Questions always come with a new press release, especially for an expansion. Turbine has clarified a few things on the forums so far:
Marketroid On Price and Editions:
Since this seems to have turned into the main thread on the topic I’ll address a couple of things that have come up.
The announcement today didn’t contain pricing since we’re focused on announcing the game features and doing previews at PAX. A subsequent announcement with those details will be out later. But since it’s being asked, here’s the scoop:
- Siege of Mirkwood will have a base price of $19.99. As with Moria last year, we’re going to have a set of early upgrade offers that are very compelling. We’re not quite ready to unveil those details yet, but we’ll keep you posted.
- The epic story continues on in Volume 3 as a regular content update early next year.
- Some of the improvements to the game coming with Mirkwood will benefit everyone, but the key features will require the Mirkwood upgrade.
Hopefully this clears things up a bit.
Note that Kotaku has said this expansion was free. This does not appear to be the case. As of now, it’s not clear where they got this information from.
Zombie Colombus on World-join (aka Skirmish-join):
World-join is a bit of a misnomer. The name of that part of the overall Skirmish system is likely being changed to the more informative “Skirmish-join.” Remember the way half the community calls Fellowship Maneouvers Conjunctions because that’s what it was in beta? This is one of those situations
![]()
Well, what IS Skirmish-join? There will be a dev diary on it (I’m working on it now) but the short version is it will be how players can enter the new Skirmish spaces. It’s a UI that will allow players to select the group size, level, and difficulty of a Skirmish, and then be instantly transported to the Skirmish. Emphasis on “Skirmish”, the system does not, as of now, interact with Instances, PvMP, Battle Instances or anything else.
The link where this information was found does a fairly good job of describing Skirmish-join, as well as some lots more about the Skirmish system that we’ve been working on for some time now. I, personally, am very excited about it! http://tinyurl.com/nhknbt
Sounds neat to me. Reminds me of one of the more entertaining aspects of Warhammer Online, so I’m not upset to see something similar here. Be sure to read the link provided, as IGN has the first preview on the game itself.
floon on Further Details on “Enhanced Combat Responsiveness”:
That’s mostly it. Autoattacks will not delay firing a skill. What this does mean is that animation have a chance to preempt autoattack anims in such a way as to produce a pop in the anim transition that isn’t there right now.
This is what I figured we’d see. Hopefully it’ll help stave off some of the complaints that the combat in this game is too slow. For everyone else, it means more efficient skill use. Big plus!
It sounds like we can expect to hear more over the course of PAX, through interviews and so forth. Looking forward to it.

[…] II: Tony has a some official responses on how these systems and features will work. I’m so glad to hear they’re speeding up […]
it is going to be an exciting few weeks/months as more and more info starts to be released
it is intresting to see my own kin’s reaction: mostly excited, but quite a few concerned that there is too great a focus on hardcore gamers. saying that, as the finer details beging to emerge (skirmishes, changes to horses/ponies e.t.c.) i think we will get a much better understanding of how this will open up the game and better integrate newer and older players. the scalable instances sound amazing — i definitely want to be defending the prancing pony and weathertop
the official forums are buzzing. Use following link to jump to “official” developer responses and comments.
key stuff not mentioned b4:
SAPIENCE:I just want to quickly clarify that bit. Each player will have access to one Soldier in Skirmishes. So if you were to run a 3, 6, or 12 person skirmish each member of your fellowship will have a solider contributing.
Just don’t want folks thinking you’re going to suddenly be in command of your own army.
*
You may also wish to search for posts by PORLOCK who is the IGN interviewer who has written the report on the expansion that Tony linked to already (http://?tinyurl?.com/?n?h?k?nbt)
the dev tracker link (forgot it in last reply!) http://forums.lotro.com/turbine_tracker.php?tracker=dev
Now, now, to be fair, I’m the IGN Vault interviewer. Marissa Monera was there for IGN PC.
aw my apologies! i was using generic sweeping “interviewer” terms
Cool, thanks for keeping up on it. Feel free to write posts about anything you think is of note
.
I got all of this from the dev tracker, but I imagine it won’t die down for a while now haha.
All sounding very good to me, esp $19.99. Sign me up!!!