First up, a warning, this post CONTAINS SPOILERS. The spoilers are for the epic storyline for Volume 1. If you’ve not done Vol 1 yet and want to enjoy the storyline as the game presents it to you, then stop reading now and go somewhere else instead.
The story behind Volume 1 basically concerns itself with the threat posed to Eriador by Angmar, the region in the North East of the land which was the centre of an ancient kingdom of evil ruled over by one of the Nazgul. My first post for this blog dealt with the reasons why this region was revisited by Turbine. I want to take a moment to examine the aspects of Tolkien’s works which Turbine used to create their epic storyline.
The first few chapters of the Book tie in well with the story that players will be familiar with from The Fellowship of the Ring. They are either just ahead of, or just behind, the Hobbits in their journey to Rivendell. Later, once the Ring reaches Elrond, players assist the Fellowship in preparations for their journey. Much of this is taken up with searching for one of the Nazgul who was unaccounted for after the ruin of the Fords of Bruinen. The fact that the missing rider is taken straight from The Fellowship of the Ring is one of the best fits to the ‘lore’ that LotRO has to offer. I must admit that I didn’t realise that one rider was unaccounted for until I played the game. When I got to that point in the Epic quest I went right off to check my copy of the book, just to make sure! This kind of plot device, taken directly from the books, is gaming gold, and Turbine must have thought they were dreaming when they discovered this nugget.
Eventually, the epic story turns north, to Angmar. You are sent to search for the whereabouts of a group of Dunedain who went to Angmar to investigate rumours of growing evil. The Witch-King himself hasn’t returned to his old stomping grounds, but he’s sent a Regent. Mordirith, a Wraith, just like the Witch-King. Angmar is being fortified again and an army is preparing to move against Eriador.
You assist the Dunedain in Angmar to defeat Mordirith (literally Black Guard), however, Amarthiel, previously a Champion of Angmar, now steps up to assume command. The remainder of the epic quests deal with the fight against Amarthiel.
Now, this really is your last chance, SPOILERS HERE. Don’t read any more if you want to discover the twists of Volume 1 for yourself.
Mordirith isn’t just any old Wraith. He turns out to be Earnur, the last king of Gondor, who rode forth to Minas Morgul in TA 2050 to meet the challenge of The Witch King, and was lost. Here we have complete Turbine invention. There is no mention of Earnur following TA 2050 in Tolkien. There is no mention of what happens to him during the battle, we are just told that he is ‘lost’. Missing presumed dead? Perfect. Fertile ground for new content. The idea that the enemy would corrupt Earnur and turn him to a Wraith is plausible, and having achieved this it is also plausible that Sauron would send his new servant back to the scene of his greatest triumph, Eriador.
Before Earnur was crowned he was sent by his father, Earnil, the King of Gondor, to assit Arvedui, the last King of Arnor, in Arthedain against Angmar, in TA 1973. By the time Earnur had reached the north, Angmar had triumphed, Arvedui was dead and Arnor had ended. Together with the Elves who dwelt with Cirdan, Earnur and the Host of Gondor marched to assail the Witch-King at Fornost. During the battle of 1975 Earnur and the Witch-King met on the fields of Fornost, but so great was the dread which went before the Nazgul, that Earnur’s stead fled in terror, and Earnur could not control it. It was Glorfindel who drove the Witch-King from Eriador, the very same Glorfindel who stands now in Rivendell. Think of that the next time you see him in game.
The Battle of Fornost ended in victory for the Dunedain. However, Earnur had been shamed, and he did not forget his personal defeat at the hands of the Witch-King. The Nazgul fled from the north, and all trace of him was lost for many years. He escaped to Mordor, being allowed to enter undetected as the watch from Gondor had been diminished. In TA 2000 he besieged Minas Ithil, taking the city two years later. When Earnur took the throne of Gondor in 2043 he was challenged by the Witch-King. At first, Mardil, the steward, managed to dissuade the young King from accepting, but when the challenge was renewed 7 years later, Earnur’s pride defeated him, and he rode out to Minas Ithil (now renamed Minas Morgul). There he was captured, and as Turbine would have us believe, became Mordirith.
Turbine actually inserted some of their own history into the Battle of Fornost. Amarthiel, a female champion, fought for Angmar, but was defeated. Following the battle she was taken hostage and given into the keeping of the elf Laerdan. This was kept so secret that the prisoner was forgotten and it was thought that Amarthiel had died.
Through the epic quests we discover that Amarthiel is in fact Narmeleth, Laerdan’s daughter. At first we are led to believe that Amarthiel possessed the body of Narmeleth, but we discover that the Elf was seduced by Sauron as Annatar (Turbine uses the name of Antheron, as the name Annatar is never explicitly mentioned in The Lord of the Rings) back in the Second Age. Sauron corrupted Narmeleth, she forged a lesser ring of power, Narchuil, in Eregion, and became Amarthiel.
