Turbine and the ‘Lore’.

Westnovote posted this on April 3rd, 2009.
Tagged as , , , , .
Categorized as Lore, News.
Shorthand Link: http://mmeow.net/tw1433

When our most gra­cious host, Tony, asked for help with his blog, I had no hes­i­ta­tion in offer­ing my assis­tance. Fool that he is, he accepted, and here we are.

esiSo hello. I’m West­novote. I play on Gilrain, a Euro­pean server. I’ve been play­ing Lord of the Rings Online for just under a year now and I’m a life­time sub­scriber. I’m cer­tainly not ‘hard­core’, although I do enjoy all aspects of the game, raid­ing included. My main inter­est though, remains Tolkien and Middle-Earth. It’s the rea­son I started play­ing and it’s still the area I take most delight in. I’d like to write here about the way in which the game uses Tolkien and the way in which Tur­bine cre­ates it’s own con­tent related to the license. I’ll also blog about my gen­eral game expe­ri­ences. This fine look­ing lady to the left is my main, she’s a Cham­pion and Shield Maiden of Rohan.

I’ve never really liked the word ‘lore’ when applied to gam­ing. It seems to imply that there is some set of rules which are con­nected to the game and limit what is pos­si­ble, but are there more as a hin­drance than any­thing else. Maybe it’s the fact that ‘lore’ sounds so sim­i­lar to ‘law’. I’ve always seen the ‘lore’ in gam­ing as much more than just back­ground, more than just a palette. The ‘loreis the game. Or rather the game is a win­dow onto the world itself. The world is already there, we just need to dis­cover it.

Tolkien cer­tainly had this view of his sto­ries. He approached them from an archae­o­log­i­cal view­point. He wasn’t cre­at­ing, he was discovering.

Tur­bine view Tolkien’s mate­r­ial in a dif­fer­ent way to that in which most gamers view it. They are bound by the need to design a prod­uct and also to keep within legal restric­tions of which mate­r­ial they can use. They also need to make sure that when they cre­ate new mate­r­ial that this is com­pat­i­ble with the exist­ing canon. No easy task.

Indeed, Tur­bine are crit­i­cised for many of the deci­sions they do make, although in the main they tend to pick a line which pleases more than it riles.

I’m a huge Tolkien fan, and, like many oth­ers, was orig­i­nally attracted to LotRO via this route. So I have a keen inter­est in the ways in which Tolkien’s writ­ings are used in the game. Most of the time I am a very happy gamer. There are some exam­ples where I am less happy, but I choose to ignore these. The game is an MMO, it is not the books. I have to keep telling myself this at times.

I will try and write from the per­spec­tive of a Tolkien fan play­ing the game and com­ment on some of the ways in which Tur­bine has taken the source mate­r­ial and brought it to the game as well as times when the Devel­oper has cre­ated their own content.

The sin­gle biggest cre­ation to date by Tur­bine has been the idea that the realm of Angmar was re-occupied by the Enemy and the forces of Dark­ness began to move against Eri­ador. This is total inven­tion. There is no ref­er­ence what­so­ever by Tolkien to Angmar being used as a stag­ing post for an inva­sion in the War of the Ring. The idea by Tur­bine was largely forced on them. They had to start in Eri­ador, for a game which didn’t include the Shire and Riven­dell wouldn’t kin­dle any inter­est. They also knew that they couldn’t build the whole of Middle-Earth at once, nor would they want to. So they decided to start in an area of the world which was largely peace­ful. In The Lord of the Rings the main threat to Eri­ador comes from Saru­man, and he con­cen­trates his atten­tion on the Shire once he learns of Gandalf’s inter­est in the region. There is evi­dence that Wargs and pos­si­bly Orcs have moved down from the moun­tains, but they haven’t moved far West and cer­tainly not as far as the Shire or the Ered Luin. So, in order to cre­ate a suit­able envi­ron­ment for a game, Tur­bine invented a threat. An inva­sion of Orcs would have done the job, but it wouldn’t have been believ­able and wouldn’t have involved a base of evil, which a game like an MMO would require. Angmar, sit­ting just to the north of Eri­ador, was per­fect. A seat of ancient evil, left in ruin, unin­hab­ited, largely unexplored.

