Upcoming Burglar Changes

Tony posted this on February 20th, 2009. It has 3 Comments »
Categorized as Burglar, Classes, Patch.
Tagged as , .
Shorthand Link: http://mmeow.net/tw1177

burglar

Zom­bie Colum­bus was nice enough to throw a bone to all you Bur­glars out there. He’s offered a sneak peak of some of the upcom­ing Book 7 changes for the class.

A new tier of Sig­nal recipes will be added to loot. They will be more potent then the pre­vi­ous tier in two ways:
1– The cooldown will decrease from 15m to 10m.
2– Exploit Open­ing will now apply the Sig­nal buff to the Bur­glars fel­low­ship when used.

Cun­ning Attack and Well-placed Strike have been buffed:
1– Cun­ning attack will apply a stronger DoT on crit­i­cal hits, and a mauch stronger DoT on from Stealth crit­i­cal hits.
2– Well-placed Strike deals much more dam­age on it’s posi­tional hit.
3– The Cun­ning Wound trait will increase the dam­age of both skilsl by more then before.

Gam­bles have had their mechan­ics altered and rebal­anced.
1– No longer is there a count­down wait until the Gamble’s effect hits. Gam­bles will apply their full effects imme­di­ately. All skills that have added ben­e­fits when strik­ing Gam­bled tar­gets will be able to trig­ger dur­ring this time.
2– All Gam­bles last 15 sec­onds on their tar­gets now. Dis­a­bal­ing Gam­bles, which apply dazes/stuns of var­i­ous dura­tions, will have a seper­ate “Gam­ble” effect on them that lasts for 15 sec­onds, which will allow skills to trig­ger.
3– A new FX of a rolling die will appear when a gam­ble is applied. The num­ber rolled on the die will be the tier of Gam­ble applied.
4– The tier of Gam­ble rolled will more con­sis­tently be potent.

More to come later! (If I told it all now, it wouldn’t be a sneak peek, now would it?)

I don’t know much about Bur­glars, but peo­ple seem to be happy with what he’s offered thus far. Book 7 can’t come soon enough.

Hunters, Burglars and Lore-masters Beyond Level 50

Tony posted this on October 8th, 2008. It has No Comments »
Categorized as Burglar, Hunter, Loremaster, Mines of Moria.
Tagged as , , , , , , , .
Shorthand Link: http://mmeow.net/tw582

There’s been a lot of talk about the new War­den and Rune-keeper classes and what they’ll be able to do in Mines of Moria, but there’s been very lit­tle talk about what will hap­pen with our exist­ing Level 50 char­ac­ters. Today Tur­bine updated with three sep­a­rate arti­cles that cover just that. If you’re a Bur­glar, Hunter or Lore–mas­ter you’re in luck as Tur­bine has you cov­ered. The rest of us will have to wait for new articles.

Mines of Moria adds a new Trait Set sys­tem to the game. Accord­ing to Tur­bine, “Trait Sets group each class’s Class Traits into three loosely related sets of eight traits and give addi­tional bonuses for using mul­ti­ple Traits in a set.” Play­ers would be choos­ing a set based upon how they’d like their char­ac­ter to play … This is sim­i­lar to trees used in other MMORPGs and finally gives LotRO play­ers a way to quickly tell oth­ers how they’re specced (i.e., a “mischief-maker bur­glar”, which is focused on tricks).

Addi­tion­ally, the expan­sion will also see improve­ments to exist­ing skills, both active and pas­sive. Hunters can find three new group travel skills (one appar­ently lead­ing to Forochel if you’re on good terms with the Los­soth). Lore–mas­ters will gain access to two new pets, the saber-tooth and the bog–guardian. Bur­glars will find that their class quest reward, the Bur­glar’s Tools, will be con­verted to Leg­endary sta­tus and can be lev­eled up along­side the character.

For Bur­glars, it’s all the more rea­son to go after those class quest items now while the Token pro­mo­tion is going on.

Be sure to at least read the arti­cle about your own class, assum­ing one is ready. It’s a nice way to get a head­start on what to expect.