Rune-keeper Rumination: Volume 3

Tony posted this on February 22nd, 2009.
Tagged as , , , , .
Categorized as Classes, Editorials and Thoughts, Rune-keeper, Rune-keeper Rumination.
Shorthand Link: http://mmeow.net/tw1180

runekeeper

Much to my cha­grin, I’ve not had a lot of time to play LotRO in recent months. At least not as much time as I used to have. When I do log in, it’s been to spend time with my Rune-keeper, Risalin.

I finally reached Level 20 the other day. This took longer than it needed to, largely because I found myself com­pelled to spend time run­ning about the Shire com­plet­ing deeds. I found all of the farms and elec­tro­cuted more beasts than I could prob­a­bly count.

Last I wrote, I was only Level 12. 8 lev­els later, Risalin has found him­self more pow­er­ful and capa­ble of more skills.

It’s cer­tainly arguable that the Rune-keeper is under­pow­ered in terms of attack power. Tur­bine has admit­ted this and the class is get­ting what sound to be decent buffs for the upcom­ing Book 7 update. That said, it’s not been much of an issue for me thus far, but it can be dif­fi­cult to do things alone. Many of the Rune-keepers attacks stack and this is their real strength, in my opin­ion. You can lay many attacks on an enemy that build up and finally take it out. The class also has a ded­i­cated stun and other abil­i­ties stun or slow down ene­mies. I find myself chang­ing tar­gets as needed to man­age this and keep as much dam­age off of me as possible.

Part of the dif­fi­culty is the dual nature of the class. It’s sim­i­lar in nature to Green­skin Shamans in Warham­mer Online in a basic sense, but instead of attacks rais­ing your heal­ing, your attacks raise your attack power. As it gets higher, you’re unable to use some of your bet­ter heal­ing skills. This is prob­a­bly well known to many by now, but it bears repeat­ing. It makes it dif­fi­cult to reverse your attune­ment so that you can heal after attack­ing for a while. There are skills that neu­tral­ize your attune­ment, which can be life­savers … but often I find myself using these before­hand sim­ply because they pro­vide use­ful ben­e­fits (one restores some Power, for example).

In some ways this is the fun aspect of the class. It’s not sim­ple to play because while you can cover mul­ti­ple angles, you can’t cover them well all at once. You need to pre­dict where things are going dur­ing a tough fight almost con­stantly. I guess that’s not for every­one, but it’s what keeps me com­ing back to it.

Risalin has acquired sev­eral skills since my last post, which I’ll cover below by category.

Chill of Winter

Essence of Win­ter: Essence of Win­ter is a favorite of mine because its visual effect is sim­i­lar to freez­ing your foe in ice and then hit­ting them with a ham­mer. It causes decent dam­age, low­ers your enemy’s incom­ing heal­ing and raises your enemy’s power cost.

Wrath of Flame

Writ of Fire: Writ of Fire has a notably shorter induc­tion time than Fiery Ridicule. I tend to use Fiery Ridicule as an opener only because of this, so Writ of Fire has become my main fire attack once the bat­tle has started. Like many Rune-keeper skills it can be stacked to increase dam­age and refresh its duration.

Fury of Storm

Cease­less Argu­ment: Another lightning-based attack for the Rune-keeper. This one raises all Fury of Storm dam­age by 10% and low­ers all of its costs by 10%. It requires you to have 6 bat­tle attune­ments, so it’s not some­thing you’ll be using as an opener.

The Mid­dle Path

Self-motivation: This skill restores a good amount of Power to your Rune-keeper and attunes 3 notches back to neu­tral. It can be a great way to switch paths after a steady bout of attack­ing or heal­ing. Def­i­nitely a use­ful ability.

Noth­ing Truly Ends: This skill was a bit of a sur­prise for me, as I really haven’t looked into the Rune-keepers upcom­ing skills until they could be trained. It brings a tar­get back to life out of com­bat with 20% Morale and 0 Power.

Words of Grace

Writ of Health: Writ of Health adds to the Rune-keepers stack­able heal­ing abil­i­ties. It restores morale over time. Stack­ing it raises its strength and refreshes its dura­tion. It requires 3 heal­ing attune­ment, and is a good fol­lowup to Mend­ing Verse.

I’m still enjoy­ing the class at this point. As I men­tioned, lately I’ve largely been con­cen­trat­ing on deeds. It really remains to be seen how eas­ily I can tackle Level 20 con­tent with my Rune-keeper. Still, even after all of this time the class still remains inter­est­ing and chal­leng­ing.  I am greatly look­ing for­ward to com­par­ing how I stack up before and after Book 7’s changes.

I have to say I am happy that they’ll be ton­ing down the light­ning sound effects. It’s far more annoy­ing when other Rune-keepers are the ones mak­ing all of the racket, but it’s still a bit much either way.


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