Patch 1 Scheduled for December 1st

Tony posted this on November 27th, 2008.
Tagged as , .
Categorized as Mines of Moria, Patch.
Shorthand Link: http://mmeow.net/tw893

Mines of Moria will receive its first patch on Decem­ber 1st. All game servers will be down from 4AM until 12PM EST.

The patch fixes a mul­ti­tude of issues with the expan­sion. Some are major adjust­ments, but a vast major­ity are rel­a­tively minor changes. You can view the patch notes on the offi­cial site. I’ve also pasted them below for easy access.

Release Notes

Game­play

  • Fixed a bug that was pre­vent­ing some dev­as­tat­ing hit dam­age mul­ti­plier mod­i­fiers on items and Relics from work­ing correctly.
  • Poi­son, Dis­ease, Fear, and Wound debuffs applied through Hotspots and Auras are no longer Cur­able. These type of debuffs can be avoided by stay­ing out­side of the area of the Aura or Hotspot, or by killing the source of the Aura.
  • You know what’s annoy­ing? Count­down effects that stun, root, or slow me after com­bat is already over. We’ve changed all of these that we could find to only apply their effects if you are in combat.

Skills/Classes

Gen­eral

  • War­dens and Rune-keepers will now have appro­pri­ate ani­ma­tions dur­ing Fel­low­ship Maneuvers

Guardian

  • The Guardian has had a sweep­ing pass to the bal­ance of his threat skills and shield dam­age skills.
    • Base Shield Dam­age Increased 10% from 50 – 60
    • Base Threat increased from 50 – 60
    • Shield of Fire trait gains addi­tional bonus: +1 Shield Taunt targets
    • Shield Dam­age Legacy pro­gres­sion change to have max at rank 9 be 21% on a level 60 Epic belt and cost slightly less
    • Litany of Defi­ance base tar­gets increased to 5
    • Litany Leg­endary trait gains addi­tional +5 Litany of Defi­ance targets
    • Whirling Retal­i­a­tion Skill gains a numeric Threat trans­fer ability
    • Litany of Chal­lenge trait +2 Chal­lenge targets
    • Litany of Chal­lenge trait Chal­lenge Gen­er­ates addi­tional Threat
    • Evade 3 & Evade 4 Pas­sives now avail­able for Guardians
    • Defender of Free Trait Set 3 addi­tional bonus: +2 Shield Taunt targets
    • Bug fix for Shield of Fire which was only pro­vid­ing a 7.5% boost to threat previously
    • Increased the threat gen­er­ated by the shield response line of skills
    • Threat­en­ing Pres­ence now applies to all skills that gen­er­ate threat. This includes melee attack skills that do not nor­mally gen­er­ate addi­tional threat.
  • Guardian Legacy “Stag­ger Move­ment” speed debuff now prop­erly changes the Stag­ger skill tooltip when this legacy is active.
  • Guardian Legacy “Reac­tive Block Dam­age” now dis­plays the increase as a per­cent on the legacy tooltip.
  • Guardian Legacy “Tar­geted Melee Range” tooltip has been updated to reflect that this legacy does not affect AoE & auto attack.
  • Guardian “Threat Rat­ing Up” legacy has had its tooltip updated to state “Skills Threat Rat­ing Up” as this legacy does not ben­e­fit auto attacks.
  • The count­down effect “Immi­nent Cleans­ing” applied by the Guardian’s “Improved Sting” skill will no longer over­write itself. If the player used this skill repeat­edly to attempt to remove a Cor­rup­tion effect, it would actu­ally pre­vent the Count­down effect from com­plet­ing because the Count­down timer would keep reset­ting back to 10 sec­onds, thus not remov­ing any Corruptions.

Hunter

  • Hunter’s “Barbed Arrow” trait now has tooltip text that spec­i­fies the Dam­age over Time pulse increase.
  • Hunter Strength “Quick Shot Slow” Legacy now prop­erly updates the tooltip of Quick­shot while Strength Stance is active.
  • Hunter Legacy “Improved Strength of Earth Morale Regen” tooltip has been cor­rected so that it shows the proper morale regen increase.
  • Hunter Legacy “Quick Shot Threat Down” tooltip has been updated to reflect that this only works while in Endurance Stance.

