LotRO Again Rumored for Console Release

Tony posted this on April 2nd, 2009.
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Categorized as News.
Shorthand Link: http://mmeow.net/tw1452

rumor

This isn’t exactly a new rumor, but Destruc­toid is report­ing that LotRO may see release on con­soles. Destruc­toid cites a “reli­able” source for the rumor, which I sup­pose is slightly higher than the ram­pant spec­u­la­tion that pre­vi­ously existed:

Accord­ing to a reli­able source, Tur­bine is cur­rently eye­ing their MMO, Lord of the Rings: Online, for an Xbox 360 release. The source added that Tur­bine has hit a snag, unre­lated to the devel­op­ment process. Microsoft, allegedly, won’t com­mit to allow Tur­bine to uti­lize a free-to-play model, which is what the devel­oper desires for the con­sole ver­sion of LotRO.

The good news is we’re hear­ing that Microsoft is close to final­iz­ing an MMO model for Xbox LIVE. This is a model that, hope­fully, won’t exclude Sil­ver mem­bers or force Gold sub­scribers to pay for two ser­vices simultaneously.

We con­tacted Tur­bine today in order to obtain offi­cial con­fir­ma­tion of the con­sole title. Tur­bine wouldn’t con­firm any of the source’s infor­ma­tion, yet none of it was denied. Our source also indi­cated that Turbine’s tech­nol­ogy for a LotRO Xbox 360 title was ready to go; the assess­ment that the title was done and ready to be shipped, how­ever, was “fac­tu­ally incor­rect,” accord­ing to Turbine.

Free to play would be cool, but we’ll see what hap­pens. EA man­ages its own servers for LIVE, so you think Tur­bine could get a sim­i­lar offer. Then again, it’s not like they’re com­pa­ra­ble in size or importance.

I always thought DDO would be a bet­ter fit for con­soles, but LotRO could work. My per­sonal hope would be that they cre­ate a ver­sion of LotRO, if this was true. As the game is now, I feel it would have to be tweaked to really be an enjoy­able expe­ri­ence with a con­troller. I can’t say that FFXI is a blast on a con­sole, for exam­ple.

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7 Responses to 'LotRO Again Rumored for Console Release'

  1. Barukalin says:

    See, I’d much rather see a Mac client devel­oped for LOTRO…I for one am get­ting increas­ingly tired of hav­ing to rely on a virus-vulnerable Win­dows par­ti­tion on my iMac to play this MMO, the only one I have any inter­est of playing.

    I mean come on, CoH man­aged to find the cash to make a Mac client…why not Turbine?

  2. Scott says:

    I agree. I’m by no means a Mac guy by any stretch of the imag­i­na­tion, but look at EVE and WoW — two very suc­cess­ful MMOGs, both with Mac clients.

    Microsoft has always had a MMOG pol­icy for their con­soles: Sil­ver mem­bers can play MMOGs because MMOGs are played on those servers and do not uti­lize any of the Xbox Live ser­vices that Gold mem­bers pay for.

    I’m skep­ti­cal at see­ing LOTRO on a con­sole, though. It’s a clas­sic DikuMMO and uses all the generic UI trap­pings that just don’t work in a con­sole envi­ron­ment. DDO would be a fit in the sense that it’s a faster action RPG, which appeals to the generic con­sole gamer stereo­type, and it’s fully instanced which fits into the tech­ni­cal para­me­ters of con­soles hav­ing less RAM than the typ­i­cal gamer PC. How­ever, any­one who actu­ally plays DDO for more than a few min­utes will quickly real­ize the game itself is actu­ally more UI and inven­tory inten­sive than LOTRO/WoW or any other clas­sic DikuMMO and I feel wouldn’t make a suc­cess­ful tran­si­tion to con­soles. Add all the new mid­dle­ware Tur­bine licensed last year and either hints or out­right state­ments in inter­views that their secret in-development con­sole MMOG would be a new prop­erty, not a port of one of their exist­ing titles…

  3. Tony Tony says:

    Some of the man­age­ment stuff in DDO wouldn’t carry over, you’re right. I guess I was think­ing purely from a more game­play (i.e., action) standpoint.

    As for MS, there must be more going on there than we real­ize if they’re at all involved in block­ing Tur­bine not charg­ing for their MMORPG.

  4. Scott says:

    MS doesn’t like free DLC, that’s for sure. They essen­tially force stu­dios to charge for DLC when on the PC they’d give it away free. With a MMOG though, again those are not uti­liz­ing XBL what­so­ever so I’m not sure why MS would be block­ing that, or if that part of the story has any merit to it, even.

    I still think MMOGs on the 360 are going to be a hard sell, espe­cially to XBL Gold mem­bers who already pay $50/year to MS just to use the ser­vices. A MMOG would be a sep­a­rate sub­scrip­tion, obvi­ously so unless stu­dios start com­ing up with alter­nate pric­ing that con­sole users find more appeal­ing, a sub­scrip­tion MMOG is going to have its fair share of chal­lenges find­ing a player base.

  5. foogooDan says:

    Can I get another shout out for LotR for a Mac client please?

    I’m inclined to agree as well that LotR as it stands right now is rather com­plex with mouse and key­board. Bring­ing it over to a con­troller has been a stum­bling block for MMO’s in the past. I wouldn’t be sur­prised to see Tur­bine com­pletely rework the con­trol interface.

    .…and how do I pro­gram macros on a con­troller? ;)

  6. Dickie says:

    I would be weary of a dif­fer­ent ver­sion of LotRO on the con­sole. Any­one remem­ber Everquest Online Adven­tures for the PS2?

    I think it’s fea­si­ble, but Tur­bine would really want to focus on the con­troller and macros (FFXI does it and it works… At least as well as it does on the pc, what­ever that’s worth). Try­ing to get con­sole gamers to use a key­board is just not very likely.

  7. […] Brad does say on the fol­low­ing day that it’s not an April Fool’s joke.  Tony at MMeOw picked it up as did Mas­sively both of which source the Destruc­toid post.  Mas­sively also ref­er­ences Joys­tiq who […]

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