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Your Current Thoughts on Quest Guide and Self-Rez?

Tony posted this on May 7th, 2009.
Tagged as , , .
Categorized as Editorials and Thoughts.
Shorthand Link: http://mmeow.net/tw1620

ab-rise

I’ve noticed there’s been a bit of a lull in LotRO blog­ging across the board. In some ways I am glad that I’m not the only one relax­ing and neglect­ing my “duties”. I’m in Chicago, so when the nice weather finally hits it’s really hard to ignore it.

I’ve spent some time reflect­ing on things that cre­ated some­thing of an uproar in LotRO–land. “Uproar” is prob­a­bly an exag­ger­a­tion, but it was cer­tainly more heated than most dis­cus­sions related to this game. Aside from spe­cific class con­cerns, the things that come to mind are the new self res­ur­rec­tion abil­ity and the Quest Guide.

I’ve given my opin­ions on them before and my thoughts are largely unchanged. For me, the self res­ur­rec­tion skill has been more of a ban­dage for dumb deaths than any­thing game break­ing. The dread you get after using it is gen­er­ally too crip­pling to allow you to go right back into the thick of things. Most of my mob-related deaths are within aggro range, so as soon as I come back I have ten Gob­lins on my butt. Need­less to say, I don’t get very far.

I always wel­comed the Quest Guide and over­all I think it’s worked out pretty well. I like that it shows you the vicin­ity for many search quests, as opposed to the exact loca­tion. I also like that it is selec­tively con­trolled by Tur­bine … For exam­ple, in Evendim there’s a quest where you have to find a hid­den trea­sure. The Quest Guide points you in the right direc­tion for the first part, but for the rest of the chain you have to use the quest text’s clues to get you where you need to go. I think this is one ben­e­fit of it being devel­oper handled.

I’m sure your mileage may vary with both of these. I am inter­ested in hear­ing if anyone’s opin­ion changed one way or another on these now that we’ve had a good amount of time with them.

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17 Responses to 'Your Current Thoughts on Quest Guide and Self-Rez?'

  1. Scott says:

    I’m torn on the Quest Guide. I love that it’s in the game, but I worry that espe­cially now it’s on by default that new play­ers (and even exist­ing play­ers) will start expect­ing “easy mode” hand­outs from here on. Such as (topic shift alert) the news that they’re revamp­ing some of the Bree quests so the Shade quest no longer requires you visit him only at night. I mean, c’mon… that was fla­vor and it was appro­pri­ate. I could eas­ily be snarky and pre­dict that this time next year there will be enough com­plaints about being locked out of Lothlo­rien that they’ll remove the rep­u­ta­tion restric­tion… /sigh

    Any­way, I use the Quest Guide for alts because let’s face it, it’s no longer “dis­cov­ery” or “new” when you’ve already done it. Some­times I pre­fer the “area blob” that’s puts you in the gen­eral loca­tion then you’re on your own. Age of Conan and Warham­mer do it that way, and I’m fine with that. Other times it nods to Guild Wars and points to the exact loca­tion. That’s less adven­ture­some but I’ll admit to its use­ful­ness on those quests that send you gath­er­ing spe­cific items. But it def­i­nitely takes a “means to an end” approach to the whole story/quest to just get it over with, get the XP, and move on.

    I do rather wish it wasn’t lim­ited to the five quests con­tained on the Quest Tracker, though. My cap­tain has recently been in Angmar but still has some Troll­shaws quests as well. I took him to Troll­shaws last night and it would have been nice if the map had at least given some indi­ca­tion that he had quests in that zone. Maybe high­light the area and let me click or right-click the blob to re-add that quest to the Tracker?

    The self-revive is a great fea­ture fraught (right­fully so) with many, many lim­i­ta­tions. I’ve only had the oppor­tu­nity to use it a few times, and only once did I actu­ally escape the sit­u­a­tion after reviv­ing to sur­vive. Every other time, I revived and was defeated again almost imme­di­ately. I sus­pect that once I stop for­get­ting that fea­ture is in the game, I will have to teach myself to look for an escape route so I can revive safely. Right now the prob­lem is a) it’s a new fea­ture that I keep for­get­ting, and b) look­ing for a safe self-revive spot isn’t part of my solo­ing thought process because that has never been an option; it just isn’t nat­ural yet.

    But it isn’t a game-breaking fea­ture, not even close. There are so many lim­i­ta­tions to when and where it can be used, and in an open-world group sce­nario (because it doesn’t work in instances) how often is that con­tent dif­fi­cult enough that play­ers are defeated enough to use it? How often are peo­ple run­ning that con­tent with­out any healing/revive what­so­ever? Prob­a­bly not much. I’d have to say it’s mostly use­ful to very care­ful solo players.