Min­strel

  • The set bonus in Watcher of Resolve was incor­rectly refer­ring to Anthem of Sym­pa­thy where it should have read Anthem of Compassion.
  • Tale of Frost and Flame text string was read­ing as Tale of Frost and Flame’s Battle.
  • All Min­strel “Tri­umphant Spirit Cooldown” legacy tiers dis­play the cor­rect cooldown reduction.
  • Min­strel’s Noble Cause skill now states that Herald’s Strike dam­age is changed to Light for the dura­tion of the skill.
  • Warrior-Skald Mod­i­fi­ca­tions:
    • Anthem of the Wiz­ards and Anthem of the Valar now impacted by War­rior Skald.
    • Bal­lad of Res­o­nance is increased in War­rior Skald
    • Watcher of Resolve now influ­ences Anthem of Compassion
  • Min­strels gain improved Resonance
  • Reduced Cooldown of Dam­ag­ing Anthems with War­rior Skald
  • Anthem of Com­pas­sion can now be trans­formed into a Tier 3 Ballad.
  • Her­alded Resolve now gives a 10% heal­ing boon in addi­tion to its heal­ing bonus.
  • All Min­strel Leg­endary Items that have dam­age pro­gres­sions will have all Leg­endary Points Reset and you will have to spend them again. The point cost for those pro­gres­sions have changed.
  • Cor­rected a bug caus­ing Pierc­ing Cry in War­speech to have an incor­rect crit rate.

Cap­tain

  • We have mod­i­fied the Cap­tain “Relent­less Opti­mism” deed so that it is now advanced by using the “Ral­ly­ing Cry” or “Words of Courage” skills, instead of being advanced by crit­i­cal hits for those skills.
  • Cap­tain’s Noble Mark no longer does any upfront dam­age, only Dam­age over Time.
  • Cap­tain’s “Hands of a Healer” leg­endary trait now details that Heal Over Time that “Valiant Strike” gains when this trait is slotted.
  • The Arma­ments of the Oath-bound will now indi­cate to Cap­tains that they need to have the “Mas­ter of Oaths” leg­endary trait slot­ted before they can equip the armaments.
  • The Cap­tain skills Telling Mark and Strength of Will will now dis­play increases in their effects due to Leg­endary Weapon legacies.

Bur­glar

  • The “Swift and Sub­tle” trait was apply­ing the resis­tance debuff even if the tar­get did not have a Gam­ble active. The trait now works as advertised.
  • The 4-set bonus of Mischief-maker was erro­neously claim­ing to remove 30 sec­onds from Trick Removal cooldowns, when in fact it removes 10 seconds.
  • Bur­glar — Changes to the “Cun­ning Wound” trait caused it to no longer upgrade “Cun­ning Attack.” This bug has been fixed.
  • Bur­glar Legacy “Crit­i­cal Mul­ti­plier” has been updated to say “Skills Crit­i­cal Mul­ti­plier” as this legacy has no effect on auto attacks.
  • Bur­glar — The trait “Leaf-walker” was allow­ing Pro­voke to apply a Dis­abling Gam­ble even when not attack­ing from Stealth. Now, Pro­voke will only apply a Gam­ble when used from Stealth.

Lore–mas­ter

  • Lore–mas­ter trait Proof Against All Ills has been reworded to clar­ify that once slot­ted Leechcraft and Tend the Sick only work on fel­low­ship members.
  • Lore–mas­ter “+ Fire Skills Crit­i­cal Mul­ti­plier” Legacy now increases the crit­i­cal dam­age of all Fire dam­age skills.
  • Lore–mas­ter text for the Ancient Mas­ter was incor­rectly refer­ring to Dead rather than Men with Improve­ments for Ward­ing Lore.
  • Sign of Power: Wiz­ardry and Sign of Power: Wizard’s Fire descrip­tions have been updated to remove ref­er­ence of a shared cooldown.
  • Tier 6 & 8 Bea­con of Hope threat reduc­tion lega­cies dis­play that cor­rect tooltip information.
  • Removed Sub­tle Wiz­ard from the Lore–mas­ter Traits. (Sta­tis­ti­cally not used by LM anywhere).
  • Added “Fast Loader” which removes induc­tion from Blind­ing Flash. (The answer to the rid­dle, “Why does the Bur­glar not have an induc­tion for Rid­dle but the Lore–mas­ter has one for Blind­ing Flash?”).
  • Improved Storm–Lore now is worth 25% damage.

