When Turbine looked at designing the areas of Middle-earth, some regions, like The Shire, were blessed with several detailed maps which could serve as invaluable reference material. Other regions, however, were less well mapped, and some, like the Ered Luin and the surrounding lowlands, were hardly mapped at all.
The Ered Luin (Blue Mountains) are one of only a few surviving features of Beleriand, the far north-western area of Middle-earth which was destroyed at the end of the First Age. The mountains were homes to two important Dwarf settlements, Nogrod and Belegost. We are told in The Silmarillion that both were ruined in The War of Wrath, when Thangorodrim was broken and Beleriand was submerged. The Ered Luin themselves were thrust apart in their midst and the sea rushed in, creating the Gulf of Lhun and changing the course of the river.
The lands to the west of the mountains were in the First Age called Ossiriand, the land of seven rivers, and was also named Lindon by the Noldor. It was settled by Nandorin (Green) Elves and for a time housed both Beren and Luthien towards the end of their lives. East of the mountains the land rolled away into downs and thus to Eriador.
It is important to note that the Ered Luin and surrounding lands have been home to Dwarves as well as Nandorin, Sindarin and Noldorin Elves, but never to any significant groups of Men. In this Turbine have been consistent.
The Ered Luin we see in Lord of the Rings Online is only the northern part of the region, the lands to the north of the Gulf of Lhun. Forlindon was the Elves name for the area, with Harlindon being south of the Gulf. The region in the game is relatively small when compared to the other main regions. The main features are the river Lhun in the East of the land and the Blue Mountains in the West. In between the two are gradually rising lowlands. Elven settlements are concentrated in the South East whilst the main Dwarven population is centered around Thorin’s Hall in the North West.
It is important to pause and consider the changing nature of the population of the region throughout history before analysing how well Turbine have designed the area based on Tolkien’s writings. The modern site of the Gulf of Lhun is the ancient site of Mount Dolmed, the birthplace of two of the seven fathers of the Dwarves. Nogrod was founded just to the north of Dolmed and Belegost to the south. The Nandorin Elves lived in the foothills of the Ered Luin in the First Age, but the Dwarves were the original inhabitants. At the destruction of Beleriand, Mount Dolmed was destroyed, and Nogrod with it. Belegost may have survived complete destruction, but was certainly ruined. Those Dwarves who survived eventually migrated East, many joining with the Longbeards in Khazad-Dum. Many of the Elves who survived the carnage and remained in Middle-earth chose to linger in Lindon, being the only habitable land left from the ruin of Beleriand.
During the Second Age Gil-Galad, the High King of the Noldor, based his realm in Forlindon whilst Cirdan maintained a presence of Sindar in Harlindon. During this time the Grey Havens (Mithlond) were established at the head of the Gulf of Lhun together with lesser havens further west at Harlond and Forlond. In the Third Age the Dwarves returned when Thrain and his son Thorin Oakenshield wandered west through Eriador and settled in the east of the Ered Luin. Cirdan remained at the Grey Havens and in Lindon Noldorin and Sindarin Elves still lingered, though their number were few.
We are told very little in the Legendarium on the nature of the Dwarven dwellings in the Ered Luin in the Third Age. We know that “they prospered, after a fashion” and that they mined Iron, but no precious metals. Their numbers were not great, and they had few females Dwarves, but they did attract some wandering Dwarves to them as the fame of the House of Durin being re-established spread. There are no references to any other settlements, other than Thorin’s Halls.
Of the Elven settlements in the region were are told even less. The Grey Havens, the final major location in The Lord of the Rings, are scarcely described. We know that Cirdan dwelt at the havens themselves and that other Elves dwelt further west, beyond the mountains. Of the nature of the Elven settlements in Ered Luin we are told nothing.
The backstory in the game for Ered Luin centres around the attempts of Angmar to stir up trouble between the Elves and Dwarves in Ered Luin. Angmar seeks to persuade the Dourhand dwarves, a tribe invented by Turbine, to firstly steal from Thorin’s Hall and secondly to kidnap an Elven Prince, both with the intention that each side will blame the other. The Dourhands of old destroyed an Elven refuge in Ered Luin, Edhelion, seeking ‘relics’, although why they did this is not clear. This certainly wouldn’t be the first time Dwarves have attacked an Elven settlement seeking a valuable item. Doriath, the First Age seat of power of Thingol, was attacked by Dwarves from Nogrod when the Dwarves sought the Silmaril kept at Menegroth. It may be that the attack on Edhelion is based on this event.