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  2. Armand says:

    I actu­ally stepped away from LOTRO for a year. I had reached level 48 but even as close to 50 as I was, I could not moti­vate myself to get there. While I was away from LOTRO I played a bit of WoW and WAR. In WoW I had come to rely on Ques­thelper and in WAR quest guid­ing was built in. So mov­ing back to LOTRO was actu­ally going to be quite hard.
    With book 7, the intro­duc­tion of the quest guide (and the improved Xp curve) has made me come back to LOTRO and even bet­ter made me want to stay. By remov­ing one of the most frus­trat­ing things (for me), not being able to find things, I no longer feel I am fight­ing the envi­ron­ment and can now enjoy the game much more.

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  3. Joshua says:

    I like both. But I only started a few weeks ago, so I don’t have much rela­tion to how it was “before”.

    You’re right, if I self rez, it gen­er­ally ends up with a sec­ond death fol­lowed shortly after any­way. I can see how it would be very use­ful in a more group ori­ented sit­u­a­tion though.

    I love that the quest helper doesn’t give a pre­cise loca­tion. I got lazy using the Ques­tHelper in WoW and I pre­fer this a great deal. The only time I seem to have prob­lems is when I’m in Bree, it doesn’t always point me in the right direc­tion. Also, I’d love a way to turn off craft­ing quests on my mini-map. I don’t have much inter­est in craft­ing, and would rather not see those at all. Though I doubt that is related to the quest helper.

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  4. Tony Tony says:

    Joshua: With­out the quest guide, you still by default will see lit­tle ring icons for new quests that are in your level range… Craft­ing quests are really com­mon in the start­ing areas, but they fall off heav­ily once you leave Bree. I doubt they’ll bother you much longer :)

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  5. arbitrary says:

    I on;ly use the self-rez for falling dam­age, was quite use­ful the two times I’ve used it.

    And I love the quest guide, I don’t always switch it on, but it’s nice to have it there

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  6. Rog says:

    My opin­ions on self-rez are the same as they were before, the timer keeps it sane.

    My opin­ions on the quest guide haven’t changed much either. I think the map hints are great, but the arrows point­ing peo­ple is too much and IMHO detri­men­tal to the player­base as more play­ers stop look­ing around them­selves and let the inter­face lead them around.

    I’ve come to real­ize that too much con­ve­nience is a Bad Thing ™. Yeah sure, I can turn it off, but the part I dis­like is not whether I’m being led by the nose in quests– it’s the cater­ing to our culture’s already over-the-top impa­tience and expec­ta­tions of just being handed the prize. When you’ve got arrows point­ing you down the path, you’ve stopped enjoy­ing the quest­ing and explo­ration and you’re more likely to be just happy to get the quest done and over with.

    It hasn’t affected LOTRO yet as much as it did WAR (where player impa­tience seems to be the norm), prob­a­bly because the game has so many other rea­sons that attract play­ers who like to smell the roses.

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  7. Mike says:

    I love the rez fea­ture, it’s espe­cially use­ful in those “Nooo! I did not want to fall down this moun­tain!” moments. I’ve been killed in Gob­lin Town and Sar­nur as well, where it came in quite handy. Nice fea­ture, def­i­nitely noth­ing to com­plain about.

    The quest tracker is great as well. I think if there are peo­ple who love to search the map with­out using hints or Google and be a true explorer they can still do so by turn­ing the thing off. For the other crowd (I am among those peo­ple) who don’t like to look for stuff and would just check the inter­net for where quest loca­tions are, it just got a lot more con­ve­nient. Great move by Turbine.

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  8. Chadmango says:

    I have to be hon­est, I keep for­get­ting I have the new self revive option. On my new low­bie Rune Keeper I die lots (still work­ing with a champ men­tal­ity) and keep press­ing retreat out of habit.

    As for the new quest guide. I can see how it is pretty ben­e­fi­cial, but I feel it detracts from the over­all expe­ri­ence. Admit­tedly the advice / OOC chan­nel has calmed down since book 7, which is nice, but I feel the tracker kinda spoils the fun.

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  9. Chris says:

    Sorry for the lack of post­ing at the moment, exam sea­son is upon me and I have four for my degree to revise for…not to men­tion the two bits of course­work I just fin­ished. Ergh, any­way should have some posts up very soon ^^

    As for the Quest Guide I think it’s fan­tas­tic and really has helped me get into the game. As Tony said, its selec­tive use­ful­ness makes it a lit­tle more cryp­tic than just telling the player exactly where to go.

    Self reviv­ing is very use­ful and takes the edge off of dying when solo­ing, whilst still pun­ish­ing you with equip­ment dam­age etc. I like it over­all, though i’d man­age fine with­out it.

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  10. Tony Tony says:

    “Sorry for the lack of post­ing at the moment, exam sea­son is upon me and I have four for my degree to revise for…not to men­tion the two bits of course­work I just finished.”

    Ouch. Good luck. “Real life” comes first always! :)

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