Tip Time: MMORPG and LotRO Terms and Acronyms

Tony posted this on November 13th, 2008.
Categorized as Tip Time.
Shorthand Link: http://mmeow.net/tw780

MMORPGs are some­what unique in the world of games because they make heavy use of chat. As with nor­mal chat, peo­ple love to shorten down words as much as pos­si­ble. Say­ing things quickly becomes all the more impor­tant if you’re being chased by a band of Trolls.

There are some terms and acronyms that are com­mon across all MMORPGs. There are also terms and acronyms unique to LotRO. I thought it would be a good thing to go over some of the ones you’ll come across on a reg­u­lar basis.

It took me quite a bit to fig­ure out what some of them mean, so hope­fully I can save you the trou­ble. I’m cer­tain that many more casual play­ers are com­pletely unsure of what many of these terms mean, just as I’m cer­tain that this is prob­a­bly the first MMORPG for many out there. As always, if you’re unsure of what some­thing means just ask. I’ve found peo­ple in-game to be very under­stand­ing about that sort of thing.

Gen­eral Terms

Avatar — A player char­ac­ter. Some also call these chars or toons. Each per­son tends to have their pre­ferred term for this. Per­son­ally, I’ve never under­stood the use of “toon” for this.

Main — A player’s main character.

Alt — An alter­nate char­ac­ter. These are used less often than the main, although some might argue that point (I’d say if you’re play­ing a alt more than a main, that alt is your new main …  sorry!). While some will level these fully, many use alts to help with mail­ing items, craft­ing and Auc­tion House duties. In this capac­ity, the alt could also be described as a mule.

Mule — An alter­nate char­ac­ter cre­ated solely for the pur­pose of stor­ing extra items and per­form­ing Auc­tion House duties.

Freeps — Free Peo­ples. This refers to all “good” char­ac­ters in the Etten­moors, specif­i­cally players.

Creeps — A term used to refer to mon­ster players.

PvE — Player vs Envi­ron­ment. This refers modes within a MMORPG that do not involve player ver­sus player com­bat. LotRO is a PvE focused game.

PvMP — Player vs Mon­ster Player. While most MMORPGs have a Player vs Player com­po­nent (or PvP), LotRO instead pits stan­dard play­ers against sep­a­rately cre­ated mon­ster play­ers. All com­bat between the two fac­tions takes place in an area known as the Etten­moors. Mon­ster play­ers do not level up, but do gain new abil­i­ties based on com­plet­ing goals.

NPC — A non-player char­ac­ter con­trolled by AI.

Mob — Any gen­eral com­puter con­trolled enemy.

Add(s) — An enemy that joins an exist­ing bat­tle. Usu­ally this can be avoided by pick­ing off strag­glers on patrol before going after your main tar­get. Some ene­mies are specif­i­cally placed to force you to fight adds in addi­tion to your main target.

Named — Sig­na­ture Mobs. In LotRO these are ene­mies that have actual, unique names. They’re typ­i­cally stronger than nor­mal mobs and usu­ally drop items of note.

Elite — Elite mobs. These are mobs that are sig­nif­i­cantly over­pow­ered for their level. They are not nec­es­sar­ily named, but they can be. Ene­mies even stronger than Elites are known as Elite Mas­ters. Sounds bet­ter than Boss Bosses.

Loot/Drop — Any items or money taken from a defeated crea­ture. The act of tak­ing items from the corpse is known as loot­ing. While Drop usu­ally refers to items left behind by an enemy, loot can also refer to items taken from a chest.

Spawn  — In gen­eral, this refers to the appear­ance of an enemy in the game world. Nor­mal ene­mies in MMORPGs appear at spe­cific areas ( referred to as a spawn point) at set time inter­vals. Some crea­tures of note may spawn more rarely. Spawn points can vary (for exam­ple, a sin­gle enemy may appear in sev­eral dif­fer­ent spots), but are not entirely random.

Camp­ing — Prob­a­bly more rec­og­nized for its FPS usage, but the con­cept is the same. This refers to play­ers who wait around known spawn points for ene­mies to appear. The enemy in ques­tion gen­er­ally has a drop of value that the player is hop­ing to farm.