Rune-keeper

  • Rune-keeper — The skill and effect tooltips for the power cost increases to “Essay of Exal­ta­tion” and “Epic Con­clu­sion” were not dis­play­ing cor­rectly. They had been 50% increase since live, but the tooltips said 100%. Now the tooltips are correct.
  • Rune-keeper — The deed “Winter-storm” will now prop­erly update for all Chill of Win­ter skills.
  • Rune-keeper — The “Linnod of Peace” trait now prop­erly refers to “Calm­ing Verse” as the skill it modifies.
  • Rune-keeper — Some skill tooltips have been updated to show more information.
  • Rune-keeper — “Word of Exal­ta­tion” was bugged, apply­ing its buff for shorter than adver­tised dura­tions. The bug has been fixed, mak­ing the tooltip of the skill now match what the skill should func­tion as.
  • Rune-keeper Satchels will now accept leg­endary title items.
  • Rune-keepers will no longer fire arrows at the end of Red and Yel­low conjunctions.
  • Using Rune-keeper skills could cause per­for­mance prob­lems on some sys­tems, espe­cially when play­ing with DirectX 10 graph­ics enabled. This has been fixed.

War­den

  • War­dens skip­ping the new­bie quests now have the option of a spear as one of the selec­table reward items.
  • War­den’s Way of the Spear 2 trait set bonus now cor­rectly dis­plays the reduc­tion to Spear Gam­bit Power Costs.
  • War­den “Boar’s Rush Crit­i­cal Mul­ti­plier” legacy has had its name changed to “Boar’s Rush Crit­i­cal Rat­ing” as this legacy increases your crit­i­cal chances not crit­i­cal damage.
  • War­den’s “Surety of Death Dam­age” legacy has had its tooltip updated to reflect that this legacy only ben­e­fits the Dam­age Over Time effect applied by the “Surety of Death” gambit.
  • War­den Skill: Forced March — tooltip will now reflect mod­i­fiers from Leg­endary Weapons
  • War­den Skills Mad­den­ing Strike and Rever­sal now have com­bat ani­ma­tions that more closely match the skill descriptions
  • War­den Skill — Boar’s Rush: Updated crit­i­cal effect to a short Daze rather than the cur­rent Stun to allow War­dens to acti­vate Crit­i­cal Strike when Boar’s Rush crit­i­cal hits.
  • The War­den Gam­bit Cel­e­bra­tion of Skill will now heal a bit more. There was a bug caus­ing it to heal for the same amount as the lower level Gam­bit Safeguard.
  • War­den Traits and Trait Set bonuses updated to clar­ify that bonuses to Dam­age over Time effects only apply to Fist Gam­bit effects.
  • Cor­rected some visual issues with War­den ani­ma­tions when they get hit, block, parry or evade an attack.
  • Addi­tional ani­ma­tion work has been done so that War­dens will move around a bit more smoothly while in combat.

Traits/Titles/Deeds

  • Trait Bonuses that you have earned are now high­lighted in the trait panel.
  • Deed: Texts of the Crum­bling School can now be completed.
  • Deed: Arms of the Watcher now has a progress track­ing bar when viewed in the Deed Log.

