
Yesterday I decided to try downloading the nearly 10 GB test client so I could access Bullroarer. Normally I would not have bothered, but I thought at the very least it would be good to see firsthand how the new quest guide works.
I know this has been a point of contention. Personally I fall in the camp of people who feel that the quest text in the game is almost always detailed enough to get the job done. I have found that some people do not feel this way for one reason or another, however. Surprisingly I’ve even seen some people describe the quest text as “horrible” on the forums, which is something my mind can’t even really grasp. I guess it just shows you how much opinions can differ on almost anything.
In the long run I feel this is a good idea. It will encourage more people to try out the game, it will end frustrations for those who have found many quests to be a barrier and everyone else can just turn it off entirely. I am not remotely concerned that this will lead to “bad” players, but you know it’s like anything else. I could go play baseball and there will be people far better than me and people far worse than me. I can live with it.
When the quest guide is enabled, you’ll notice a few differences to your radar, quest tracker and world map. These new abilities only affect tracked quests.

If you aren’t near a quest’s goals, a small yellow arrow on the radar will point you in the general direction you need to go. When you are in the vicinity of something related to your currently tracked quests, the name of the area below your radar will glow gold. The radar does not contain little icons showing you where items are to pick up or enemies are that need to be killed. It does nothing but point you toward the area you need to go in and show gold rings for quest NPCs (just as it did before).
The world map is a bit more direct about things. Generally for tracked quests you still have yet to complete, the world map shows a white cloud that represents the approximate range in which you’ll find the items or enemies you need. A couple of quests I’ve gotten so far have had a smaller white cloud that’s a bit more direct. If there is a specific NPC to return to, they will be represented by a blue X emblem. Within these clouds, it’s still your responsibility to find quest items or the appropriate enemies. I still found myself having to run around for quite a while to gather wood for an early quest, as an example.
Honestly, I’ve found the quest guide very unobtrusive. Quite often I didn’t even think to pay attention to what it was doing to the radar as I was still caught up in reading the quest text and running around enjoying myself. People will have the ability to rely on it heavily and others will have the ability to just turn it off completely. I think Turbine has struck a nice balance with its design as it doesn’t rip your attention from what you’re otherwise doing in the game.
I also think there are a few benefits of Turbine handling this system themselves. First, it’s not quite as direct as similar-minded add-ons for World of Warcraft. There isn’t a gigantic arrow pointing you in the right direction telling you how long you’ll have to run, nor are there way-points showing you the most direct route. It shows you the direction as the crow flies, ignoring any impassable objects that might be in the way. It’s still your job to find the actual route.
Second, it gives Turbine the ability to control what the quest guide does in every situation. It will not aid you on specific quests that are exploration based. A specific example given was Bilbo’s riddle quests. For those that haven’t done those yet, Bilbo and a friend tell you riddles and you have to bring an item to them that fits. If this was simply an add-on, I don’t think these decisions would have been controlled as well. I’m happy to hear it won’t ruin similar minded quests.
My only complaint about the quest tracker is minor. I like that you can turn it off or leave it on. I just wish you could turn off certain aspects of it. For example, I don’t necessarily want to be told where I can fulfill my quest goals, but I would definitely love to be told where to turn those quests in once they’re complete. Several times I have found myself in situations where I have no idea where the person who gave me the quest actually is. The quest text is generally very helpful with this, but there are times when it offers no information as to where exactly in Bree or the Shire (etc.) they actually are. It drives me nuts and this, I think, would be a nice compromise.
If you’re not much for reading, Under the Banner has also posted an excellent video explaining the system and showing it in action. I really suggest checking it out.



I think this is a great move by Turbine. I’m a hardcore video game player & vet to these type of games so I probably won’t really use or need this option but it’s noce to know it’s there if I ever need it. I’m more jazzed at the fact that it will open the game up to a much broader audience. I can’t tell you how many people I have told about the game & they started to play & I ended up having to roll an alt to walk them thru the beginning or help them get the hang of the quest system. Definitely a step forward, way to go Turbine!!!
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