MMeOw is currently down for the count, but please visit the LOTRO Combo Blog. It aggregates content from some of the best LOTRO-related blogs and podcasts on the net.

Fun Versus Utility: The Endless, Bloodless Battle

Tony posted this on October 9th, 2009.
Tagged as , .
Categorized as Editorials and Thoughts.
Shorthand Link: http://mmeow.net/tw2278

The con­cept of “fun ver­sus util­ity” is some­thing I think per­vades MMORPGs.

Should I play the char­ac­ter that I think I will enjoy most? Or should I play the char­ac­ter that will be most use­ful to oth­ers and get me invited to groups more often? In many cases, group­ing up is a huge part of what makes a MMORPG fun. I can’t argue much against that; how­ever, does this mat­ter if your character’s role itself just doesn’t inter­est you all that much?

I find myself strug­gling with this idea in any MMORPG, includ­ing LOTRO. In any MMORPG I’m just start­ing, I always find myself grav­i­tat­ing toward the pri­mary heal­ing class. Dur­ing my var­i­ous stints with World of War­craft, my main was always a Priest. I thought “who can’t use heal­ing?”. I did the same in LOTRO, ini­tially play­ing as a Min­strel.

I know these classes just work for some peo­ple. For me, they just never fully “clicked”. It inevitably leads directly to sit­u­a­tions where I find myself burned out more quickly than I oth­er­wise would be. The end result is that my inter­est in the game itself dies down, even­tu­ally com­pletely. WOW isn’t my game, obvi­ously, but I know for a fact my reliance on the Priest class con­tributed heav­ily to my dis­in­ter­est in the title. Even try­ing other classes later on never made up for it.

I think the same would have been true in LOTRO if I really stuck with the Min­strel. The class itself isn’t bad, but for me the goal in play­ing it was its util­ity. How did it ben­e­fit oth­ers and how pop­u­lar would my char­ac­ter be? These things mat­tered more on some level than how much fun I was actu­ally hav­ing. It wasn’t until I went against my instincts and played as a Cham­pion that the game clicked for me. At that point I fell in love with it.

Of course, in this case fun and util­ity inter­sected for me. Cham­pion is a class most Fel­low­ships didn’t want to do with­out: area of effect attacks, high dam­age per sec­ond and tank­ing abil­i­ties add up. I would have never known this if I didn’t leave what I had estab­lished as what I should be from what I thought was a more “log­i­cal” per­spec­tive. This will be dif­fer­ent for every­one, but I am con­fi­dent that LOTRO offers some­thing for almost any play style at this point. If one doesn’t pull you in, try another.

There’s ups and downs to this thought process at times, but my advice is to just play what is most fun to you. Every­one else is sec­ondary. It’s like that old adage, “You can’t love oth­ers until you love your­self”. I don’t know who said it, but he might have played MMORPGs.


Related posts

3 Responses to 'Fun Versus Utility: The Endless, Bloodless Battle'

  1. arbitrary says:

    I was pretty lucky with my choice. Avoided min­strel cos my sis­ter wanted to play one and tried the Capt instead in beta, since I love melee\healer hybrids. I love it, even when it was a bit under-par and con­stantly bro­ken. I can’t find another class (almost across MMOs) that I love as much. And added to that, they’re pretty useful!

    Like or Dis­like: Thumb up 0 Thumb down 0

    • Erirdar Erirdar says:

      Cap­tains are really fun, but not sure where you’ve heard that they were under-par. Cap­tains have a skill that can make every mem­ber of the fel­low­ship do 10% more dam­age, it’s almost enough to bring cap­tains just for that, but no, they have heal­ing, DPS, and all kinds of buffs.

      Like or Dis­like: Thumb up 0 Thumb down 0

      • Tirnel says:

        She didn’t hear it from any­where — she expe­ri­enced it first hand ;) …just like all the other cap­tains that have been there from the very begin­ning.
        The skill you’re talk­ing about was there from the start and it was even use­ful (for a while), it gave a solid DPS-boost, but then it was nerfed so much that the only viable captain’s mark was the reveal­ing one… only in Moria and only with a leg­endary weapon with appro­pri­ate legacy did that skill become use­ful again.

        Enough with the his­tory though. I wanted to go sec­ondary healer from the begin­ning, the ques­tion was only whether to go Lore-Master or Cap­tain (at least at that time). I chose cap­tain and was for a time sat­is­fied with him… 30-40s were a strug­gle for me and I almost rerolled a char­ac­ter, how­ever after join­ing the kin­ship I’m in today at low 40s my love for cap­tain was rekin­dled and Arbi­trary played a big role in that too. ;)

        Like or Dis­like: Thumb up 0 Thumb down 0

Leave a Reply




Allowed Tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>


Note: This post is over 9 months old. You may want to check later in this blog to see if there is new information relevant to your comment.