Some good news for you folks out there who’ve been wondering about that whole Riders of Rohan business. A new interview on Gamerzines.com confirms that both Volume III and a Riders of Rohan expansion are already in the works and, hopefully, are both meant for 2010.
Notes Adam Mersky, PR Manager at Turbine, “Volume III will kick off with our first content update of 2010. With our expansion this year we’ve changed the model; you can still expect to receive regular (free) content updates, but they may not map directly to the launch of a new Epic Story.”
According to the Gamerzines.com report, Riders of Rohan looks to be separate from Volume III as it may not be the name of the actual Volume III content update. Says Mersky, “Regarding Rohan, we aren’t talking specifics yet about our next expansion. Stay tuned for more info next year!”
Update:
Massively.comhas an updateregarding the Rohan business. Massively writes, “Update from Turbine: The actual name ‘Riders of Rohan’ was never confirmed. They’re contacting Gamerzines to fix the mistake now.” In a nutshell, everyone go back to your regularly scheduled LotRO playing. Nothing to see here. *whistles and runs away*
In the blogosphere, we have two important commodities: the first is information, and the second, our nuanced opinions regarding the information we’re given. Seeing as we should be getting some more information shortly from other news sources, I thought it would be good if I consolidated all the currently known info regarding Siege of Mirkwood in a post and then offer up some input regarding some of the information given.
Obviously, I couldn’t have done all this collating myself, but I’ve found that the best consolidating post to date isn’t from a dev, but from one of the forumgoers on LotRO. To Sandriell from the LotRO forums, I salute you.
Past the break, you’ll see a rather long post regarding what we know so far, and my thoughts on it as a mid-level player who shares in both the excitement and hesitation behind an expansion.
Thanks to the wonders of Twitter, I managed to grab word of this right as Turbine announced it. Basically, Turbine has announced a new digitally downloadable expansion for LotRO which ought to round out the story of Volume II, and it’s called Siege of Mirkwood.
The Epic Conclusion to Volume II: Mines of Moria™ – Under the command of Celeborn and Galadriel, players will fight through vast armies of Orcs alongside the Elves of Lórien in a battle that will take them to Dol Guldur, the fortress of the Ringwraiths. This update includes Book 9 and the Epilogue to the sweeping epic tale begun with the award-winning Mines of Moria expansion.
Increased Level Cap — Players will be able advance their characters up to level 65, gaining access to new traits, virtues, skills and class quests.
Answer the Call of War! – Jump into the heat of battle with the new Skirmishes feature. Skirmishes offer endless action in repeatable, randomized instances where players can create and lead customizable soldiers into battle, training them to greater skill as they earn victories against the forces of shadow. Answer the call of war wherever violence erupts with the new “World Join” function that lets players and their fellowships band together to fight in various locations throughout Middle-earth.
Take up Arms! – Infiltrate the dark jails, deadly arenas and savage stables of Dol Guldur, the fortress of the Ringwraiths, and strike a blow against Sauron’s forces in new 3 and 6-player instances. Call upon your fellows to adventure into the most deadly 12-player raid yet and face the ultimate challenge – the Nazgûl Lord!
Major Gameplay Enhancements – Turbine continues to improve the award-winning experience of LotRO with major improvements to the combat and Legendary Items systems. Players will experience improved responsiveness when in the heat of battle. Players will also be able to create and craft their own customized Second and Third Age Legendary Items from raw materials and grow their weapons’ power to level 60. Achieve new Legacies, new titles, and a fourth Runic slot that will make Legendary Items even more unique and powerful.
Personally, I’m not even level 60 yet, and I’m still excited for this release. I hope to hear impressions on the announcement from my fellow writers soon, as well as some additional information on pricing and any potential beta testing.
Update 1: Official Site for the Siege of Mirkwood expansion is up. Make sure to watch the opening flash animation. It has some awesome music.
A day or two ago, I managed to earn enough gold in LotRO to acquire both a horse and a house. While the transportation feature isn’t a new thing for me in MMOs, player housing certainly was, and I found myself glowing with accomplishment that afternoon.
At first, I thought houses were overrated in the sense that they were an additional money sink into the game, and that houses didn’t do much except give you the option to get more expensive storage than banks. Thing is, while that may be true in certain respects, there’s also a hook to player housing that I didn’t get from an outsider’s perspective: making a house a home is an adventure in and of itself.
In addition to the general questlines to acquire the house, it seems purchasing one opens up some starter quests to deck your house out in livery. While the starting accoutrements are common, such as birch trees and rugs, they offer a chance to spruce up a living space that starts out rather dull and dreary.
Little by little, as you add items you’ve acquired like trophies, beds, and paintings, you get a sense of your own individual style and preferences, and infusing a house with your own personality certainly makes you want to live in the home you’ve made yourself. For instance, if you live in Thorin’s Halls, but want elven features in your home, then you can buy paintings to represent your stylistic desires!
If you haven’t thought about buying a house in LotRO just yet, I encourage you to do so. The experience is worthwhile, even if it does cost you a pretty penny to spruce up your home.
That said, before I go, here are a couple of tips/observations I’ve made regarding LotRO housing:
Tip 1: If you have utilitarian leanings like myself, and want to pick a place for its general proximity to a city, the dwarven homestead is the place to be. It’s a much shorter walk to the main city than in Bree, though you’ll have to contend with housing that doesn’t look as stylish as the elven homestead.
Tip 2: If you’re looking to get free housing items for the communal home your characters will live in, do the housing quests on multiple characters and make sure they all have travelling rations. I’ve decked my starter home out in birch trees and each of the individual quest rewards from the starting housing decorations quest because of it, which makes my house a hodgepodge of various cultures, but ultimately makes my house more inviting, as it didn’t have any chairs or dressers previously.
Tip 3: Wait for the horse. My kinmates advised me to save my money first and wait till I earned enough to buy a horse and a house so that I could make up money faster and level up a little bit quicker by saving on travel time. If you’re the really patient type, you could save up your cash to buy a deluxe house after buying the horse.
Taken from Wikimedia Commons, by Junction Festival
In the last part (unless other ideas pop up) of this short series on barriers to entry in MMOs, I wanted to discuss one aspect of the MMO experience that plays its own role in one’s enjoyment of an MMO: the game’s community as it exists both inside and outside the game . While it may play a minor part in our personal preferences for playing a game at the beginning, it can ultimately end up being a big reason for wanting to leave an MMO.