When our most gracious host, Tony, asked for help with his blog, I had no hesitation in offering my assistance. Fool that he is, he accepted, and here we are.
So hello. I’m Westnovote. I play on Gilrain, a European server. I’ve been playing Lord of the Rings Online for just under a year now and I’m a lifetime subscriber. I’m certainly not ‘hardcore’, although I do enjoy all aspects of the game, raiding included. My main interest though, remains Tolkien and Middle-Earth. It’s the reason I started playing and it’s still the area I take most delight in. I’d like to write here about the way in which the game uses Tolkien and the way in which Turbine creates it’s own content related to the license. I’ll also blog about my general game experiences. This fine looking lady to the left is my main, she’s a Champion and Shield Maiden of Rohan.
I’ve never really liked the word ‘lore’ when applied to gaming. It seems to imply that there is some set of rules which are connected to the game and limit what is possible, but are there more as a hindrance than anything else. Maybe it’s the fact that ‘lore’ sounds so similar to ‘law’. I’ve always seen the ‘lore’ in gaming as much more than just background, more than just a palette. The ‘lore’ is the game. Or rather the game is a window onto the world itself. The world is already there, we just need to discover it.
Tolkien certainly had this view of his stories. He approached them from an archaeological viewpoint. He wasn’t creating, he was discovering.
Turbine view Tolkien’s material in a different way to that in which most gamers view it. They are bound by the need to design a product and also to keep within legal restrictions of which material they can use. They also need to make sure that when they create new material that this is compatible with the existing canon. No easy task.
Indeed, Turbine are criticised for many of the decisions they do make, although in the main they tend to pick a line which pleases more than it riles.
I’m a huge Tolkien fan, and, like many others, was originally attracted to LotRO via this route. So I have a keen interest in the ways in which Tolkien’s writings are used in the game. Most of the time I am a very happy gamer. There are some examples where I am less happy, but I choose to ignore these. The game is an MMO, it is not the books. I have to keep telling myself this at times.
I will try and write from the perspective of a Tolkien fan playing the game and comment on some of the ways in which Turbine has taken the source material and brought it to the game as well as times when the Developer has created their own content.
The single biggest creation to date by Turbine has been the idea that the realm of Angmar was re-occupied by the Enemy and the forces of Darkness began to move against Eriador. This is total invention. There is no reference whatsoever by Tolkien to Angmar being used as a staging post for an invasion in the War of the Ring. The idea by Turbine was largely forced on them. They had to start in Eriador, for a game which didn’t include the Shire and Rivendell wouldn’t kindle any interest. They also knew that they couldn’t build the whole of Middle-Earth at once, nor would they want to. So they decided to start in an area of the world which was largely peaceful. In The Lord of the Rings the main threat to Eriador comes from Saruman, and he concentrates his attention on the Shire once he learns of Gandalf’s interest in the region. There is evidence that Wargs and possibly Orcs have moved down from the mountains, but they haven’t moved far West and certainly not as far as the Shire or the Ered Luin. So, in order to create a suitable environment for a game, Turbine invented a threat. An invasion of Orcs would have done the job, but it wouldn’t have been believable and wouldn’t have involved a base of evil, which a game like an MMO would require. Angmar, sitting just to the north of Eriador, was perfect. A seat of ancient evil, left in ruin, uninhabited, largely unexplored.
The idea of Sauron wanting to invade Eriador is one that Tolkien had considered. Indeed, The Hobbit itself was largely an expedition organised by Gandalf to nullify the threat to the north. Sauron himself could not direct the effort, and the Nazgul were needed to search for the Ring, so he sent a lieutenant. The Lord of the Rings mentions only one direct servant of the Dark Lord other than the Ring Wraiths, the Mouth of Sauron, a seemingly unsuitable General. We are given precious little information of the forces of evil, save for the Orcs. Another Wraith is a plausible figure to act as a servant for we know that wraiths could be created using the weapons of the Nazgul. Mordirith, The Regent of Angmar, therefore, is an entirely believable enemy.
So we enter Eriador at a time where the threat is just on the horizon, visible if you look hard enough. Indeed, some had already seen the signs of the coming storm. Sam Gamgee and Ted Sandyman discussed these fears in The Green Dragon in The Fellowship of the Ring. Turbine simply exaggerates the danger and brings it closer to home, and for this I can only applaud. They have created a vision of Middle-Earth which, whilst not identical to the books, is a totally believable interpretation and one which translates to an MMO wonderfully well.

nice post! i like it very much, and basically it’s something i identify with.
), or first one in a series of posts. i can’t really say what do i miss from the end, but i hope there will be a continuation soon.
for some reason it seems unfinished, though, like a beginning of a journey (in fact it rally is, as it’s your first post
or maybe it’s just me imagining things and it’s perfect as it is.
anyway, thank you for a post well written!
Great post Westnovote, very interesting and informative
I don’t agree with you about the main threat being Saruman, I think Eriador really wasn’t threatened by anyone until the Ring was discovered, and then only by the small force sent to recover Baggins. One of the points of the book was that the Shire was the most overlooked, unlikely places in the whole world for a hero to come from, let alone one who would literally save the entire world.
As for the game, I think Turbine did a magnificent job of weaving an alternate story. As you say, once you accept that the game has to go to places the books did not, this is the least intrusive, least controversial way of doing it that I can think of.
I pre-ordered and bought a lifetime founder membership, even though I play it very rarely. I adore the lore, and they’ve done such a wonderful job of the game, I just can’t help but love it.
I think that Saruman became jealous of Gandalf, and came to watch his every move. He noted his interest in The Shire long before it became apparent that The Ring was there.
I also think that the presence of the Dunedain in the North, as well as Rivendell, made Eriador an important region to the Enemy, and therefore to Saruman as well.
However, I take your point about The Shire being an unlikely place for a hero to emerge from.
Gandalf’s interest in the Shire was part of the reason Saruman thought of him as a fool, rather than being jealous, I think.
He was, of course, insanely jealous of Gandalf’s knowledge of the Ring’s location. If Gandalf had told him where it was, Saruman would have been there like a shot.
Which I suppose is what you were saying :-p
Do you think the Rangers were known as the Dunedain to Sauron? I can never decide since Saruman must have known. It always seemed questionable to me as to why the White Council hid their identity if their enemies already knew…
Really looking forward to your further posts!
[…] them to fit into the world of Tolkien’s Middle-Earth. In this follow up to my previous post on how Turbine uses the background material in it’s game I want to examine the role-playing […]
[…] land which was the centre of an ancient kingdom of evil ruled over by one of the Nazgul. My first post for this blog dealt with the reasons why this region was revisited by Turbine. I want to take a […]