The idea of Sauron want­ing to invade Eri­ador is one that Tolkien had con­sid­ered. Indeed, The Hob­bit itself was largely an expe­di­tion organ­ised by Gan­dalf to nul­lify the threat to the north. Sauron him­self could not direct the effort, and the Nazgul were needed to search for the Ring, so he sent a lieu­tenant. The Lord of the Rings men­tions only one direct ser­vant of the Dark Lord other than the Ring Wraiths, the Mouth of Sauron, a seem­ingly unsuit­able Gen­eral. We are given pre­cious lit­tle infor­ma­tion of the forces of evil, save for the Orcs. Another Wraith is a plau­si­ble fig­ure to act as a ser­vant for we know that wraiths could be cre­ated using the weapons of the Nazgul. Mordirith, The Regent of Angmar, there­fore, is an entirely believ­able enemy.

So we enter Eri­ador at a time where the threat is just on the hori­zon, vis­i­ble if you look hard enough. Indeed, some had already seen the signs of the com­ing storm. Sam Gamgee and Ted Sandy­man dis­cussed these fears in The Green Dragon in The Fel­low­ship of the Ring. Tur­bine sim­ply exag­ger­ates the dan­ger and brings it closer to home, and for this I can only applaud. They have cre­ated a vision of Middle-Earth which, whilst not iden­ti­cal to the books, is a totally believ­able inter­pre­ta­tion and one which trans­lates to an MMO won­der­fully well.

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7 Responses to 'Turbine and the ‘Lore’.'

  1. smore says:

    nice post! i like it very much, and basi­cally it’s some­thing i iden­tify with.
    for some rea­son it seems unfin­ished, though, like a begin­ning of a jour­ney (in fact it rally is, as it’s your first post :) ), or first one in a series of posts. i can’t really say what do i miss from the end, but i hope there will be a con­tin­u­a­tion soon.

    or maybe it’s just me imag­in­ing things and it’s per­fect as it is. :)

    any­way, thank you for a post well written!

  2. mbp says:

    Great post West­novote, very inter­est­ing and informative

  3. IanW says:

    I don’t agree with you about the main threat being Saru­man, I think Eri­ador really wasn’t threat­ened by any­one until the Ring was dis­cov­ered, and then only by the small force sent to recover Bag­gins. One of the points of the book was that the Shire was the most over­looked, unlikely places in the whole world for a hero to come from, let alone one who would lit­er­ally save the entire world.

    As for the game, I think Tur­bine did a mag­nif­i­cent job of weav­ing an alter­nate story. As you say, once you accept that the game has to go to places the books did not, this is the least intru­sive, least con­tro­ver­sial way of doing it that I can think of.

    I pre-ordered and bought a life­time founder mem­ber­ship, even though I play it very rarely. I adore the lore, and they’ve done such a won­der­ful job of the game, I just can’t help but love it.

  4. Westnovote says:

    I think that Saru­man became jeal­ous of Gan­dalf, and came to watch his every move. He noted his inter­est in The Shire long before it became appar­ent that The Ring was there.
    I also think that the pres­ence of the Dunedain in the North, as well as Riven­dell, made Eri­ador an impor­tant region to the Enemy, and there­fore to Saru­man as well.
    How­ever, I take your point about The Shire being an unlikely place for a hero to emerge from.

  5. IanW says:

    Gandalf’s inter­est in the Shire was part of the rea­son Saru­man thought of him as a fool, rather than being jeal­ous, I think.

    He was, of course, insanely jeal­ous of Gandalf’s knowl­edge of the Ring’s loca­tion. If Gan­dalf had told him where it was, Saru­man would have been there like a shot.

    Which I sup­pose is what you were say­ing :-p

    Do you think the Rangers were known as the Dunedain to Sauron? I can never decide since Saru­man must have known. It always seemed ques­tion­able to me as to why the White Coun­cil hid their iden­tity if their ene­mies already knew…

    Really look­ing for­ward to your fur­ther posts!

  6. […] them to fit into the world of Tolkien’s Middle-Earth.  In this fol­low up to my pre­vi­ous post on how Tur­bine uses the back­ground mate­r­ial in it’s game I want to exam­ine the role-playing […]

  7. […] land which was the cen­tre of an ancient king­dom of evil ruled over by one of the Nazgul.  My first post for this blog dealt with the rea­sons why this region was revis­ited by Tur­bine.  I want to take a […]

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