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	<title>Comments on: Mirkwood’s Legendary Item System Changes</title>
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	<description>LotRO and Mines of Moria Focused Blog for the Casual Player</description>
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		<title>By: Erirdar</title>
		<link>http://mmeow.net/2009/10/mirkwoods-legendary-item-system-changes/comment-page-1/#comment-6393</link>
		<dc:creator>Erirdar</dc:creator>
		<pubDate>Wed, 07 Oct 2009 22:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://mmeow.net/?p=2250#comment-6393</guid>
		<description>Well, think of it this way: The odds of you getting 5 Group A legacies right now are actually pretty good in MoM. Come Mirkwood, having 5 Group A legacies will be nearly impossible, because the reforges at 10/20/30 will have almost negligible chances to grant a Group A legacy.
Depending on your class, this can be a noticeable downgrade even considering that you can get more overall points due to the IXP level cap increasing.</description>
		<content:encoded><![CDATA[<p>Well, think of it this way: The odds of you getting 5 Group A legacies right now are actually pretty good in MoM. Come Mirkwood, having 5 Group A legacies will be nearly impossible, because the reforges at 10/20/30 will have almost negligible chances to grant a Group A legacy.<br />
Depending on your class, this can be a noticeable downgrade even considering that you can get more overall points due to the IXP level cap increasing.</p>
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		<title>By: Tony</title>
		<link>http://mmeow.net/2009/10/mirkwoods-legendary-item-system-changes/comment-page-1/#comment-6391</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://mmeow.net/?p=2250#comment-6391</guid>
		<description>My thinking at the time was that the overall ranges of legendaries seemed to be better. Like going from a 5 through 8 scale to a 6 through 9 scale. Seems like I might have misunderstood...</description>
		<content:encoded><![CDATA[<p>My thinking at the time was that the overall ranges of legendaries seemed to be better. Like going from a 5 through 8 scale to a 6 through 9 scale. Seems like I might have misunderstood…</p>
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		<title>By: mbp</title>
		<link>http://mmeow.net/2009/10/mirkwoods-legendary-item-system-changes/comment-page-1/#comment-6390</link>
		<dc:creator>mbp</dc:creator>
		<pubDate>Wed, 07 Oct 2009 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://mmeow.net/?p=2250#comment-6390</guid>
		<description>I don&#039;t like the introduction of crafter use only &quot;greater relics&quot;. I could see these becoming a necessity for certain professions. Champions have to have weaponsmith, guardians have to have armourer etc. Crafting changes from being an optional economic activity into just another thing you have to grind in order to be allowed to raid.</description>
		<content:encoded><![CDATA[<p>I don’t like the introduction of crafter use only “greater relics”. I could see these becoming a necessity for certain professions. Champions have to have weaponsmith, guardians have to have armourer etc. Crafting changes from being an optional economic activity into just another thing you have to grind in order to be allowed to raid.</p>
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		<title>By: Erirdar</title>
		<link>http://mmeow.net/2009/10/mirkwoods-legendary-item-system-changes/comment-page-1/#comment-6389</link>
		<dc:creator>Erirdar</dc:creator>
		<pubDate>Wed, 07 Oct 2009 17:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://mmeow.net/?p=2250#comment-6389</guid>
		<description>Actually, with the addition of the Class A and the Class B legacies, and the whole idea that getting a Class A legacy in a reforge is essentially impossible, the quality of legendary items is going way, way down.
Currently if there are 3 particular legacies you want on an item, you have approximately a 36% chance of getting the 3 legacies you want from unidentified to level 50, assuming you get 4 legacies on identification.
With the new system, your only shot at getting a Class A legacy is on the initial identification, and given there are 9 Class A legacies, your chance of getting the 3 you want goes down to roughly 4%, again, assuming you get 4 legacies on the initial identification. If you want the actual math, just ask.</description>
		<content:encoded><![CDATA[<p>Actually, with the addition of the Class A and the Class B legacies, and the whole idea that getting a Class A legacy in a reforge is essentially impossible, the quality of legendary items is going way, way down.<br />
Currently if there are 3 particular legacies you want on an item, you have approximately a 36% chance of getting the 3 legacies you want from unidentified to level 50, assuming you get 4 legacies on identification.<br />
With the new system, your only shot at getting a Class A legacy is on the initial identification, and given there are 9 Class A legacies, your chance of getting the 3 you want goes down to roughly 4%, again, assuming you get 4 legacies on the initial identification. If you want the actual math, just ask.</p>
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		<title>By: Westnovote</title>
		<link>http://mmeow.net/2009/10/mirkwoods-legendary-item-system-changes/comment-page-1/#comment-6387</link>
		<dc:creator>Westnovote</dc:creator>
		<pubDate>Wed, 07 Oct 2009 14:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://mmeow.net/?p=2250#comment-6387</guid>
		<description>In general, I really do like the sound of these proposed changes.  It is going to make a complicated system even more complicated, but to me it seems that post-SoM the LI system will actually work like originally intended.

Not at all happy about the Champion Fervour nerf though.  2nd major Fervour nerf in as many updates.  There is an argument that Fervour remains slightly too powerful DPS wise, but the last change punished us for pulling aggro off tanks as it was.  I am trying to reserve judgement though, the changes might work.</description>
		<content:encoded><![CDATA[<p>In general, I really do like the sound of these proposed changes.  It is going to make a complicated system even more complicated, but to me it seems that post-SoM the LI system will actually work like originally intended.</p>
<p>Not at all happy about the Champion Fervour nerf though.  2nd major Fervour nerf in as many updates.  There is an argument that Fervour remains slightly too powerful DPS wise, but the last change punished us for pulling aggro off tanks as it was.  I am trying to reserve judgement though, the changes might work.</p>
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