
LotRO hasn’t seen a new hobby since the addition of Fishing many months ago. Players have been asking what’s next, but Turbine has pretty much kept a lid on the subject. Every so often they’ll make a comment about when we could expect to see a new one (generally “after Moria”), but that’s the extent of it.
Coming up with hobbies that are simultaneously useful and fun seems like a difficult task. It’s important that they’re simple, but still compelling and worthwhile to players. It’s also important that they don’t greatly affect the balance of anything else in the game. Fishing was probably the most glaring omission from LotRO (seemingly every other MMORPG under the Sun has it), but since that’s been added in since launch there’s nothing missing that’s seems quite as obvious.
For the most part, I personally expect hobbies to mostly have cosmetic effects. While cooked fishes can be eaten, the main goal of fishing (aside from being a time waster) is to catch big trophies and hanging them on your wall. I imagine that most future hobbies will have a similar approach.
Keeping this in mind I came up with a few hobbies I thought would be fun additions to the game that fit within Middle Earth. I thought it was important that each hobby have some level of interaction as well, similar to how fishing is currently set up. Sure, it’s nothing more than clicking at the right time, but it’s something.
What’s difficult is that many hobbies could easily fit within professions already in the game. Wood working, metal working and jewelry making all encompass several real-world hobbies. Coming up with something significantly different from what’s already in the game is not a simple task.
Some professions currently allow you to craft in-game housing items currently. I’d like to see more of that, if nothing else.
Anyway, here are my ideas:

Painting
The trouble with painting is that you’re inevitably stuck with pre-made designs. Given the relative rarity of paintings in the game currently, however, I think this would be a good fit. Having more items to hang on your house’s wall is never a bad thing.
To keep things on track, raising your painting level could allow you to paint more elaborate paintings.The key here is finding some level of interaction from the player beyond simply clicking “paint” and waiting for a meter to fill up, while also allowing that interaction to affect the outcome.
Perhaps painting could involve making swipes across an in-game canvas. The more accurate these are, the more successful your painting. To account for this, each painting could have various forms. For example, an Average Landscape could result from decent accuracy and an Exquisite Landscape could result from perfect accuracy.
I know some people are not big on things in MMORPGs that they come across like they’re punishing those who aren’t quite as quick with their reflexes. I’m sure there are other ways to determine a painting’s quality.

Glassblowing
Glassblowing could potentially have a few uses. Sculptures could be made out of glass for home use. Perhaps glass insets and baubles could be made to affect be added to recipes for other crafting professions as well. I also felt it would be interesting if this allowed players to make their own vials and containers for Scholar use.
As for interaction, I had two ideas:
1.) Have the player blow at set intervals by pressing a button. The more accurate, the better the result.
2.) Have the player blow by pressing a button quickly, but without going over a set mark on a meter. The key would be staying between the low and high end of the spectrum. Going over the mark would result in a poorer result.
Perhaps a more general hobby such as “Glasswork” would be better to use here. This could also encompass stained glass creations, for example.

Gardening
I could see gardening being a hobby that rewards those who are patient. Gathering seeds, planting and tending your plants and then seeing the results of your labor could be a small thing that could interest quite a few people.
Obviously players can already farm, so the key is coming up with components of gardening that don’t intersect with the profession. Offering plants for housing items is an obvious move. I think colorful flowers could also be used to add accents to characters’ equipment. They could even be distributed as an offhand item for fun.

Board Games
Board games are something I think might be welcome. LotRO has more options for general socializing than many MMORPGs. Playing and listening to music is a good example of this. I feel that board games are a natural extension of this idea. Allowing players to gather in certain areas (perhaps pubs or other places of interest) and play a few basic board games would be an interesting concept. There will be those who love it and those who simply don’t see the point, but that’s expected.
Games like Chess or checkers seem most obvious to me. They’re simple and have existed in some form for so long that it’s well within reason to believe people might be playing variations of these games in Middle Earth. I suppose the Risk and Mancala style Flash games Turbine used for Mines of Moria could be worked in as well. There are also dozens of potential card games.
I don’t think there necessarily has to be an specific reward here. A simple menu addition keeping track of wins and losses would be sufficient. Perhaps on special ocasssions, there can be a prize for the person who won the most games on a set schedule, however.

Hunting
Hunting seems like a relatively easy inclusion. There are already random animals running around Middle Earth that exist solely as moving scenery. Allowing players to hunt these animals for meat and a new set of trophies could be fun.
In addition to the typical animals out there, I could see a group of rare ones let loose throughout Middle Earth as well. I think this could help enhance the “hunting” aspect of the game, as opposed to just having players kill random deer and foxes they come across.
Perhaps this could be combined with trap placement as well. Say you’re after rabbit meat and you’re told Ered Luin has a breed you’re interested in gathering. Set up a trap, set up the bait and let it go. This could prevent players from simply running around and range attacking everything to death.
I’m no game designer, so I’m sure there are many reasons why my ideas wouldn’t work out as well. Other random ones such as bird watching and bug catching crossed my mind, but they seem difficult to work out in an interesting way. Does anyone have something they’d like to see in the game?
