimblefoot Goat, Harbinger's Cloak, Lifetime Subscription, LOTRO Adventurer's Pack, Siege of Mirkwood.
Shorthand Link: http://mmeow.net/tw2199
Siege of Mirkwood has an official date: December 1st, 2009. To complement this, Turbine is offering several pre-order options for players:
- The LOTRO Lifetime Membership is now available for $199.
- Any current or former player who renews or upgrades their subscription to any multi-month plan by October 31st gets the Siege of Mirkwood digital expansion for FREE!
- All players can pre-order the new LOTRO Adventurer’s Pack which contains 2 character slots and one shared storage slot that allows players to share items with all of their characters on the same server for $19.99 and get the Harbinger’s Cloak which provides 8% speed boost and the Dusky Nimblefoot Goat mount for FREE!
- Starting today, existing Lifetime Members who pre-order the LOTRO Adventurer’s Pack get the Siege of Mirkwood digital expansion plus two in-game items (Harbinger’s Cloak which provides an 8% speed boost and a new mount) for FREE!
If I had more money I’d finally sign up for the Lifetime Membership at this price. It’s just easier to break up that fee than pay it all at once. Curses!
On the flipside, I’ll apparently be getting Siege of Mirkwood for free. Can’t complain!
I’m a bit confused by this Adventurer’s Pack, though. It does answer the call for more character slots (and the fee is reasonable, especially when I consider how many deals Turbine seems to like to give), but I’m thrown off by the shared storage slot. I was under the impression this was going to be part of the expansion itself. Does this mean that those with this pack and Siege of Mirkwood will have two shared storage slots? Or does it mean you need to purchase the Adventurer’s Pack to access it at all?
In any event, I’m excited about the expansion!
Update: A Casual Stroll to Mordor has a great post clearing up all of the confusion, along with links to official comments.
MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.
Lothlorien gets some love: new quests with expansion
Isy posted this on September 15th, 2009. It has 9 Comments »
Categorized as Siege of Mirkwood.
Tagged as Berephon, Fanuidhol, IXP, Lothlórien, MyLotRO, Quests, Siege of Mirkwood.
Shorthand Link: http://mmeow.net/tw2159

Since PAX there has been relatively little new news regarding the upcoming ‘Siege of Mirkwood’ expansion. However, today I came across a little nugget of new information while trawling through the LOTRO.com forums. The juice comes from the resident LotRO lore–monkey Berephon and his MyLotRO blog — which can be found here.
The blog explains how in his downtime (from fixing typos and checking the lore used in the new Mirkwood quests), he was given the opportunity to do an Orion style update on a small corner of Middle Earth. Berephon goes on to explain his choice of Fanuidhol — the orc-infested war-zone north of Lothlorien, where there are currently just a few quests. His overhaul will include 14 new tasks which include several repeatable quests to gain Lothlorien reputation, IXP, cash and silver branches. A comment in the discussion, which follows the blog entry indicates that highly-prized Lothlorien gold leaves may also be included as a quest reward, should the rewards guru permit it!
Berephon’s choice to add to the currently limited number of Fanuidhol’s quests is well justified. Based upon my own travels in the Golden Wood, any quests that add variety to the reputation-grinding quests in Lothlorien is most welcome, and I look forward to seeing the results.
