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Your Current Thoughts on Quest Guide and Self-Rez?

Tony posted this on May 7th, 2009.
Tagged as , , .
Categorized as Editorials and Thoughts.
Shorthand Link: http://mmeow.net/tw1620

ab-rise

I’ve noticed there’s been a bit of a lull in LotRO blog­ging across the board. In some ways I am glad that I’m not the only one relax­ing and neglect­ing my “duties”. I’m in Chicago, so when the nice weather finally hits it’s really hard to ignore it.

I’ve spent some time reflect­ing on things that cre­ated some­thing of an uproar in LotRO–land. “Uproar” is prob­a­bly an exag­ger­a­tion, but it was cer­tainly more heated than most dis­cus­sions related to this game. Aside from spe­cific class con­cerns, the things that come to mind are the new self res­ur­rec­tion abil­ity and the Quest Guide.

I’ve given my opin­ions on them before and my thoughts are largely unchanged. For me, the self res­ur­rec­tion skill has been more of a ban­dage for dumb deaths than any­thing game break­ing. The dread you get after using it is gen­er­ally too crip­pling to allow you to go right back into the thick of things. Most of my mob-related deaths are within aggro range, so as soon as I come back I have ten Gob­lins on my butt. Need­less to say, I don’t get very far.

I always wel­comed the Quest Guide and over­all I think it’s worked out pretty well. I like that it shows you the vicin­ity for many search quests, as opposed to the exact loca­tion. I also like that it is selec­tively con­trolled by Tur­bine … For exam­ple, in Evendim there’s a quest where you have to find a hid­den trea­sure. The Quest Guide points you in the right direc­tion for the first part, but for the rest of the chain you have to use the quest text’s clues to get you where you need to go. I think this is one ben­e­fit of it being devel­oper handled.

I’m sure your mileage may vary with both of these. I am inter­ested in hear­ing if anyone’s opin­ion changed one way or another on these now that we’ve had a good amount of time with them.

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17 Responses to 'Your Current Thoughts on Quest Guide and Self-Rez?'

  1. Lilliput says:

    I actu­ally love the quest guide — one of the rea­sons I left Lotro last year was the lack of it and the vague quest descrip­tions (10 years in MMO’s trust me they were vague to new play­ers to lotro) and made the game a drag hav­ing to switch to that map site (name escapes me). I recently game back and lov­ing it — I spent less time run­ning around aim­lessly — get quests knocked over while see­ing new regions. I quit wow and am back full time 80% down to this tool. in most Asian MMO’s its a given and given the push Lotro is mak­ing into cer­tain asian mar­kets this may have been the rea­son and I’m glad!

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  2. Kairos says:

    I’ve been play­ing LOTRO since day one, I regard myself as a mod­er­ately hard-core player, and I’m not fussed by either of these devel­op­ments. You can use them or leave them, it’s up to you. If they help some new play­ers com­ing in now to catch up with the rest of us in less than sev­eral months, good luck to them. There are other and more seri­ous things to worry about where the design of the game is concerned.

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  3. Erirdar Erirdar says:

    The quest guide severely reduces the “emmer­sion” of the player into the game. It becomes more of a grind fest than one where you actu­ally play the game for fun. The game shouldn’t encour­age play­ers to just run for end-game as fast as you can. I myself am at end-game and spend most of my time there, but I still do greatly enjoy going back and try­ing to com­plete all of the deeds/quests and just help­ing new play­ers with their quests. Cur­rently I’m at a /played of 5 and a half months on my main, and I’ve had fun the whole time.

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  4. Mystic says:

    So far, I really like the quest guide. My hus­band and I are still fairly new to LoTRO and it has been a big help for us in fig­ur­ing out where we need to go next. I also like that it still gives us the abil­ity to explore as, like you said, it only gives a gen­eral loca­tion of the quest objec­tive, so we still get the full expe­ri­ence of the game, which is what we like as new­bies ;)

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  5. Brian says:

    I was look­ing for­ward to both the self-revive and quest guide before the book was released, and I’ve been happy with both in the time they’ve been out. The self-revive is lim­ited enough that it really only serves to less some death aggra­va­tion from acci­dents or over­con­fi­dence. Any­thing that saves me travel time run­ning back to a quest area from a rez cir­cle is good. The quest guide has saved me from hav­ing to alt-tab out and use Google. I really don’t see the con­tro­versy around this fea­ture. If it breaks your immer­sion or makes quest­ing too easy, then turn it off. Any­thing that cuts down on the amount of play­ers ask­ing in advice or ooc obvi­ous ques­tions that they could have answered by read­ing the quest text is good as far as I’m concerned.

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  6. DH says:

    I know I am late to this dis­cus­sion, but here are my 2 cents. I don’t find the revive that use­ful, sure every once in a while, if you die a silly death, falling or some­times if I go afk and get killed, etc. It is a fine fea­ture, but has not changed the game.

    The other big topic is the quest tracker, I read all the com­ments, and agree it does take some of the search­ing and find­ing out of the game. But I would get incred­i­bly frus­trated try­ing to find some­thing for hours, that was right in front of me, etc. In this sense I love the quest tracker. It shows you where to go. It does not insure you get there safely. Does it speed up lev­el­ing, sure. Just so your not run­ning in cir­cles for hours or try­ing to find a loca­tion on a forum. I think for many of the stop and smell the roses folks, they com­plain but won’t turn it off. I don’t play enough, to not want to level, lev­el­ing, get­ting new gear, test­ing my char­ac­ters abil­i­ties are where I find enjoy­ment. Yes, I enjoy the con­tent, and scenery but it is not my focus. Every­one is dif­fer­ent and they get dif­fer­ent enjoy­ment from dif­fer­ent things. For exam­ple, I have 3 lvl 60 toons, and none of them have a house, nor have any of them com­pleted book 1. Only one of them just fin­ished v2 bk5. Pri­mary rea­son, is being a semi casual player, I can’t find the groups at the time I want to do the quest, if I could do all the con­tent solo, I would have. Again, I enjoy the game. Every­one finds dif­fer­ent rea­sons to play and they are ALL valid.

    Thanks for the posts and dialogue.

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