
Taken from Wikimedia Commons; Author: Laslo Varga
Recent events and developments have impressed upon me the need to write about something that isn’t normally talked about when it comes to MMO games. That is, defining some barriers to entry in the MMO world.
This is the first in a short series of articles that aims to discuss certain aspects of MMOs that would, unfortunately, keep people from being a part of that game they want to be in or make them want to leave after a short while.
The first barrier to entry in an MMO must certainly come not from the game itself, but from the means by which one enters the game they wish to play. That is, the account management and subscription page, or its equivalent.
Basically, I see two potential barriers to entry here: one is when you can’t sign up for or subscribe to the game you want to play, and the other is when you have to jump through technical hoops to make the system work for you in the first place. Essentially, when one is unable to create even a trial account for a game, or is unable to subscribe to it, that places undue stress on the person who wants to play.
Now, downtimes for account registration and subscription are not uncommon. Even the giant we call World of Warcraft must have issues at times. A few weeks back (perhaps to some extent, even now), LotRO also had its own issues with creating trial accounts and making subscriptions. When the only way to find out, however, is to attempt to create an account or subscribe to the game, then we have an issue that needs rectifying.
First off, a means by which the company in charge of account creation and subscription can test the system should be implemented in order to keep a close watch on it. This is doubly important when you’re offering free trials, as you turn away potential revenue when someone who wants to try your game can’t do so.
Second, making sure that any issues are visibly seen by the public would be much appreciated. It might annoy some people, but knowing that the system is down and the company is acknowledging the issue on the main site rather than in some obscure part of the forums would be useful as well because, at the very least, subscribers and non-subscribers would immediately know that the issue is there, it is being addressed, and there is an estimated time for a fix. Besides, a good number of MMO websites won’t even let non-subscribers post in their forums to ask if the account management page is down to begin with.
Now we arrive at what I feel is the more daunting barrier to entry when it comes to account management and subscription: jumping through technical hoops to get the job done.
Allow me to explain: imagine that you are an average gamer with the usual knowledge of technical information regarding browsing, gaming, and other sorts of esoteric techie knowledge. Now, imagine trying to get into the game you want to play for the first time, only to be greeted by a screen that prompts you to update your computer’s browser and allow for javascript and cookies to be enabled.
We’re not done yet. Imagine that you checked those settings and already set them to the appropriate levels to allow for the game to initiate the account setup process. Yes, this is still the part where you register for an account.
Imagine it still doesn’t work, and you contact their support center for assistance, and a day and a half after sending your email, you get a response from them telling you to update your service packs as well and basically bring everything, including their specific browser of choice (let’s say Internet Explorer for kicks), to the latest upgrades.
And it still doesn’t work.
And you have to send them an email again explaining the issue in detail once again so that there’s no miscommunication.
Are you annoyed yet?
You probably are, and the above-mentioned experience actually happened to me for the beta of an up-and-coming game which I won’t disclose. Now, seeing as this experience was from beta, I’m inclined to give them the benefit of the doubt, but imagine if that were a newly-released game, and you still had to go through that, and the support agent who emailed you didn’t explain how to enable cookies or javascript or upgrade the system and you had no idea how to do it yourself. Wouldn’t your patience wear a little thin by that time?
Mine would.
Unfortunately, this second one doesn’t have any clear-cut answers to alleviate it, other than additional tweaking of the most basic of systems to ensure it doesn’t happen to people. Heck, I’d even recommend additional further training of support folk or the creation of special technical templates so they can explain their answers fully and in detail to help the customer, but that’s just a suggestion and not a flat-out solution to the glaring issue of consumer accessibility.
All in all, these two barriers to entry are the most fundamental, for they are barriers that keep one from even experiencing the game to begin with. They definitely need solutions, but at the very least, someone needs to be paying attention to these issues so that they can be remedied to begin with.

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groan… did you register as a writer with MMeOw just to whine about Turbine??
I can get that any day of the week through the LOTRO forums. If you (and Tony) consider this great journalism then I’m outa here, which would be a great shame since 99.9% of this site is fantastic reading.
I want to hear about good stuff, not the whining drivel endlessly ranted through the forums. It gets old real quick.
This is a fabulous game, sorry you had problems with getting it going but… it happens, get over it.
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Hi there Milktoast.
I’m not here to whine about Turbine, unless the situation warrants whining. Instead, the series I’m trying to write is essentially reasoned posts regarding MMOs in general, and some issues that prevent people from enjoying them.
Alas, in MMOs as in life, not everything is about “good stuff” as you put it, and I think it’s important that both the positive and negative aspects of anything are put on display so that people have a clearer understanding of all the sides.
If I came off as whiny, however, I do apologize as that was not my intention. I’ll try to make future articles less whiny and better thought-out with regard to the sensibilities of the readers.
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I think over the course of the series you’ll get more of an idea of what Victor’s goal is. Living in the Philippines, he has some additional barriers to jump through that I think are of some interest to people. Particularly as games like LotRO continue to globalize.
My goal with the site is still to be personable and get across what’s “fun” about this game. I think Victor has the same goals, we just have different ways of getting there. He will have other “happier” posts too. He’s quite a nice guy and I think he’ll respond to your criticism well in future entries too.
So just give him the benefit of a doubt
. Or, for now, just put enough trust in me that I want to continue to keep this a site people want to visit. MMeOw is something I’m quite proud of at this point.
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@Milktoast
How is this article whiny? Its a real situation that lots of players face. Here is another one — how about having average computer specs? LotRO lost me as a regular player when WoW simply played better on my new laptop.
@VictorB
You might find it interesting to check out Free Realms. Its a free to play (mostly) game that solved some of the issues you mentioned. Its not LotRO or WoW but it is at least very accessible.
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[…] Barriers. Victor breaks them! […]
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