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Tip Time: Soloing Multiple Enemies

Tony posted this on August 6th, 2009.
Tagged as , , , , .
Categorized as Tip Time.
Shorthand Link: http://mmeow.net/tw1960

290px-HanSolo5

I’m largely a solo player. I like work­ing in groups, but my time in LotRO is often very spo­radic … Try­ing to gather a few peo­ple together quickly can be dif­fi­cult in any MMORPG. It’s more due to my envi­ron­ment than any real choice.

As such, I’ve devel­oped var­i­ous meth­ods and rea­sons for solo­ing the way I do. Today I wanted to cover how I approach tak­ing on mul­ti­ple ene­mies. When solo­ing, you likely already try to make an effort to keep fights one on one, unless you’re fac­ing a bunch of weak­lings. Unfor­tu­nately, you’re bound to attract some unfriendly atten­tion no mat­ter how hard you try.

This cre­ates many sit­u­a­tions where you’re fight­ing against two (or more) ene­mies simul­ta­ne­ously. A good per­cent­age of the time one of these ene­mies is stronger. “Stronger” can mean dif­fer­ent things, but gen­er­ally I’m refer­ring to over­all Morale (and likely over­all level too).

There are two ways to go here. The first is to take on the stronger guy first, while the sec­ond is to take on the weaker guy first. For some the assump­tion may be that get­ting the big guy out of the way makes more sense. After all, he’s respon­si­ble for more dam­age and will be there longer.

I usu­ally go the other route. In this case, I’d take out the weak­est link first when solo­ing. Based on my expe­ri­ence, I’ve found this to be the best route for sur­viv­abil­ity. For Tip Time, I fig­ured what the heck; why not try to back it up with some­thing a bit more solid. Chart time!

An Exam­ple

Let’s say you begin bat­tling two gob­lins at the same time: a “Weak Gob­lin” and a “Strong Gob­lin”. For sake of argu­ment, let’s say the Weak Gob­lin has 200 Morale and can dam­age you for 10 Morale a sec­ond. The Strong Gob­lin has 400 Morale and can dam­age you for 20 Morale a sec­ond. Your char­ac­ter has a total Morale of 1,000 and can dam­age the Weak Gob­lin for 20 Morale a sec­ond and the Strong Gob­lin for 10 Morale a second.

So let’s cover your two options and see what happens.

strong-gobbo

Using this math, going after the Strong Gob­lin first will result in your character’s death after 34 turns. Your char­ac­ter will come close to killing the Strong Gob­lin, but won’t quite make it. This is essen­tially wasted effort: you’ll die and nei­ther of your ene­mies will. Part of the prob­lem is that the two gob­lins will be hit­ting you for a com­bined effort of 30 Morale dam­age a second.

weak-gobbo

If you take on the Weak Gob­lin first, you’ll kill him off after 10 turns. At this point, the 30 Morale com­bined dam­age total jumps down to 20. As you can see, your char­ac­ter will last the full 40 turns out­lined in this chart. That’s at least 6 more oppor­tu­ni­ties to attack than if you went after the Strong Gob­lin first.

Obvi­ously, my math isn’t per­fect here. If you kept going with the trend I’ve devel­oped you’re going to die either way.  Even so, your sur­viv­abil­ity has gone up because of this choice. More than likely this char­ac­ter will still want to guz­zle a potion, but he’ll be doing it a heck of a lot less often. This also has the ben­e­fit of enabling cer­tain char­ac­ter skills that require a defeated enemy for use.

Con­clu­sion

I hope that this will be of use to some of you. I want to ramp up how often I do Tip Time seg­ments too. As always, if you have a sug­ges­tion for Tip Time or some­thing you need help with, just com­ment or send me an e-mail. I’d be happy to help.

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5 Responses to 'Tip Time: Soloing Multiple Enemies'

  1. That’s the rule I work by when solo­ing, but I like how math backs it up some­how. :) Good to know the logic is flaw­less, at least math­e­mat­i­cally. :D

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  2. HolyGigi says:

    Good in the­ory, but doesnt apply to real life almost never.
    Cham­pion: aoe both
    Cap­tain: melee both so you can use press­ing attack
    LM: stun one, kill other, doesnt mat­ter in what order
    Burg: same as lm
    Min­strel: fear one kill other if you’re a low lvl, or on higher lvls just aoe both
    Guard: more chances to parry/block with more mobs on you -> more dam­age after
    War­den: more mobs => more heal­ing
    Hunter: one in trap, the other one almost/or dead by the time he gets to you.
    Rk: aoe both, stun both, aoe both :)

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    • Tony Tony says:

      Haha, all of that is true. I sup­pose I’m just think­ing from more of a weapon, sin­gle attack per­spec­tive. Kind of a generic overview…

      For me even keep­ing all of those things in mind, I still tend to take out the weak­ling first. For exam­ple, with Fear, I might as well scare off the strong one and take out the lit­tle one first. So the the­ory there still applies.

      Some­what, any­way! :)

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  3. mbp says:

    @HolyGigi I think Tony’s point is still valid the point is that you should tar­get the weaker mob first. For exam­ple a Cham­pion using AOE still does most dam­age to a pri­mary tar­get (need to fill up the fer­vour with sin­gle tar­get attacks)therefore the Champ should focus on the weaker tar­get first even when using aoe. Like­wise the Lore mas­ter should gen­er­ally stun the tough mob and kill the weak adds first.

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  4. Chuck Steel says:

    This dis­cus­sion is obvi­ously class depen­dent, but I’d also agree that you’re bet­ter off tak­ing on the weaker oppo­nent first. My main is a hunter, so there are induc­tions for most of my skills (I know min­strels also have them, but I don’t know about other classes). Hav­ing mul­ti­ple MOBs on you means more things hit­ting you, which will stop your attacks. It will be eas­ier to take out the lower level MOB first, which then stops a lot of the inter­rup­tions, and allows you to focus on the higher level target.

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