Wipe — Wipe refers to sit­u­a­tions where an entire group (par­tic­u­larly in a Raid or instanced quest) is killed. Typ­i­cally every­one will have to regroup at the entrance, although a class that has a res­ur­rect­ing abil­ity is some­times asked to return to the area and bring the remain­ing play­ers back from the dead.

Zerg — A Zerg is an alien race from Star­craft, essen­tially more known for attack­ing in sheer num­bers than for its cun­ning. In MMORPGs, Zerg­ing refers to sit­u­a­tions where a large group rushes in for an attack (typ­i­cally against an enemy that doesn’t nec­es­sar­ily require such force). Some frown upon this prac­tice as it typ­i­cally requires no real plan­ning or skill.

Leech — A player that con­tributes lit­tle to a group, despite shar­ing in XP and rolling for every piece of loot.

Ven­dor Trash — Items with no pur­pose other than to be sold to a ven­dor for profit. If your bags are full, these should be the first to go.

Player and Inter­ac­tion Terms

Kin­ship — In most MMORPGs, this is referred to as a Guild. A Kin­ship is a semi-permanent group of play­ers with a set hier­ar­chy. Kin­ships receive their own chat chan­nel in the UI and can gain cer­tain ben­e­fits such as large hous­ing, item stor­age and fur­ther Auc­tion House options.

Fel­low­ship — This is sim­ply LotRO’s term for a Group. A typ­i­cal Fel­low­ship can con­tain up to six play­ers. Fel­low­ship play­ers split expe­ri­ence for mob kills, share deed progress and gen­er­ally work together toward a com­mon goal. All Fel­low­ships have a lead player whose main addi­tional func­tions involve invit­ing and boot­ing play­ers from the Fel­low­ship, assign­ing icons to play­ers for quick ref­er­ence and chang­ing the loot rules.

Raid — A Raid involves a large, orga­nized group of play­ers typ­i­cally group­ing together with the intent of fin­ish­ing off a major area or boss(es). Raids, gen­er­ally, are a more sub­stan­tial com­mit­ment of time and energy than other quests and instances in a MMORPG. They’re gen­er­ally sig­nif­i­cantly more chal­leng­ing as well and typ­i­cally lead to the most valu­able equip­ment and items in the game.

Instance — Refers to a pri­vate instance of an area for a group of play­ers, typ­i­cally some sort of dun­geon (although LotRO also uses instances for story pur­poses). Instances can be for solo play­ers, Fel­low­ships or Raid groups. A sep­a­rate instance is gen­er­ated for each group that enters the area. Other play­ers can typ­i­cally join an instance in progress if invited. Any­thing that is not an instance is con­sid­ered a pub­lic area.

Ses­sion Play — Ses­sion play occurs when you play as a char­ac­ter that is not your own. For Freeps, this can involve play­ing as a chicken or a Ranger. For Creeps, this can involve play­ing as a Troll. Ses­sion play is expanded for Mines of Moria and is typ­i­cally used for story telling pur­poses so that play­ers can see things hap­pen from a dif­fer­ent point of view.

PUF/PUG - Pick-up Fel­low­ship or Pick-Up Group. Refers to a group that typ­i­cally does not play together and will likely break up as soon as their task is complete.

PST — Please Send Tell. LotRO refers to these as IMs in the chat tabs. This sim­ply means that you should directly con­tact the per­son in ques­tion as opposed to dis­cussing in open chat. I used to think this just meant “psst”, as in whis­per. Oops.

AH — Auc­tion House. Auc­tion Houses are located in Thorin’s Hall, Michel Delv­ing, Bree and Rivendell.

WTS — Want to Sell.

WTT — Want to Trade.

WTB — Want to Buy.

Ven­dor Trash — Items with no pur­pose other than to be sold to a ven­dor for profit. If your bags are full, these should be the first to go.

LFF — Look­ing for Fel­low­ship. In most games this is called Look­ing for Group (or LFG). In LotRO groups are called Fel­low­ships, hence the difference.

LF#M — Look­ing for # More. The # is replaced with the num­ber of peo­ple the Fel­low­ship is look­ing for. There’s typ­i­cally a num­ber given as a nor­mal Fel­low­ship caps out at 6 players.

OOC — Out of Char­ac­ter. Although LotRO does not force role-playing, OOC is a sim­ple way to refer to generic chat about any­thing. It may be game related or it may not be.