Mon­ster Play — General

  • Item Root Reduc­tion effects now work in PvMP.
  • Doors to the Etten­deep now cor­rectly reflect their name and the num­ber of out­posts needed to con­trol. While the access was unchanged, the doors were incor­rectly tooltip­ping play­ers that they needed 3 of 5 out­posts when in truth they needed 2 of 5.
  • We have adjusted the respawn rates at Dâr-gazag and Ost Ringdyr. There should now be a roughly 10 minute delay between crea­ture respawn. This has also been extended to tow­ers and the elf and orc camps.
  • Orcs and Elves really hated that Horn of Tol Ascar­nen; it was dif­fer­ent than they and they feared the object. After we brought them closer to the objects they began to real­ize that the horns were there to help them and they now accept them as the allied objects they are meant to be. Orcs and Elves will no longer attack the horns.
  • Naughty play­ers and mon­ster play­ers who think that they can get away with hold­ing onto the arti­facts in the Etten­moors by camp­ing in the arti­fact rooms are in for a sur­prise. You must now have recently killed the Tyrant or Cap­tain–gen­eral to obtain the right to cap­ture the artifacts.
  • Trolls like to throw rocks. So do wood trolls. When we explained to the wood trolls found at the out­posts in the Etten­moors that throw­ing rocks was the rea­son they kept hav­ing out of body expe­ri­ences where they would feel as though they dis­ap­peared from one loca­tion and then reap­peared at another…they decided that throw­ing rocks was a bad thing in those out­posts. (Ranged skills that force the wood troll to retreat have been removed.)
  • Moss–Patch Elder’s Hard­ened Bark buff will only stack 6 times and will now expire once out of combat.
  • Read­justed the amount of renown/infamy that can be received in groups rang­ing from 2 – 6 play­ers so that play­ers equally share the full amount of renown/infamy from the kill.
  • Dev­as­tat­ing crit­i­cals from Mon­ster Player skills will now do the cor­rect amount of dam­age to the target.

Mon­ster Player Classes

Gen­eral

  • Cor­rected avoid­ance rates for the Reaver, Stalker, and War­leader, due to base avoid­ance rat­ings for these classes being set too high.

Spi­der Weaver

  • The Weaver skill, Trap­door Sanc­tu­ary, can no longer be acti­vated while moving.

Orc Defiler

  • The Defiler’s Fell Sac­ri­fice trait now lists the cor­rect bonuses granted by the trait.
  • Plague of Flies and Gooey Gourd will now prop­erly debuff the Defiler’s opponent.

Auc­tions

  • Auc­tion House: The Guardian Belts (leg­endary items) now only appear in the auc­tion house under the Advance­able cat­e­gory. They were also appear­ing under the Shield Spikes category.
  • Shield — Medium auc­tion fil­ter has been changed to Shield — War­den.

User Inter­face

  • The tooltip on the drums in the Grand Stair instance no longer refers to a silly name that we used to call the troll dur­ing beta.
  • Max range on skills no longer splits into two lines in the tooltip.
  • The Cooldown Remain­ing entry in skill tooltips no longer counts down 10ths of a second.
  • Orcs in Fil Gashan will now lose their “Alert,” “Watch­ful,” and “Unaware” tags beneath their floaty names once they have spot­ted someone.
  • You now get an appro­pri­ate error if you try to use a her­itage rune or title item if you do not have a valid item to use it on.
  • The Rune-keeper attune­ment and War­den gam­bit UIs are now fully scalable.
  • The con­junc­tion con­tri­bu­tion selec­tion UI will no longer des­e­lect the mon­ster if you click on one of the but­tons after choos­ing a contribution.
  • Sum­mon­ing skills such as the Cap­tain’s “Call to Arms” will now gray out appro­pri­ately when they can­not be used.
  • Effects from mon­ster and in-world object auras will no longer erro­neously show up with the “cur­able” bor­ders around their icons as they can­not be cured except by leav­ing the influ­ence of the aura.

Craft­ing

  • Craft­ing Guilds: Fixed an issue where the craft­ing guild intro­duc­tory quests were requir­ing play­ers to have pur­chased the Mines of Moria expan­sion. Each quest can now be com­pleted by any player who joins the related craft­ing guild.
  • Craft­ing (Tai­lor­ing): Adjusted the stats on the Searcher’s Hat to be more con­sis­tent with the stats found on the Supe­rior Searcher’s Hat.
  • Fixed an issue with some Hunter trap recipes not using the appro­pri­ate required ingre­di­ents. Lure trap recipe will now require some metal in addi­tion to the pre­vi­ously required ingredients.

