
Allen Rausch at Gamespy had a chance to take a tour of Book 7, guided by Jeffrey Steefel and Aaron Campbell. There’s a lot of interesting insights in their comments on the area’s design and their thoughts for the future.
One thing caught my attention as I hadn’t heard of it before. We knew that the elves of Lothlórien weren’t exactly trusting of strangers. Apparently there are opportunities to actually lose reputation with them as well. What path you choose changes a certain quest chain and gains you one of two titles. You can’t have both. I though this concept was pretty cool:
Never ones to let an opportunity go to waste, Lothlorien’s reputation barrier will also house an even smaller experiment, that may have some bigger repercussions. My guide brings me back outside Lorien to the camp of Dwarves and humans where I’m directed to take a quest from a dwarf standing next to a campfire. The name of the quest is “Poaching,” and it directs me to kill eight deer inside Lorien and bring him their meat. Not much different from any fetch and gather quest save for the reward… a few nice rings and the loss of 700 “Elves of Lorien” reputation points. Within Lothlorien, players will see animals that have “protected” under their names. That means that killing them will also result in a small but noticeable reduction in rep points. This is the first time in the game that a player will be able to lose reputation.
“We’re looking into providing… at least in a small way… some element of moral choice in our quests.” In this case, the player merely has to either fulfill the dwarf’s request or accept a quest from a nearby elf turning in the dwarf poacher for a big rep increase. Either choice offers the possibility of loot and a quest chain that culminates in a title for the player. Given that the two chains are in opposition to each other, though, it means that either one or the other title will be forever denied to that character. It’ll also be a challenge for players who never read quest text.
“It’s important to realize that whichever way the player chooses, they’ll still be able to get into Lorien and access all the content,” Steefel says. Apparently players will never be able to drive down their rep to the point where they become shoot-on-sight, but neither man would rule out the possibility of doing more with this in the future… possibly having players make irrevocable choices. For myself, I immediately thought of Rohan under Wormtongue and the danger of the country falling into civil war as different factions of Rohirrim might back King Theoden or the exiled Eomer. Once again both Steefel and Campbell grunted noncommittally as I mentioned this. “We’re always experimenting with new ideas. Session play started out small and got bigger. We’ll have to see where this goes and what the player reaction to it is.”
I personally think this is a really cool idea. It doesn’t block any Lothlórien content, but it gives players a simple moral choice with some level of consequence. Even if that’s just a title and some reputation points, it’s better than simply ignoring the effects of your choices like MMORPG’s generally do.
