Siege of Mirkwood Pricing; Skirmish-join and “Combat Responsiveness” Details

Tony posted this on September 4th, 2009.
Tagged as , , , , , .
Categorized as News, Shadows of Angmar.
Shorthand Link: http://mmeow.net/tw2085

Ques­tions always come with a new press release, espe­cially for an expan­sion. Tur­bine has clar­i­fied a few things on the forums so far:

Mar­ketroid On Price and Edi­tions:

Since this seems to have turned into the main thread on the topic I’ll address a cou­ple of things that have come up.

The announce­ment today didn’t con­tain pric­ing since we’re focused on announc­ing the game fea­tures and doing pre­views at PAX. A sub­se­quent announce­ment with those details will be out later. But since it’s being asked, here’s the scoop:

  • Siege of Mirk­wood will have a base price of $19.99. As with Moria last year, we’re going to have a set of early upgrade offers that are very com­pelling. We’re not quite ready to unveil those details yet, but we’ll keep you posted.
  • The epic story con­tin­ues on in Vol­ume 3 as a reg­u­lar con­tent update early next year.
  • Some of the improve­ments to the game com­ing with Mirk­wood will ben­e­fit every­one, but the key fea­tures will require the Mirk­wood upgrade.

Hope­fully this clears things up a bit.

Note that Kotaku has said this expan­sion was free. This does not appear to be the case. As of now, it’s not clear where they got this infor­ma­tion from.

Zom­bie Colom­bus on World-join (aka Skirmish-join):

World-join is a bit of a mis­nomer. The name of that part of the over­all Skir­mish sys­tem is likely being changed to the more infor­ma­tive “Skirmish-join.” Remem­ber the way half the com­mu­nity calls Fel­low­ship Maneou­vers Con­junc­tions because that’s what it was in beta? This is one of those sit­u­a­tions ;)

Well, what IS Skirmish-join? There will be a dev diary on it (I’m work­ing on it now) but the short ver­sion is it will be how play­ers can enter the new Skir­mish spaces. It’s a UI that will allow play­ers to select the group size, level, and dif­fi­culty of a Skir­mish, and then be instantly trans­ported to the Skir­mish. Empha­sis on “Skir­mish”, the sys­tem does not, as of now, inter­act with Instances, PvMP, Bat­tle Instances or any­thing else.

The link where this infor­ma­tion was found does a fairly good job of describ­ing Skirmish-join, as well as some lots more about the Skir­mish sys­tem that we’ve been work­ing on for some time now. I, per­son­ally, am very excited about it! http://​tinyurl​.com/​n​h​k​nbt

Sounds neat to me. Reminds me of one of the more enter­tain­ing aspects of Warham­mer Online, so I’m not upset to see some­thing sim­i­lar here. Be sure to read the link pro­vided, as IGN has the first pre­view on the game itself.

floon on Fur­ther Details on “Enhanced Com­bat Respon­sive­ness”:

That’s mostly it. Autoat­tacks will not delay fir­ing a skill. What this does mean is that ani­ma­tion have a chance to pre­empt autoat­tack anims in such a way as to pro­duce a pop in the anim tran­si­tion that isn’t there right now.

This is what I fig­ured we’d see. Hope­fully it’ll help stave off some of the com­plaints that the com­bat in this game is too slow. For every­one else, it means more effi­cient skill use. Big plus!

It sounds like we can expect to hear more over the course of PAX, through inter­views and so forth. Look­ing for­ward to it.

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9 Responses to 'Siege of Mirkwood Pricing; Skirmish-join and “Combat Responsiveness” Details'

  1. […] II: Tony has a some offi­cial responses on how these sys­tems and fea­tures will work. I’m so glad to hear they’re speed­ing up […]

  2. Isy says:

    it is going to be an excit­ing few weeks/months as more and more info starts to be released :) it is intrest­ing to see my own kin’s reac­tion: mostly excited, but quite a few con­cerned that there is too great a focus on hard­core gamers. say­ing that, as the finer details beg­ing to emerge (skir­mishes, changes to horses/ponies e.t.c.) i think we will get a much bet­ter under­stand­ing of how this will open up the game and bet­ter inte­grate newer and older play­ers. the scal­able instances sound amaz­ing — i def­i­nitely want to be defend­ing the pranc­ing pony and weath­er­top :)

  3. Isy says:

    the offi­cial forums are buzzing. Use fol­low­ing link to jump to “offi­cial” devel­oper responses and comments.

    key stuff not men­tioned b4:

    SAPIENCE:I just want to quickly clar­ify that bit. Each player will have access to one Sol­dier in Skir­mishes. So if you were to run a 3, 6, or 12 per­son skir­mish each mem­ber of your fel­low­ship will have a solider contributing.

    Just don’t want folks think­ing you’re going to sud­denly be in com­mand of your own army.

    *

    You may also wish to search for posts by PORLOCK who is the IGN inter­viewer who has writ­ten the report on the expan­sion that Tony linked to already (http://?tinyurl?.com/?n?h?k?nbt)

  4. Tony Tony says:

    Cool, thanks for keep­ing up on it. Feel free to write posts about any­thing you think is of note :) .

    I got all of this from the dev tracker, but I imag­ine it won’t die down for a while now haha.

    • Isy says:

      :) absolutely. Prob­lem is, the major­ity of the news now, will be com­ing in very small amounts (drip feed!)… although the dev diaries and inter­views should pro­vide us with a lot more solid info. i read on ‘mas­sively’ that their site plans on releas­ing an inter­view exclu­sive in the next few days. lots to keep us intrigued. per­son­ally the more snip­pets we find out, the more detail i crave…

  5. Rob says:

    All sound­ing very good to me, esp $19.99. Sign me up!!!

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