Items

  • We have added rep­u­ta­tion rewards to the 9 Leg­endary Item Advance­ment instances.
  • We have updated the Bronze, Sil­ver and Gold Chests of Merit, received by par­tic­i­pat­ing in the bat­tles in Angmar, to be more reward­ing. To do this, we have greatly reduced the chance of get­ting a rep­u­ta­tion reward item from the chest, increas­ing the like­li­hood of get­ting a Virtue potion or piece of jew­elry. In addi­tion, if you do get a rep­u­ta­tion reward, you do have a chance of get­ting a Moria rep­u­ta­tion item.
  • The Vile Maw hous­ing tro­phy has now been added.
  • Items will no longer dis­play the “Can­not use with Effect:” blurb in their tooltip if there is no effect listed.
  • Cor­rected a bug with Heavy Armour val­ues on Uncom­mon and Rare Shoul­ders (they were inverted).
  • There are two con­tain­ers in the final boss room of the For­got­ten Trea­sury that reward play­ers with leg­endary items. One of these con­tain­ers is a dupli­cate and has been replaced with a con­tainer that rewards play­ers with equipment.
  • Fes­ti­val Masks are now dyeable
  • Pre-order Moria cloaks are now dyeable.
  • Instead of rais­ing the level cap to 61 we decided to lower the min­i­mum require­ments of some weapons back to 60. This only affected a small sub­set of level 60 weapons.
  • Iron Garrison’s Guard’s Medium Shield now sells for a price com­pa­ra­ble to the other shields offered.
  • Dim­rill Dale’s Mes­sen­ger dag­ger now has the appro­pri­ate cooldowns for equip­ping (5 min­utes) and using (30 min­utes) the +Fate effect.
  • Moria: White Cloth Strip has an icon.
  • Blackfang’s Demise has been added back to the game.
  • Ith­ilden Coins: Select­ing more than one of the a unique reward will no longer cause your coin to dis­ap­pear with­out reward­ing the item.
  • Using the Horn of the Dwar­rowdelf will no longer cause your Edel­harn tokens to tem­porar­ily cooldown for 60 minutes.

Leg­endary Items

  • The Relic Back­grounds have been switched to match the col­ors of the relic slots in the UI Set­tings: Pur­ple Gems – Teal, Runes – Orange.
  • The Magic and Melee Defence Titles for Leg­endary Items were increas­ing dam­age taken instead of mit­i­gat­ing it.
  • Relic quan­ti­ties were not updat­ing prop­erly if you had the Leg­endary Items panel open when decon­struct­ing an item or com­bin­ing relics. This is now fixed.
  • All LI titles will now appro­pri­ately let you replace them with titles of a dif­fer­ent type regard­less of tier. Titles of the same type can still only be used if the exist­ing title is of a lower tier than the new one.
  • All LI titles will now appro­pri­ately let you replace them with titles of a dif­fer­ent cat­e­gory regard­less of tier. Titles of the same cat­e­gory can still only be used if the exist­ing title is of a lower tier than the new one. Also, the tooltip for title items now dis­plays which cat­e­gory the title is asso­ci­ated with.
  • When you reforge an item, the lega­cies you can choose between to add to the item will now dis­play their effects correctly.
  • LI UI now cor­rectly states what “Relics” have been slot­ted instead of “Runics.”
  • Leg­endary Item Light & Fire dam­age titles no longer state that Hunters and War­dens can use them.
  • Fixed a bug that was pre­vent­ing some dev­as­tat­ing hit dam­age mul­ti­plier mod­i­fiers on items and Relics from work­ing correctly.
  • When­ever you reforge a Leg­endary Item we now give you a choice between 2 lega­cies to add at level 10, 30 and 50. At 20 and 40 you get a choice of which legacy to upgrade.
  • You can no longer inspect the LI items of an anony­mous player.