RP — Role play­ing. Role play­ing char­ac­ters enjoy pre­tend­ing that their char­ac­ter actu­ally exists in the game’s uni­verse. As such their speech and actions will reflect this. There are no role play­ing ded­i­cated servers in the US for LotRO, unlike some other MMORPGs.

EXP/XP — Short for expe­ri­ence points. As in most RPGs gath­er­ing so many of these by quest­ing or killing ene­mies leads to gain­ing lev­els. XP is the more com­mon of the two and is the abbre­vi­a­tion that Tur­bine uses in-game.

GM — Game Mas­ter. GMs are employ­ees of the com­pany run­ning the MMORPG in ques­tion. They typ­i­cally will respond to ques­tions and com­plaints of play­ers in-game, if nec­es­sary. They have “admin” pow­ers within the game and can restore items, fix issues and expel play­ers as necessary.

You’ll know if you’re being talked to by a GM, so the typ­i­cal “beware of scams!” stuff applies here.

KS or Kill Steal­ing — Refers to sit­u­a­tions where the per­son who receives XP for a kill is a dif­fer­ent per­son than the one that orig­i­nated com­bat. LotRO avoids this by giv­ing all XP to the player who orig­i­nated com­bat. XP is divided up in Fel­low­ships despite this rule.

Tap — Tap­ping is used to refer to an enemy that has been marked as yours. You tap an enemy by being the first to attack it. The enemy’s name is grayed out for all other play­ers in the area, sig­ni­fy­ing that they will receive no XP for the kill.

Nerf — A nerf occurs when a class, abil­ity or item sees its sta­tisitics reduced. This is typ­i­cally done if the devel­op­ers have deemed an item too pow­er­ful, but as expected this leads to mak­ing those with the item unhappy. In some MMORPGs this is a near con­stant com­plaint, but it seems to be rel­a­tively rare in LotRO.

Pat or Path — Refers to the path a walk­ing ene­mies fol­lows. Pat usu­ally refers directly to the patrolling enemies.

Port — Short for tele­port­ing. In LotRO, Hunters are able to bring other play­ers to set loca­tions instantly assum­ing every­one has the nec­es­sary items.

Pull — Occurs when a player lures an enemy (or ene­mies) to a safe area so they can be more eas­ily defeated by a group of play­ers. This is typ­i­cally han­dled by char­ac­ters with ranged attacks, although there are alter­nate methods.

Rez/Res — Res­ur­rec­tion. Refers to the abil­ity to bring char­ac­ters back to life. A few classes in LotRO are capa­ble of this, most obvi­ously the Min­strel.

Root — A trap or abil­ity that holds an enemy into place or “roots” them like a tree. Most skills of this vari­ety end once the rooted character/enemy is attacked.

Roll — Rolling in LotRO can refer to the loot dis­tri­b­u­tion mechanic in place for your Fel­low­ship. For exam­ple, the sys­tem may be set up for Need vs Greed. When you pick one of these, a roll out of 100 is made and the item is given to the win­ner in your Fel­low­ship. Need rolls take pri­or­ity over Greed rolls.

Rolling may also be done man­u­ally when the item in ques­tion was not dropped by a mob. For exam­ple, if you’re hav­ing a con­test and want to fairly give away an item, rolling can be of help. Typ­ing /roll in chat will ran­domly dis­play a num­ber between 1 and 100 for this purpose.

Spec/Build — Spec­i­fi­ca­tion or Char­ac­ter Build. This is typ­i­cally used to refer to the setup of your char­ac­ter in MMORPGs. In LotRO, this typ­i­cally refers to how your traits are set up. Mines of Moria is intro­duc­ing a sys­tem known as Trait Sets that allows play­ers to more eas­ily fol­low pre­set builds if desired.

Skill and Game­play Terms

Morale — LotRO’s term for health.

Power — LotRO’s term for what most games call spell points, abil­ity points or mana.

Buff — A ben­e­fi­cial spell with effects that improve a char­ac­ter or monster’s stats for a set period of time. Typ­i­cally these may increase Morale or Power, improve speed, pre­vent Dread effects, increase resis­tances and so forth. This does not include nor­mal heal­ing abil­i­ties, although healer classes are typ­i­cally given the largest amount of buff­ing skills. In LotRO, this is mostly ful­filled by Cap­tains and Minstrels.

