What Stinks in LotRO: Looking for Fellowship Thoughts

Tony posted this on July 15th, 2009.
Tagged as , , .
Categorized as Editorials and Thoughts, What Stinks in LotRO.
Shorthand Link: http://mmeow.net/tw1940

Update: I mis­tak­enly titled this Kin­ship instead of Fel­low­ship orig­i­nally. My apologies.

Peo­ple often com­plain about the Look­ing for Fel­low­ship (Group in other games) sys­tem in LotRO. It cer­tainly has improved from its orig­i­nal incar­na­tion and it’s cer­tainly not awful, but I think it’s safe to say that many peo­ple feel that there’s more to do before it’s truly use­ful. Frankly, I gen­er­ally find myself for­get­ting that it’s there in the first place.

The funny thing is that Tur­bine itself has already devel­oped a suc­cess­ful and smart Look­ing for Group (or “LFG”) sys­tem for Dun­geons and Drag­ons Online (aka “DDO”). I often see this cited by var­i­ous LotRO play­ers. If you fre­quent the forums, it’s likely you have as well.

Even so, I’m unsure how many other peo­ple out there are famil­iar with how DDO han­dles LFG needs. I thought it would be good to cover that a bit here.

In DDO, there are two basic LFG com­po­nents. The first is sim­ply a “LFG” but­ton in your Quest Jour­nal, which allows you to quickly mark whether or not you are look­ing for a group for that spe­cific quest. LotRO essen­tially mim­ics this con­cept, but it doesn’t go quite as far as DDO’s Social Group tab.

dnd-lfgpanel

As you can see in the image above, you can eas­ily see what groups are in the area. It quickly tells you who is head­ing the group, what quest they’re specif­i­cally inter­ested in, what classes are still needed and what the level range is for the quest. All of this is avail­able with­out mak­ing an addi­tional click and there are options to fil­ter this eas­ily if desired.

If you hover your cur­sor over the group, you’ll be given a pop-up as shown below.

dnd-tooltip

This pop-up shows the other play­ers that are part of the group along with their loca­tion, class and over­all level. Some of this wouldn’t be nec­es­sary in a game like LotRO that doesn’t allow mul­ti­ple classes for one character.

My feel­ing is that LotRO would ben­e­fit greatly from tak­ing a page from DDO’s book in this regard. It’s arguable that no sys­tem is “per­fect”, but I do feel that DDO’s LFG sys­tem makes a Hell of a lot more sense. It’s strange to me that the more “casual friendly” game (LotRO) has the less friendly LFG system.

I’m not sure why this is the case. Obvi­ously Tur­bine would be using its own assets and ideas in both cases. Is this dif­fi­cult to imple­ment at this stage? Are there down­sides I’m not see­ing? I couldn’t say for sure, but in the mean­time DDO def­i­nitely has the upper hand here.

Maybe some­day we’ll see more of its influ­ence in LotRO.

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6 Responses to 'What Stinks in LotRO: Looking for Fellowship Thoughts'

  1. Scott says:

    If it’s so bad no one uses it and every­one for­gets it’s even there, then YES it’s AWFUL.

    Inter­est­ingly, it IS the same LFG from DDO.

    Prob­lem #1 arises from the fact that in DDO when you press ‘o’ for the social win­dow, you’re imme­di­ately pre­sented with LFG. In LOTRO, ‘o’ shows you the /who pane first. You’re still a mouse click or two away from see­ing LFG.

    Prob­lem #2 (which may or may not be a legit­i­mate prob­lem since no one actu­ally uses it to test this the­ory) is that while DDO makes nice BIG rows with all the info for each group and even the slop­pi­est mouse-controlling player can still man­age to hit it to get the mouseover tooltips for who is cur­rently in the group, etc. LOTRO on the other hand only uses a sin­gle line of text. It’s not as attrac­tive nor easy to use.

    I also don’t recall DDO hav­ing an LFG chat chan­nel where LOTRO shipped with one and since their LFG tool was pretty much hid­den, LFF (and GLFF) took over. I think I’ll always feel the main prob­lem was hid­ing the LFF inter­face, but mov­ing it two years into the game wouldn’t solve any­thing; it would still be ignored even if it stared us in the face because we’ve had two years of LFF and play­ers DO NOT like change.

    • Tony Tony says:

      Well, like I said, LotRO mim­ics the con­cept (and as you know, they use the same basic UI sys­tem across their games), but the dif­fer­ences to make it more acces­si­ble are impor­tant. They’re small, but have sig­nif­i­cant effects… Even some­thing as basic as class icons, taller rows and the open­ing page mat­ter. On the most basic level, it’s even just eas­ier to skim DDO’s group win­dow for what you need. I think there’s a rea­son why you see peo­ple actively using DDO’s LFG sys­tem and rel­a­tively few using LotRO’s LFF system.

      But yeah, I think you’re right in that it is awful and that I was being too nice haha.

      Per­haps the best thing to do would be to han­dle it more like WAR does. I wouldn’t mind being told who is active and where when I’m near a group.

  2. This was an inter­est­ing arti­cle.… but not what I was hop­ing for based on the “look­ing for kin­ship” title. Does the game offer a Kin­ship inter­face these days?

    • Tony Tony says:

      I titled it wrong, that’s my mis­take. There’s not a Look­ing for Kin­ship inter­face at this point, unfortunately.

  3. Scott says:

    An “LFK” inter­face prob­a­bly wouldn’t be a bad idea. I think so far, Van­guard has been the only MMORPG where I’ve seen that.

  4. Tony Tony says:

    Shin Megami Ten­sei Online Imag­ine has one too, but I doubt many peo­ple have noticed that haha.

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