Graphics/Animation/fx

  • Female elves who are dual-wielding will no longer go into the T-pose if they run while in combat.
  • The female Hobb­bit War­den had bad ani­ma­tions dur­ing com­bat with non-spear or javelin weapons. This has been fixed.
  • Fixed com­bat ani­ma­tions for Hob­bit Female War­dens using melee weapons other than spears.
  • Shields now appear cor­rectly on avatars in the char­ac­ter jour­nal, inspec­tion, and dress­ing room; they’re now worn on the arm rather than being held in the player’s hand.
  • A dwarf near the foun­tains in Glân Vraig was forc­ing his hand through his shield as he spoke to a fel­low defender. The dwarf has been told that this is unnerv­ing and will do his best to sit still while in this conversation.
  • The icon rep­re­sent­ing the drum in the fight against The Beast within the Grand Stair instance now accu­rately reflects that it is a drum.
  • Rune-rocks in the Foun­da­tions of Stone should now look like rune-rocks.
  • Visual Fx Enabled for Leg­endary Weapons
    • 1. All Leg­endary Weapons have a default white vfx
    • 2. Weapons that have slayer titles applied gain the Sting vfx for the mon­sters asso­ci­ated with their slayer type
    • 3. Each dam­age type has its own visual vfx.
    • 4. The vfx become stronger as the item levels.
  • The Race of Man female Moria bur­glar hel­met was call­ing on the wrong texture.
  • Using cer­tain graph­ics set­tings, glow­ing objects would flicker when mov­ing the cam­era. This has been fixed.
  • Land­scape was appear­ing too bright in the dis­tance (and some­times not appear­ing at all) in some areas. This has been fixed.
  • Lone Lands: Fixed the appear­ances of sev­eral guards in Agamaur.
  • Moria: All ver­sions of Oxi look alike.
  • Rumil doesn’t have that “I’m wear­ing a hair­piece!” look anymore.
  • Sweina now looks like him­self every­where he appears!
  • Fixed a rare case of char­ac­ters get­ting stuck in T-Pose (arms extended in a T).
  • Dwarfs have got­ten over their exper­i­men­ta­tion with fisticuffs and once again use a head butt ani­ma­tion for their racial attack.
  • Elf Male Avatars now use cor­rect unarmed idle animation

World

  • There is no longer a mys­te­ri­ously mis­placed Moria-mirror jut­ting out of the cliff­side near the Deep Descent.
  • Deleted extra­ne­ous float­ing levers in the Aflame Deeps.
  • The bro­ken pieces of the Bridge of Khazad-dûm were back­wards, with the longer piece on the west side of the chasm and the shorter one on the east. They have now been reversed. This could cause peo­ple who logged out while stand­ing on the bro­ken bridge to log on in midair and plum­met to their dooms. This should teach them not to log out on pre­car­i­ous bridges!
  • Moria: Stonecrest is more impres­sively sized.
  • Sev­eral doors inside Moria have now been named to reflect their destinations.
  • Grounded some of the float­ing armour. No lem­bas for a week!
  • Fixed the float­ing axes from the cheer­ing orcs in the Book 3 Chap­ter 9 session.