Debuff — The oppo­site of a buff. These neg­a­tively impact a char­ac­ter or mon­ster in some fash­ion. They may decrease speed, lower over­all morale, decrease resis­tances and so forth. They do not directly cause damage.

Dread — LotRO does not employ a “corpse run” mechanic like World of War­craft. When you die, you can either be res­ur­rected by another player or choose to respawn at a nearby loca­tion. When com­ing back to life, Dread will be applied to you. Dread is a debuff that decreases your over­all strength and morale. The strength of the Dread debuff is depen­dant on which area you died in. The higher level the area, the worse Dread effect. Dread low­ers morale, low­ers incom­ing heals and increases incom­ing damage.

Dread can also be given off by cer­tain areas, char­ac­ters and ene­mies. It’s power can range any­where from 0 to 10, with 10 being the most severe. When a char­ac­ter has a high level of Dread, there is a chance he or she will cower in fear and be unable to com­plete actions.

Hope — The oppo­site of Dread, Hope increases morale, increases incom­ing heal­ing and decreases incom­ing dam­age. Hope is increased by spend­ing time in impor­tant areas (such as Riven­dell), spend­ing time by char­ac­ters or by using Hope Tokens. Hope can help negate the effects of Dread, but it can also build up on its own. As with Dread, it can vary from 0 to 10, with 10 being the highest.

DPS — Dam­age Per Sec­ond. Refers to the amount of dam­age per sec­ond a weapon can inflict. The final num­ber is affected both by the stats of the weapon and the stats of the player. Cer­tain classes, such as Cham­pi­ons in LotRO, are built around this con­cept and are focused on increas­ing DPS as much as possible.

Tank — Any class that gen­er­ates aggro and absorbs large amounts of dam­age. The Guardian is the main tank in LotRO, with Cham­pi­ons, Cap­tains and War­dens (and even cer­tain Lore–mas­ter pets) able to ful­fill sec­ondary rolls in some situations.

Nuker — Classes that can cause large amounts of dam­age from a dis­tance. Hunters and attack-tuned Rune-keepers fall into this category.

Healer — A class focused on heal­ing oth­ers. In LotRO, this is typ­i­cally the Min­strel. How­ever, Cap­tains and healing-tuned Rune-keepers are also of strong use here.

CC — Crowd con­trol. The abil­ity to keep large amounts of adver­saries occu­pied (gen­er­ally through stuns) and pre­vent them from com­plet­ing their own abil­i­ties. The goal of CC is to leave oppo­nents near use­less so that fewer ene­mies have to be wor­ried about simul­ta­ne­ously. Lore–mas­ters are the pri­mary crowd con­trol class in LotRO.

AoE — Area of Effect. This refers to abil­i­ties that affect all tar­gets within a spec­i­fied area around the attacker. These are not sin­gle tar­get abilities.

DoT — Dam­age over Time. These are abil­i­ties (or items) that con­tinue to cause dam­age over set inter­vals after the ini­tial action.

HoT — Heal­ing over Time. Abil­i­ties (or items) that heal tar­gets over set inter­vals after the ini­tial action.

BoA — Bind on Acquire. When this item is acquired it binds to the owner and can no longer be traded or put on the Auc­tion House. It can be sold to vendors.

BoE — Bind on Equip When this item is equipped it binds to the owner and can no longer be traded or put on the Auc­tion House. It can be sold to vendors.

DMG — Short for Damage.

Mit­i­ga­tion — In basic def­i­n­i­tion, to mit­i­gate means to lessen in force or inten­sity. So in LotRO, mit­i­ga­tion is essen­tially resis­tance to a type of attack. Lore–mas­ters can use their “Knowl­edge of the Lore–mas­ter” skill to dis­play an enemy’s strengths and weak­nesses, which includes their migi­ta­tion against dif­fer­ent types of attacks.

Explain­ing this in detail is dif­fi­cult and not eas­ily kept suc­cinct. If you really want to get into it, I sug­gest read­ing Haakon’s infor­ma­tion on the topic. Note that this is some­thing you don’t have to delve into as a more casual (or even aver­age player). A lot of this can sim­ply remem­bered as Mob X is weak to Dam­age Type X.

