Mirkwood’s Legendary Item System Changes

Tony posted this on October 7th, 2009.
Tagged as , , , , .
Categorized as News, Patch, Siege of Mirkwood.
Shorthand Link: http://mmeow.net/tw2250

The lat­est devel­oper diary is up and it’s all about changes to the Leg­endary Item sys­tem. I’m lik­ing what I’m hear­ing so far as the changes appear to increase the value and strength of these items, while also mak­ing the whole process of lev­el­ing them a bit less grindy. Look­ing across the LOTRO blo­gos­phere, it seems to be going over pretty well with oth­ers too (Jaxom, Mer­ric).

I really rec­om­mend read­ing the entire arti­cle (there’s some nice details for Cham­pi­ons in there, for exam­ple), but here’s some inter­est­ing bits:

  • “The expe­ri­ence needed to move from level 30 to the max­i­mum level of 60 (all Leg­endary Items regard­less of Age have a max level of 60 now), is depen­dent on the Age of the Leg­endary Item. Every level from 30 to 60 is now a flat amount of expe­ri­ence; Third Age LI require 20,000 expe­ri­ence per level, Sec­ond Age take 40,000 and First Age require 80,000.”
  • “With Siege of Mirk­wood, each class’s set of lega­cies has been updated. The weak­est lega­cies have been removed and will no longer be added to new leg­endary items, while other weaker lega­cies have been improved. Addi­tion­ally, each class has gained a hand­ful of new legacies.”
  • “Every leg­endary item now has a fourth relic slot. This slot will only hold a new type of relics that are not part of the relic com­bin­ing sys­tem but are instead cre­ated by Crafters. Each craft can make relics that give a bonus to a par­tic­u­lar stat, morale or power. In addi­tion, all crafters can make Greater Crafted relics once they reach Supreme Mas­ter rank. These Greater Crafted relics can only be used by the Crafter that made them and give a small bonus to Melee, Ranged, Tac­ti­cal or Heal­ing skills.”
  • “A new Tier of relics has been added to the relic com­bin­ing sys­tem after Tier 8. These new relics give the same style of bonuses as the other relics.”
  • “We will be intro­duc­ing a new set of her­itage runes which can be used on all leg­endary items with Siege of Mirk­wood.”

There will also be some new scroll types to apply to your Leg­en­daries, which I think is pretty exciting:

  • Scrolls of Empow­er­ment: “These scrolls allow the player to upgrade the Tier of any Legacy of their choice on one of their Leg­endary Items. There are no lim­its to the use of these scrolls other than avail­abil­ity and hav­ing a Legacy avail­able to be upgraded.”
  • Legacy Exchange Scrolls: “These scrolls allow the exchange of one exist­ing legacy for the Legacy on the scroll. So far the Wise have only been able to deci­pher scrolls that grant Lega­cies that increase basic Sta­tis­tics, Might, Vital­ity etc.”
  • Scrolls of Delv­ing: “These scrolls increase a Leg­endary Item’s max­i­mum advance­ment level by 10 up to level 70. No item expe­ri­ence is granted. The extra ten lev­els have to be earned. Only one of these scrolls can be used on any one Leg­endary Item. A legacy upgrade reforge is granted at level 70. Leg­endary Items from level 60 to Level 70 are treated as hav­ing reached max­i­mum level for decon­struc­tion purposes.”
  • Scrolls of Renewal: “These scrolls reset the leg­endary points spent on the item to zero allow­ing the player to re-spend the points in any manner.”

These scrolls can be found as loot or may be awarded dur­ing decon­struc­tion. The scroll that could allow a Leg­endary to reach Level 70 is inter­est­ing, mostly because it gives you one final chance to reforge it.

Any thoughts or hopes for the future?

Related posts

5 Responses to 'Mirkwood’s Legendary Item System Changes'

  1. Westnovote says:

    In gen­eral, I really do like the sound of these pro­posed changes. It is going to make a com­pli­cated sys­tem even more com­pli­cated, but to me it seems that post-SoM the LI sys­tem will actu­ally work like orig­i­nally intended.

    Not at all happy about the Cham­pion Fer­vour nerf though. 2nd major Fer­vour nerf in as many updates. There is an argu­ment that Fer­vour remains slightly too pow­er­ful DPS wise, but the last change pun­ished us for pulling aggro off tanks as it was. I am try­ing to reserve judge­ment though, the changes might work.

  2. Erirdar Erirdar says:

    Actu­ally, with the addi­tion of the Class A and the Class B lega­cies, and the whole idea that get­ting a Class A legacy in a reforge is essen­tially impos­si­ble, the qual­ity of leg­endary items is going way, way down.
    Cur­rently if there are 3 par­tic­u­lar lega­cies you want on an item, you have approx­i­mately a 36% chance of get­ting the 3 lega­cies you want from uniden­ti­fied to level 50, assum­ing you get 4 lega­cies on iden­ti­fi­ca­tion.
    With the new sys­tem, your only shot at get­ting a Class A legacy is on the ini­tial iden­ti­fi­ca­tion, and given there are 9 Class A lega­cies, your chance of get­ting the 3 you want goes down to roughly 4%, again, assum­ing you get 4 lega­cies on the ini­tial iden­ti­fi­ca­tion. If you want the actual math, just ask.

    • Tony Tony says:

      My think­ing at the time was that the over­all ranges of leg­en­daries seemed to be bet­ter. Like going from a 5 through 8 scale to a 6 through 9 scale. Seems like I might have misunderstood…

      • Erirdar Erirdar says:

        Well, think of it this way: The odds of you get­ting 5 Group A lega­cies right now are actu­ally pretty good in MoM. Come Mirk­wood, hav­ing 5 Group A lega­cies will be nearly impos­si­ble, because the reforges at 10÷20÷30 will have almost neg­li­gi­ble chances to grant a Group A legacy.
        Depend­ing on your class, this can be a notice­able down­grade even con­sid­er­ing that you can get more over­all points due to the IXP level cap increasing.

  3. mbp says:

    I don’t like the intro­duc­tion of crafter use only “greater relics”. I could see these becom­ing a neces­sity for cer­tain pro­fes­sions. Cham­pi­ons have to have weapon­smith, guardians have to have armourer etc. Craft­ing changes from being an optional eco­nomic activ­ity into just another thing you have to grind in order to be allowed to raid.

Leave a Reply




Allowed Tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>


Note: This post is over 4 months old. You may want to check later in this blog to see if there is new information relevant to your comment.