I sometimes need to remind myself how amazing 3D computer generated worlds are. When I was a little gaming-brat I used to dream of being able to walk around a fantasy world and actually see all around me, go wherever I wanted and do anything. 2D worlds were fine, but it was hard to get immersed in them. You would dream that one day, far in the future, people would be able to design games which really made you feel like you were there.
The first game to give me this sense of actually being there was Elite, the space trading game. It was 3D, albeit using simple line graphics. What I really wanted was to be able to explore worlds which were familiar to me, and top of the list, surely top of everyone’s list, was Middle-Earth.
If you’d have told me 20 years ago that I would be able to log into a computer generated 3D version of Middle-Earth and walk around with hundreds of others people, I would have made some very excited noises and then probably said “Yeah, sure”.
But you can. Now. Every day. And it’s awesome!
Or is it?
Does the Middle-Earth that Turbine have built bear resemblance to the Middle-Earth that Tolkien envisioned?
I’ll have a stab at answering this question, taking each of the game areas in turn. I will look at the basic geography of the zone as well as examining the inhabitants found there. I’m not looking to pick at little errors and changes the designers made, but I will highlight any glaring differences between the books and the game. To assist me, I will be making reference to The Atlas of Middle-Earth by Karen Wynn Fonstad, an excellent guide, the content of which is generally accepted as being canon.
The Shire
No question really where I should start this series. The Shire is the most heavily mapped area of Middle-Earth, and is the best loved, and most famous, of all Tolkien’s locations. Having so much in the way of resource available to them, Turbine would have approached the design of The Shire with a degree of both enthusiasm and caution. On one hand, they didn’t have to invent many locations, but on the other, they had to be very careful that they put things in the right place. They also had to get the details right with this area. There is probably more description of The Shire than any other region in The Lord of the Rings and The Hobbit. The placement of inns, hobbit holes, rivers, even trees, was crucial here.
The Shire itself was very roughly modeled on Worcestershire, and is a very
idealised view the county. So we have lots of greenery, rolling hills, small streams, light woodland and farmland. There is a big river in the East of the land, hills to the West and North West, smaller hills in the middle of the area, and small settlements and villages dotted all over the place.
The geography and placement of settlements in The Shire owes almost as much to Christopher Tolkien as to his father. In 1943, Christopher drew an elaborate map of The Shire, based on earlier drawings by his father. This map became the basis for the one which was published in The Lord of the Rings (under the name of ‘A Part of the Shire’). Previous maps by JRR Tolkien had been full of amendments and crossings out, plus no shortage of contradictions. It is largely due to
Christopher’s assistance that The Shire is so detailed an area. Tolkien, in general, only recorded on maps what he planned to include in his stories. His son, however, tried to map out a whole community, thus The Shire is presented as the most complete region in Middle-Earth. Other areas in the world, Gondor, Rohan, Dunland, undoubtedly include more settlements and geographical features, we just don’t get to see them on maps. There are many ‘fan-maps’ to be found on the internet which attempt to map out Middle-Earth, but only The Shire is fully realised and mapped by Tolkien (and son).
So, how have Turbine done with their version of The Shire? Well, before I try and answer that we’ve got to pause and address one big problem with the game world, one which Turbine couldn’t really do much about when it came to game design. Middle-Earth is huge. Massive(ly). Bigger than a game could hope to fit in and still be playable. Distance in the game is greatly scaled down. It takes under a minute to run from the Brandywine Bridge to the Bucklebury Ferry, but in reality the distance should be some 20 miles. This can’t really be helped. The game does speed time up so that it might feel like you’ve been riding all night to get somewhere, but the game world does feel a little cramped at times.
In somewhere like The Shire, where there are lots of settlements, this can present something of a problem. Hobbiton and Bywater are distinct villages, yet in the game they are within a stones throw of each other. The space in between settlements has had to be reduced, so it can feel like you leave one village only to enter another almost immediately.
The Turbine version of The Shire begins in the west with the Far Downs, extends East to the Brandywine, includes the lands to the north as far as the North Moors on the edge of the Hills of Twilight and in the south as far as the edge of the Southfarthing. We have most of the main villages included — Michel Delving, Hobbiton, Bywater, Tuckborough and the other larger settlements are all here. Amongst the places not included, but mentioned in The Lord of the Rings, are Whitwell, Tookbank, Whitfurrows and Rushy. The Yale is included as Yale Heights. Oatbarton and Dwaling are moved north into Evendim. Bindbole Wood is preferred as a spelling for the wooded region to the north of Overhill, despite some cartographers (most notably Fonstad) using Bindbale. This difference originated from Christopher Tolkien’s map where the writing is not very clear. General consensus is that the wood is called Bindbole, but even Tolkien himself used both spellings interchangeably at times.