Kit­ing — Kit­ing allows a player to use range attacks to dam­age and aggro an enemy while remain­ing at a dis­tance. The player has to con­stantly run away from the enemy in ques­tion in order to keep this up and remain undam­aged. This can be used on bosses that have adds so that the boss remains occu­pied and the adds can be defeated by other play­ers eas­ily. It can also be used to bring an enemy to an area where it does not nor­mally spawn or patrol.

Crit — Crit­i­cal. In gen­eral this refers to a crit­i­cal attack (i.e., an attack with higher dam­age out­put than usual). In LotRO this also refers to when craft­ing. Crit­ting when craft­ing (specif­i­cally known as a “crit­i­cal suc­cess) leads to bet­ter craft­ing results.

Mez/Mezz/Mes — Mes­merise. This refers to a “mes­mer­ized” or stunned state. Typ­i­cally in LotRO, Lore–mas­ters are called upon to mez a strong enemy so weaker ones can be taken out first.

Aggro/Threat — Aggri­va­tion. This refers to ene­mies who have noticed you and are on the attack.

Aggro is also used to refer to the con­cept of “threat”, although many do dif­fer­en­ti­ate between the two terms (to keep it sim­ple, threat gen­er­ates mon­ster aggro). Ene­mies in MMORPGs, includ­ing LotRO, typ­i­cally have a “list” they use to deter­mine which player to attack first (i.e., the player caus­ing the most aggro or pos­ing the biggest threat). In most set­tings this means they’ll go after the ini­tial attacker first. How­ever, if a sec­ond player is deter­mined to be a big­ger threat (by heal­ing oth­ers or caus­ing the most dam­age), the enemy will move on to them instead. This means the more frag­ile healer and nuker classes are typ­i­cally high on the enemy’s list.

How­ever, cer­tain classes are able to gen­er­ate addi­tional threat (through attacks, Taunts, etc.) and, thus, pur­posely adjust the list. Tank classes (such as the Guardian in LotRO) have many skills designed to gen­er­ate threat in order to pull mon­sters off of other play­ers. Of course, while this is hap­pen­ing the enemy will con­tinue to cal­cu­late the threat of every player around him. If a tank isn’t pulling through, this can lead to the enemy return­ing to the high­est dam­age dealer or most suc­cess­ful healer. Bal­anc­ing all of this is key.

Aggro Range (or radius) — This refers to the area around an enemy that it is aware of. If you enter this range, the enemy will begin its attack. Aggro range vary in size depend­ing on the level and impor­tance of an enemy.

Taunt — Refers to abil­i­ties that can gen­er­ate threat and pull a monster’s aggro off of another player and onto him or herself.

Cooldown — The amount of time you must wait after an abil­ity or item is used before it can be used again. Abil­ity and item tooltips will inform you of the length of the cooldown. In LotRO, an item is grayed out if the cooldown has yet to expire. Repeat­able quests also have cooldowns, pre­vent­ing you from com­plet­ing them over and over in a short amount of time.

BS — Back­stab. In LotRO, Bur­glars have abil­i­ties that are improved by attack­ing ene­mies from behind.

1H/2H — Refers to one– or two-handed weapons.

FM — Short for Fel­low­ship Maneu­ver. These are spe­cial abil­i­ties that can pop on screen while fight­ing as a Fellowship.

Mats — Mate­ri­als. Specif­i­cally in ref­er­ence to mate­ri­als nec­es­sary for crafting.

Book/Epic — Quests that are part of the main sto­ry­line of the game. The titles of these quests gen­er­ally con­tain a book and chap­ter num­ber and are pref­aced by “Epic” or “Introduction”.

Loca­tion Terms

CD — Carn Dum. A large instance for high-level play­ers in North­ern Angmar.

MD — Michel Delv­ing. Located in the south­west cor­ner, this is the main area of note in the Shire.

GB — Great Bar­row. A midlevel dun­geon in the Bar­row Downs. The area can be entered for gen­eral quest­ing and lev­el­ing, but is also impor­tant to a Book quest.

GA — Garth Agar­wen. A midlevel area north of Aga­maur in the Lone Lands. The area is full of elite ene­mies and requires a group for decent progress.

Moors — Short for the Etten­moors, the PvMP area in LotRO.

DG - Dar Gazag. An area in west­ern por­tion of the Etten­moors. It is directly west of Hoard­ale and south­west of Lugazag.