Turbine have been able to add more of their own content in Ered Luin than in most other areas of the game, due to the sparsity of material written by Tolkien on this area. They have clearly invented Elven settlements east of the mountains. The only recorded dwellings by Elves in this area east of the Ered Luin are the Grey Havens themselves. The Turbine created Elven dwellings appear to be lesser havens on the Lhun, north of the Grey Havens. Although areas such as Celondim and Duillond are stunning in game, I don’t think they fit in well with what we know about Elves in this area. There are precious few Elves remaining. Cirdan, who is the pre-eminent Elf in this area, lingers at Mithlond until the last ship sails into the West. We are given the impression by Tolkien that he dwells, if not alone, certainly with very few others. There are other Elves further west, towards the coasts in Lindon, but this area is not included in Turbines Ered Luin.
It’s a similar story with the Dwarves. We know that Thrain established a dwelling in the mountains and that his son, Thorin, inherited this. The term ‘Thorin’s halls’ is used by Tolkien to imply a settlement, rather than a highly populated grand mansion, which is what we get in the game. I understand that Turbine wanted to show off some Dwarven splendour to recall Moria, but the halls we get in LotRO just seem far too grand for me. You have to remember that Thorin sat in his halls for years brooding on the wealth of the Lonely Mountain and feeling very emo indeed. If I were sat on that throne in Thorin’s Halls, I don’t think I would brood very much at all.
What Turbine have done with the Elf and Dwarf settlements in Ered Luin is to try and recall some elder glory, and the results are truly beautiful, but perhaps a little inappropriate. The supreme Elven settlements in Middle-earth are at Imladris and Lothlorien. The reason for this is that Elrond and Galadriel both have Rings of Power and are able to maintain dwellings which surpass what would normally be possible in the mortal lands. The greatest dwarven settlement, albeit abandoned at the start of LotRO, is Moria, ancient halls of the Longbeards. These mansions were crafted over thousands of years and were only possible due to the great wealth brought by mithril. With the release of Shadows of Angmar, neither Moria nor Lorien were in the game, and Imladris is not available to new players. Turbine therefore seemingly decided to create some Elf and Dwarf settlements which were inspired by the great homes of those races.
Since the game launched, the public reputation dungeon of Sarnur has been added. We are told that these are “the ruins of one of the ancient cities of their forebears, a long-abandoned delving that they renamed Sarnúr.” Sarnur is clearly intended to be the ruins of a First Age Dwarf settlement, possibly even Nogrod. The ancient inhabitants of Nogrod were the Firebeards, the same group of Dwarves who sacked Menegroth and killed Thingol. It seems plausible that the Dourhands are the Third Age descendants of the Firebeards and that they have removed to Sarnur as it is the ancient site of their capital. Nogrod was totally destroyed in the War of Wrath, and Sarnur is a little further north than Nogrod would have been sited, so it is possible that Sarnur is intended to be simply an outlying dwelling, or this could have just been an error on the part of Turbine.

I hope that in the future we will be able to see more of Ered Luin, especially Lindon and Mithlond, but also perhaps the ruins of Gil-Galad’s lands to the south in Harlindon. The land between Ered Luin and The Shire also needs filling in and the addition of the Emyn Beraid (Tower Hills) would be particularly welcome.
The Ered Luin does contain some undeniably beautiful settings, and I for one have taken many screenshots of the landscape, but I do feel that this is one zone where Turbine have let their creative sides get the better of them slightly. ‘Blank canvass’ zones are a challenge, admittedly, and the concerns of game design will often come before lore–based concerns, but with a little more care I feel that a better compromise could have been achieved.

Thoughtful article.
I think that what probably swayed Turbine was not simply this being the only dwarf/elf area at the start of the game, but being a starter area itself, they may have felt that it needed to have an immediate strong visual impact to make sure new players were impressed.
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Wow! More entries like this please!
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[…] has an excellent article (part of a series) on building LOTRO’s Ered Luin. More lore and world building than you can shake a stick […]
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