Too Late for New Players?

Tony posted this on December 15th, 2009.
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Categorized as Editorials and Thoughts.
Shorthand Link: http://mmeow.net/tw2458

Gold­en­star has a really great post on the really, really great A Casual Stroll to Mor­dor. It dis­cusses a recent forum topic that asks whether or not it’s too late to start play­ing LOTRO. The orig­i­nal forum goer was wor­ried that every­one was at the so-called “end game” and that the ear­lier lev­els were devoid of life.

Gold­en­star lists some solid points in response. Among them is a sim­ple point that I think many peo­ple ignore: “There are times for you to be proac­tive at find­ing oth­ers.” I’m going to ignore the num­bers ques­tion for the most part and instead talk from a dif­fer­ent, although I feel related, angle.

This might seem overly obvi­ous, but my expe­ri­ence with MMORPGs is that many play­ers are not prone to social inter­ac­tion despite the social nature of the genre. There’s a dif­fer­ence between typ­ing things in the chat and mak­ing a real effort, much like there’s a dif­fer­ence between being a wall­flower at a party com­pared to try­ing to actu­ally inter­act with peo­ple. You’re not going to get to dance much. Hell, you might never dance at all.

I’m cer­tain there’s more than three peo­ple run­ning around the North Downs that want to com­plete the Tend­ing the Glade epic quest line, as an exam­ple. If you’re one of those peo­ple, start using the tools avail­able to you. I some­times won­der how many peo­ple out there are sim­ply wait­ing for oth­ers to come to them instead, mostly because it’s some­thing I’ve done myself. The prob­lem is that fel­low­ships rarely hap­pen if you’re not mak­ing them hap­pen. Post­ing a few times in the LFF chan­nel isn’t nec­es­sar­ily enough, par­tic­u­larly when you can find play­ers in your prox­im­ity with rel­a­tive ease.

In MMORPGs, there are a lot of peo­ple who want help with their quests but will offer lit­tle in return. While I am not try­ing to malign these peo­ple (if that’s what makes it fun for you, so be it! :) ), these same peo­ple  can­not also expect peo­ple to join their cause when they never make an effort to join theirs. There are always at least two sides to these dis­cus­sions and, unfor­tu­nately, a good por­tion of the time the neg­a­tive argu­ment is from those who have made no sig­nif­i­cant effort to make things bet­ter for themselves.

I think cour­tesy goes a long way and enhances the expe­ri­ence. This is true not just for the player who needs help, but also for the player who is help­ing. You’ve increased the chance that you’ll work together again and you’ve increased the level of inter­ac­tion that makes MMORPGs unique in the first place. Not every­thing you do has to be done solely for accom­plish­ment of deeds and quests. I think this is quickly for­got­ten by a lot of gamers in general.

The other day I was play­ing with a ran­dom group of peo­ple in the Troll­shaws. We were doing the Book 4 Epic quest that requires you to search for signs of a Black Rider in troll caves. One of the mem­bers for­got to use an item in the first cave we vis­ited. While it wasn’t in my character’s best inter­est to work with that per­son and fin­ish things off, I did it any­way. I didn’t get a new title, but I did have some­thing more to do. I enjoyed myself and the player appre­ci­ated it. While I’ve not had a chance to meet up with that player since then, the like­li­hood of it is cer­tainly higher.

I’m ram­bling a bit, but in the end, older areas are often what you make them through your inter­ac­tion with oth­ers. There is always some­one run­ning around, in my expe­ri­ence, both on smaller servers and the biggest of all. While you can’t force peo­ple to group up with you,

Not all of them are per­fect, but Tur­bine has pro­vided the tools. You have to pro­vide the ambition.

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