Once Mordirith is defeated, Amarthiel moves quickly to direct the war in Eriador. She has acquired a Palantir, and attempts to use this to discover the location of her lost ring. The palantir is assumed to be the chielf stone of the south, which was housed in the ancient capital of Gondor, Osgiliath. This stone was lost when the city was destroyed by fire in TA 1437. Tolkien makes no further mention of it. Turbine hint that this stone was recovered by Sauron, but this is one place when I feel that the game pushes the lore too far. The implication is that the stone of Osgiliath was used by Angmar to communicate with Sauron, who had the stone captured from Minas Ithil. This is simply not possible as the Ithil-Stone was not captured until 2002, and was in fact captured by the Witch-King himself, after he had fled from the north. Tolkien specifically mentions the capture of the Ithil-Stone as a crucial event in the War. Having Sauron capture another palantir, and a greater one at that, almost 600 years earlier, just does not sit comfortably with me. The concept is further weakened when you consider that Osgiliath was in fact destroyed, not by assault from Sauron, but by fire started by Eldacar, the King, during civil war. The palantir, it is supposed, was housed in a tower on the bridge over Anduin, and when the city burned the bridge was destroyed and the palantir lost in the river. It is not totally beyond the realm of possibility that a servant of Sauron recovered the palantir, but it does seem unlikely. Another problem with recovery of the stone is that the chief palantiri, those of Osgiliath and Amon Sul, were very likely much larger than the other stones and would not have been able to have been carried by one person, which makes you wonder how you manage to do it in the epic quest. This is a rare example of Turbine unsuccessfully forcing a plot element of the main story of The Lord of the Rings on their games.
The story of Narmeleth and Earnur was created by Turbine to mirror the main story of The Lord of the Rings. Tolkien’s story centres around a corrupted enemy (Sauron), the quest to discover and destroy his ring, and his corrupted minions (The Nazgul). The game takes all of the elements of this tale and uses them in slighlty different ways. The corrupted enemy is Earnur (Mordirith), the ring which much be found and destroyed is Narchuil and the corrupted servant is Narmeleth. In Tolkien’s world, evil does not simply come into existence by itself. Evil is the result of corruption. Sauron was originally good, as were all things. They were corrupted by Melkor (Morgoth), the ‘Satan’ of Tolkien’s world. I’m not going to talk about Melkor in detail here, suffice to say that he was one of the Valar, Tolkien’s Angels, and he rebelled against Eru (essentially God). The result of this rebellion is all of the strife and conflict seen in Middle-Earth and beyond. Sauron, the Balrogs, the Dragons, Orcs, Trolls and all of the other enemies in the world, came from this initial fall from grace. The theme of corruption is continued in the enemies seen in the game. Just as Tolkien was at pains to explain the origin of his evil characters, so Turbine have also gone to great lengths to flesh out the back stories of the ‘big baddies’. The quest for a ring, and a war against a corrupted Dark Lord and his corrupted servants, is of course, a design ploy by Turbine to make players feel like they’re involved in a plot which will be familiar to them. We all want to personally help Frodo to destroy the ring, but we can’t. This is a very fair compromise. We get to destroy another ring, and defeat another enemy. The main fight is still to come.

Great summary!
There was a discussion on the EU servers last year about the how the Osgiliath stone couldn’t be the one involved due to it being too large, which only left the stone that was lost in the Bay of Forochel.
One of the devs made a rare visit to mention that because the size of the Osgiliath stone is only mentioned in Unfinished Tales, and not Lord of the Rings, there license doesn’t allow them to make reference to it being of a larger size.
I get the impression that it was simply a detail they overlooked until too late, or they’d probably have reworked the story so that it didn’t contradict the lore in Unfinished Tales without actually making reference to it.
The source material they could use didn’t contradict them in the size of the Stone, so they ran with whatever fit their ideas best.
We have similar instances where there was material outside their license that they couldn’t use so they amde their own version, such as the discussion between Gandalf and Thorin in the Dwarf prologue or even the name of Sauron in the guise of the Giftbringer Annatar/Antheron.
It is a bit jarring, but for me does not ruin the suspension of disbelief.
Excelent!
One thing, where did you find that picture of Amarthiel? Its wonderful…
Found the pictures here — http://www.massively.com/photos/lord-of-the-rings-online-book-12-gallery/
I think the Amarthiel image is concept art by Turbine. I agree with you, they are wonderful. I always liked the use of the mask on the in-game Amarthiel, but these pictures are actually quite scary.
@Thorn — I’ve not rolled a Dwarf character. What is the discussion between Gandalf and Thorin about?
Excellent post! I think that overall Turbine has done an excellent job weaving their constructed content with the book lore in a believable fashion. Sometimes, they have to take a little creative license so that we will have a game to play
Another minor lore blip: Gollum was stuck in Moria when the Fellowship unknowingly stumbled upon him, so there is no chance he would have been in the Trollshaws for the instanced quest. Am I complaining? Not really, there probably won’t be too many opportunities for us to interact with him in-game so I appreciate that little interlude.
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This is a really excellent summary and while there are numerous technicalities that have been overlooked in various places, especially later in the story, the overall feeling of the epic adventure is one that reflects that of the original work.
I must say the summary also helped me a great deal to coalesce the epic quests in my mind. I did them over such a wide space of time that I had forgotten details and was really only experiencing the surface adventure and not the greater impact.
Westnovote, the discussion between Gandalf and Thorin is about needing a burglar for the party of Dwarves, of course. But it deviates a bit from the discussion chronicled in Tolkien’s notes.
Excellent! If I could write like this I would be well chuffed. The more I read articles of such quality as this (which is rare), the more I think there might be a future for the Web. Keep it up, as it were.