The zone includes some ruins, presumably Arnorian. The Shire was indeed part of Arthedain, and was granted to the Fallohide brothers Marcho and Blancho in TA 1601 by Argeleb II. The Brandywine Bridge itself, called by the Dunedain the Bridge of Stonebows, was ancient already when the Hobbits moved in. Other structures were likely to have been found nearby.
The main building in The Shire is, of course, Bag End. The place looks and feels roughly what I would have expected Bag End to look and feel like. It’s not my favourite location in the game, but it’s good enough. The Party Tree looks great, although the field it’s in still looks like the party took place only last night, whereas in the books the clean up began the day after Bilbo’s departure.
More important, I think, than place names and locations, is the feel of an area, especially one as close to Tolkien’s heart as The Shire. Well, to me, The Shire feels lovely, simply a delight. When you’ve spent an entire evening stuck in the gloom of Moria and return to your house to repair before logging, you cannot help but feel your spirits being lifted by the place. It’s an area of greenery, of trees, of farms, of happy people performing simple domestic tasks, eating, drinking, making merry. My most enjoyable time spent in LotRO to date was getting my Hobbit Warden from 1 to 20, a time I spent solely in The Shire. Pure gaming bliss.
I do have some issues with the area though, one in particular. The Turbine version of the game includes a rather large river valley running east to west through the centre of the zone. This is the valley of The Water, a tributary of the Brandywine. This just feels a little too steep at times for me. A minor point though, it just bugs me. The north of the area is, I feel, a bit of a mess. Oatbarton and Dwaling are probably too far north. Needlehole is included but the version in the game is more like what Long Cleeve would have looked like had it been included.
Something that would have been a challenge for Turbine, and one which they were also presented with when designing Lorien, was the problem of how to make a full MMO zone in a place where you really can’t have that much combat. Before Frodo leaves Bag End there was virtually zero risk in the area. We know this because there are two times before the War of the Rings in the history of the Hobbits of The Shire where they have been directly attacked. The first was in 2747, when Orcs invaded from the north and were driven off by Bandobras ‘Bullroarer’ Took in The Battle of Greenfields. The second was during The Fell Winter of 2911, when the Brandywide froze over and White Wolves attacked. Tolkien specifically mentions these attacks, so we can be relatively certain that The Shire doesn’t normally contain anything hostile.
In the years before 3018, before Frodo leaves The Shire, it is clear that many things which previously had no interest in Hobbits were now beginning to look towards The Shire. It is reasonable to assume that the Dunedain, who were posted on the bounds, were able to keep most of the undesirables out. However, with the coming of the Nazgul the Rangers were scattered, and The Shire was open. Thus, we get to the zone in LotRO when evil things, Orcs, Goblins, Men and Beasts are beginning to move in. They remain on the edge of the land, but they are getting closer to the main settlements.
So, does The Shire in Lord of the Rings Online feel like The Shire in The Lord of the Rings? Yes, I think it does. It certainly feels smaller than I would have liked, even taking the size of the inhabitants into account, but I can live with that. I think that when you’re off fighting in Angmar or in Moria, The Shire feels a very long way away, and it also feels like home, or at least homely. You do almost get the sense that you’re fighting to protect it, and in that way I think the area is a great success.

Not to toot our own horn, but great job on this.
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Loved the op ed piece on LotRO’s Shire, looking forward to follow-up analyses (this is going to be a series of posts re: zones, I hope).
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It certainly is going to be a series of posts. Only Sufjan Stevens can understand the size of the task I have committed myself to. I might insert the odd post outside of the main Middle-earth tour series now and again, but the plan is to cover all of the games zones and discuss how well, or otherwise, they fit into the legendarium.
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Interesting, thanks. I have been wondering about this issue.
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That’s part of the reason my main made his home in the Shire. I bought the small house in Bree, but didn’t like the look or feel or it until I found a nice Shire home.
May also be why 5 of the 7 characters I have are hobbits.
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Saw this during my Thursday night web searches. Amazing what stuff you can find doing a search XP repair ideas.
Kind of caught me off guard.
Thanks for posting.
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