What Stinks in LotRO: No Add-ons

Tony posted this on December 16th, 2008.
Tagged as , , .
Categorized as Editorials and Thoughts, What Stinks in LotRO.
Shorthand Link: http://mmeow.net/tw957

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LotRO is one of the few big MMORPGs that doesn’t allow user add-ons as part of its design. I’ve never been a fan of this deci­sion. There are a hand­ful of hacks that can change things in the game (maps, namely), but all are workarounds and none are reg­u­larly updated.

As some know, you can also apply new skins to change the appear­ance of the inter­face. Every­thing in the inter­face can be moved around as well. This only really goes so far, unfor­tu­nately. None of this ever comes close to match­ing what add-ons bring to games like World of War­craft and Warham­mer Online.

In some ways I’m sure adding them in would be a dou­ble edged sword. For all the inter­est it could bring, it seems likely that devel­op­ers sup­port­ing user cus­tomiza­tion to this degree would receive an insane amount of help requests and bug reports due to add-ons with which they’re not even involved. Leav­ing these out would cer­tainly allow the devel­oper to con­cen­trate on things they are respon­si­ble for. That alone gives a sig­nif­i­cant amount of con­trol back to the devel­oper and, I imag­ine, saves an incal­cu­la­ble amount of time.

On the flip side, I don’t feel that there’s a major ben­e­fit for the user due to this approach. I sup­pose on some level a player can be assured that every­one is set up like they are, that they’re not miss­ing some amaz­ing new thing that every­one else is using. I have to strain to even really call that a “con­cern”, however.

The fact is that user add-ons can result in some very good things. Some add-ons have even­tu­ally led to changes in the game proper. Oth­ers have adjusted nag­ging details that some peo­ple could never get past. Oth­ers increase the usabil­ity of the game. There will always be things the devel­op­ers don’t get to or sim­ply don’t con­sider. We all know they only have so much time and money, but user add-ons open things up to a nearly lim­it­less amount of creators.

Frankly, if some­one told me there wasn’t some­thing they’d change about LotRO they’d be lying. The game works well because the foun­da­tion is sound, but there are many things I’m sure peo­ple would like to see. Add-ons that change the dis­play of item icons, that dis­play quests in a dif­fer­ent man­ner, that allow you to more eas­ily find quest goals, that add more details to maps, give coor­di­nates with­out forc­ing you to type “;loc” and so forth would all be wel­come by var­i­ous players.

I think a lot of World of Warcraft’s suc­cess is due to these add-ons. Even casual play­ers seem to have some installed for var­i­ous rea­sons. Maybe they don’t go nuts and com­pletely redesign the basic infer­face, but every­one is going to find some­thing that makes their game eas­ier or adds extra details. These things sim­ply result in more fun for the player and, if you don’t care for them, you sim­ply can ignore them. While there are some that can “dumb down” the game, so to speak, there are oth­ers that def­i­nitely do enhance the game.

Usabil­ity is both objec­tive and sub­jec­tive and some­times the sub­jec­tive, per­sonal dif­fer­ences can make all the dif­fer­ence in get­ting a player to stick around.

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6 Responses to 'What Stinks in LotRO: No Add-ons'

  1. Scott says:

    I would like to be able to set my own map notes. Oth­er­wise… I’m not see­ing a use for addons. I used to be the dev for a WoW addon called RPHelper which was fun, and that type of thing would cer­tainly fit in the some­what more RP-ish world of LOTRO. Oth­er­wise, many addons address fail­ures of the default UI such as in WAR the var­i­ous group UIs were hor­rid and made life rough on heal­ers. Addons fixed that, but why should the default UI be so bro­ken? The flip side of that is the devs could track which UIs are most pop­u­lar, find out why, and fix their damn game so the UI is no longer necessary.

    But as an ex-raider, I find it so refresh­ing in LOTRO that *no one* has UI addons call­ing out boss events; we have to pay atten­tion and actu­ally play the game instead of watch­ing tv or read­ing an arti­cle and only look­ing up to click a but­ton when the addon tells us to. Or DPS meters! I hope I never play another game where DPS meter­ing addons are being used to deter­mine who is “best” and who “sucks.”

  2. Scott says:

    I’ll agree on the ;loc thing though. That is an utterly retarded solu­tion and I can­not believe that has gone unad­dressed. That’s great they have a /loc which gives the full 3D coor­di­nates for a bug report. But why is *that* one used for /loc? Why isn’t ;loc a hid­den vari­able used for that so play­ers can sim­ply type /loc? Or bet­ter yet, keep ;loc as it is so we can tell other play­ers coor­di­nates, and use a new vari­able *only* for the bug reports. Give us a /loc that prints our coor­di­nates with­out need­ing a chat channel!

    Quick and obvi­ous fix: Why the HELL doesn’t my icon on the map have a tooltip show­ing my cur­rent location?

  3. Tony Tony says:

    Yeah, I agree (obvi­ously lol) about the ;loc thing. These are things that could be addressed very quickly by an add-on com­mu­nity while Tur­bine wor­ries about the game itself.

    I think with faults there are obvi­ous ones like you’ve men­tioned for WAR and far more sub­jec­tive ones too. There are always some peo­ple who like this or that changed around for their spe­cific class and I think giv­ing them the abil­ity to do so is usu­ally a good thing.

    As for the raid­ing com­ments you made, those are def­i­nitely things that crossed my mind. Add-ons do poten­tially cre­ate sit­u­a­tions where the game becomes more about num­bers than the actual enjoy­ment of play­ing the game. I def­i­nitely do not want to see that hap­pen here. I do gen­uinely feel the lack of some of that encour­ages a dif­fer­ent style of play that I hon­estly just enjoy more.

    I think Tur­bine could address that by sim­ply not allow­ing access to every point of data in the game to add-on cre­ators. Let’s say they do allow loca­tion data, map data and so forth… But noth­ing that actu­ally involves mob or bat­tle data. WoW does allow access to most (if not all) of this infor­ma­tion, but that was obvi­ously Blizzard’s intention.

    All of that’s in Turbine’s con­trol. I think there could def­i­nitely be com­pro­mises to keep LotRO acces­si­ble to more peo­ple and avoid the whole “hard­core” men­tal­ity that WoW can have. I think allow­ing access to some of it would be bet­ter than none of it.

  4. Scott says:

    We’ll see what they do with it. They’ve men­tioned they’re con­sid­er­ing allow­ing some type of addon sys­tem but that won’t hap­pen until they come out with their UI 2.0 (or what­ever they’re going to call it) sys­tem they’re work­ing on at a glacially slow pace.

    The under­ly­ing UI sys­tem in their games was cre­ated in ’97, if that gives you a hint! It was first seen in AC2, DDO and LOTRO. I don’t think much was going on back then in the user-created UI addons and script­ing depart­ment. They’ll have to look at what has hap­pened with WoW and WAR pri­mar­ily before they decide which dat­a­points they open up for us.

    Fun project: Google up some screen­shots of AC2’s UI then tell me where WoW got their base UI design from… :) It sure wasn’t EQ, despite most of WoW’s team being EQ raiders.

  5. Scott says:

    * AC2, then DDO, then LOTRO* is how that was sup­posed to read. I’m sure you fol­lowed but just wanted to clarify.

  6. Tony Tony says:

    I under­stood :) .

    Yeah, I’ve been wait­ing for this revamped UI for a while now. I hope it comes within the next year… lol.

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