GF — Grams­foot. An area in the north­west­ern por­tion of the Etten­moors. It is located in the moun­tains far­thest cor­ner of the Steps of Gram. All Mon­ster Player char­ac­ters start here and are safe from the attacks of Freeps while in the area.

GR - Grothum. An area in the north­east­ern part of the Etten­moors in Arador’s End. It is south­east of Isendeep and directly north of Ost Ringdyr, although you must go around some moun­tains to reach it from there.

GV - Glan Vraig. A town in the south­east­ern part of the Etten­moors. All Freep play­ers enter the Etten­moors from here and are safe from mon­ster attacks while in the area.

HH - Hoarhal­low. A vil­lage in the forests of Hith­lad of the Etten­moors. It is directly west of Glen Vraig and south­west of the Lum­ber Camp.

ID - Isendeep. An area in the far north­ern sec­tion of the Etten­moors, in the sec­tion known as Arador’s End.

LC - Lum­ber Camp. An area in the south­ern por­tion of the Etten­moors, in the forests of Hithlad.

LG — Lugazag. An area in the central-western sec­tion of the Etten­moors. It isn the fields south of the Steps of Gram, north­west of Hoardale.

OR - Ost Ringdyr. A town in the east­ern part of the Etten­moors. It is north of Glen Vraig and east of Tirith Raw.

TA - Tol Ascar­nen. An area in the cen­ter of the Etten­moors, near the Hoard­ale. It is sur­rounded by water.

TR - Tirith Raw. An area in the Etten­moors east of Tirith Raw and north of Glen Vraig.

Con­clu­sion

Obvi­ously this can be expanded on all of the time and I imag­ine Mines of Moria will intro­duce its own unique terms. How­ever, I hope this is a good start­ing point for peo­ple who ever find them­selves in a chat and embar­rassed to ask what the heck every­one is talk­ing about.

Feel free to let me know about things you think should be added to the list or cor­rected.

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4 Responses to 'Tip Time: MMORPG and LotRO Terms and Acronyms'

  1. Hal says:

    Cou­ple more locations

    GF (in con­trat­ic­tion to above) — Garth Fornir — East Angmar

    BG — Barad Gurlaran — mainly refers to the Udunion instance area

    Uru — Uru­garth - North Angmar instance area

    TS — Tur­mun Sursa (may have spelling wrong) — Freep camp in CD/Uru area

    Rift — The Rift of Nurz Ghashu — Raid area in East Angmar

    Hele — Hele­grod — Raid area in North Misty Mountains

    also

    TS — Team­s­peak — a third party voice/chat sys­tem
    Vent — Ven­trilo — another third party voice/chat system

    DC’d — Dis­con­nected — refers to a play who looses their link to the game / net­work connection

    I’m sure other peo­ple have more to add :)

    Hal

  2. Tony Tony says:

    Thanks Hal. I guess this list could go on for miles haha.

  3. spr808 says:

    Player and Inter­ac­tion Terms

    An occur­rence asso­ci­ated with, but not widely known by the gen­eral pop­u­lace of play­ers, is the divi­sion or reduc­tion of EXPERIENCE POINTS due to TAPPING and/or KILL STEALING.

    When you have tagged and/or are engaged in com­bat with a MOB, and another (non-Fellowship/Raid) player attacks that MOB, your EXPERIENCE POINTS earned for the defeat­ing of said MOB are cut by HALF.

    This can be espe­cially upset­ting to the orig­i­nal MOB-tagging/attacking player if that player has invested real time to accrue (and thus spend) RESTED EXPERIENCE POINTS and/or gained (and thus spent) DESTINY POINTS through PvMP play and/or FREEP char­ac­ter lev­el­ing to enhance their EXPERIENCE POINT reward.

    If you are the orig­i­na­tor of the PLAYER vs. MOB inter­ac­tion, you can choose to either walk away and con­tinue on your adven­tures, or you can politely send the offend­ing player a TELL (IM) explain­ing to them that which I had just described. More often than not, you will be met with a response akin to: “Sorry, didn’t know. Thx”. But, on occa­sion will get a less-than-cordial response. To which it is best to just not reply. A fur­ther action on your part to uti­lize the “/ignore” fea­ture can’t hurt as well.

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