
As those who have read the patch notes for Book 7 know, all classes are getting an ability that allows them to revive their character. Although a few announced changes for Book 7 have groups clamoring about “easy mode” being enabled for this game, it seems as though this ability has seen the majority of complaints.
On the surface this sounds like a big deal, but there are some significant limitations:
Players may now revive themselves in place, via a button on the user interface window when a character is defeated, instead of retreating. This feature is disabled in instances, during Monster Play and after instant defeat.
- At levels 1 through 9, characters will have a 30 minute cooldown (shown via a “Revived” effect) that prevents them from reviving again.
- At level 10, when the character receives the “Journeyman” characteristic, the revive cooldown increases to 1 hour.
- At level 40, when the character receives the “Heroic” characteristic, the self revive cooldown increases to 2 hours.
According to Turbine, you’ll come back with 20% power and morale. You’ll also have the standard dread/item wear applied per a normal death.
After reading this, I’m just failing to understand what the big deal is. You can’t use it whatsoever in the two places you’ll die most: instances and PvMP. That alone drops down its use significantly. Additionally, most of my deaths in non-instanced zones are usually because I’ve been overpowered by a wave of enemies. Am I really going to re-spawn right in their field of view at 20% Morale? I’m just going to die again in that case. Retreating is still the better option.
There has been some concern that this is going to exponentially increase the amount of poor players in the later portions of the game. I don’t know what data these opinions are based upon, but it’s hard to think of these statements as much more than hyperbole. There’s absolutely no way that this will make up for the lack of a class with a proper revive skill.
As it stands, I don’t honestly believe there is a significant group of players out there that are going to see this skill as an open pass to buffoonery. Are there people out there who are thinking “oh ha ha, I died, better revive and keep being terrible at the game!”? Honestly, where are they? Who are these people? Why would anyone want to deal with the debuffs given to their character when being revived in this way any more than retreating?
If these people are that bad at the game, they’re likely going to be dying more often than the skill’s cooldown would even allow. About the only thing I see coming out of this is people using it once in a while to avoid having to pop up back at a rally circle. Sometimes they’ll be able to save some time. Sometimes other players might not have to wait for them to run back to the Fellowship from a rally point.
I think at the end of the day, we’re going to see the same general skill levels by Level 60. Some people will know it inside and out and some won’t. That’s exactly how it is now and it’s how it will remain. When I hit the Rift for my first raid, I didn’t feel like all of my knowledge of PvE in non-instanced situations (again, the only place where these skills work in the first place) mattered too much. I had to follow the lead of my team and do things I never did before. There’s a learning curve for this and even “bad” players are going to have to get better.
People are going to want to avoid dying even with a self-revive ability, just like they want to avoid dying when they’re in a group with a minstrel (or even multiple minstrels). It’s inconvenient to you, it’s inconvenient to others and it’s inconvenient to that task at hand. If you come across people who revel in dying (assuming these people exist in the first place), then stop grouping with them. They could die and beg to be revived now as it is.
I think the problem with the overall argument is that you have to take it to its inevitable conclusion. People have always been able to get revived by a variety of classes. So anyone that plays regularly with a Minstrel, for example, and gets revived when they die isn’t going to be good enough? I mean, what really is the difference there? Are they less talented when that happens? I honestly feel it’s a specious argument. I feel like there are people building up a straw man argument for this … coming up with a group of people that there’s no evidence even exist.
The skill really can just be summed up as this: sometimes when I die I won’t have to run quite as far. Is that really so bad?
Personally, I can live with it.

I say try it out and see. If a couple people exploit it those are corner cases and can be safely ignored. If it makes life nicer then great. Personally I have a very hard time soloing with ym minstrel and losing another half an hour of my time every time I don’t push a button quite fast enough really sucks. If you have been playing a hunter or champ this whole time then you prolly have no empathy for me because I play those too and they have no problem soloing. This is a boon to soloers. There is also a perk that eliminated dread but costs destiny points. Its very nice for leveling. (and yes minstrels already have feign death but remembering to use it before any dots kill you is another matter)
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