Mobs

  • Fixed an issue with mon­sters fail­ing to exe­cute skills on a stealthed player.
  • Fur­ther reduced the dam­age that the par­tic­u­larly vicious Dolven-view strain of bed-bugs is able to deal.
  • Mon­strous stingers in the Etten­moors are now level 58 – 59. We had to trans­late the TPS reports to the lan­guage of sickle-flies.
  • Gob­lin trea­sure col­lec­tors who visit Igash in the Grand Stair instance now have the cor­rect nam­ing con­ven­tion of Gaza­thurg Slave.
  • Added more orcs to Dalgum-ru.
  • The Blind-strider, Rock–war­den, and Zarza are now Sig­na­ture mobs.
  • The announce­ment at the end of Rid­dles in the Tomb is now less patronizing.
  • Darri’s inex­plic­a­ble sor­row has been assuaged.
  • Gen­eral Talug in Fil Gashan now has some­thing a lit­tle extra spe­cial for you if you defeat him.
  • The wargs involved in “The Bat­tle of the Deep-way” have been put on a diet; now they can fit between the bar­ri­ers and won’t go into anti-exploit.
  • The Boss gob­lin Dhaub no longer gets his fire gourd stuck to his hands.
  • The Lost One in The 16th Hall now has stan­dard boss immunity.
  • Vile Maw: One of the ten­ta­cles that was not despawn­ing prop­erly on Watcher death is now despawning.
  • Fixed Watcher Head skills in stage 3 that were not tar­get­ing play­ers properly.
  • All boars have been removed from the Vile Maw.
  • The 16th Hall: The bee­tles in the final boss room will now aggro when the Lost One enters combat.
  • Vile Maw — Watcher Induc­tion decal now draws above the water.
  • Pets can now path into the vile maw boss chamber.
  • The Hotspot that Howl­ing Over­seers sum­mon will now be VISIBLE, with a reduced dura­tion and size.
  • The Grod­bog Bee­tles “Bro­ken Shell” effect has had its proc chance reduced and will now go away at the end of combat.
  • The Moria Scout/Spear-thrower Gob­lins will no longer run away as far after per­form­ing their “Hit and Run” attack. This is to try and avoid sit­u­a­tions where the gob­lins kite play­ers into other groups of mobs.
  • The Fire Grim’s “Impend­ing Flame” count­down effect will only take effect if you are in combat.
  • Fire and Ice Drag­onets mit­i­ga­tions have been tweaked so that spe­cific classes won’t have as much trou­ble against them (and they won’t be as easy for other classes).
  • I was erro­neously hid­ing the Cor­rup­tion buffs on the Snarling Over­seers. When fight­ing these guys, the idea is that they’re build­ing up to a spe­cial attack which you can pre­vent by remov­ing the Cor­rup­tion buff.

Town ser­vices

  • Pro­vi­sioner in the 21st Hall will now sell Wax, Coal and other supplies.
  • Craft­ing Ven­dors, Banker, and Auc­tion­eers in Moria have moved into bunkers below the 21st Hall. These inte­ri­ors are acces­si­ble in what used to be the craft­ing courtyard.

Travel/Maps/Radar

  • The Walls of Moria map will zoom out to the cor­rect place.
  • Fixed stretched and miss­ing min­imaps in Moria and Book 15 Dungeons.
  • Fixed a issue where play­ers were get­ting cheated out of their money when tak­ing a horse route out of Echad Eregion.
  • You will now no longer be kicked out of the two pub­lic dun­geons in the Hollin Gate area if you are revived inside of them.
  • Spring Fes­ti­val Barter and Ven­dor NPC’s will dis­play map­notes while the fes­ti­val is active.
  • Moria: The travel routes that pre­vi­ously ref­er­enced the Stone-Climber’s Camp now cor­rectly ref­er­ence Anazârmekhem.

Mis­cel­la­neous

  • The Gates of Carn Dûm will now open if you have added the “Carn Dûm Gate Key” to your key ring.

Quest­ing

Player quests

  • The Devoted within the Grand Stair instance was call­ing for his body­guard, but they were busy shov­ing a dwarf into a meat grinder and didn’t hear their mas­ter over the curse of grudges. Now that the dwarf in ques­tion is no more, they will respond to their master’s call.
  • A small group of mobs in the Library at Tham Mír­dain were not despawn­ing when they reached the entrance door. This meant a wipe and return to the instance space could mean an infi­nite cycle of wipes that makes the expe­ri­ence sad panda-fying. We have fixed this issue.
  • The Ornate Chest-piece that begins the Her­alds of Cor­rup­tion arc should now look like it may have once belonged to a normal-sized per­son, as opposed to a gigan­tic, sar­to­ri­ally mag­nif­i­cent Volkswagen.
  • The stone-carver’s jour­nal from Thoughts Left Behind should now dis­ap­pear from your inven­tory when you turn that quest in.
  • The direc­tions in the quests The Killing Blow, Infer­nal Chit­ter­ing, and Dark Power Ris­ing have been corrected.
  • The direc­tions in A Glim­mer of Hope will hope­fully no longer result in long, fruit­less tours of the lake in the Foun­da­tions of Stone.
  • You should now receive *both* sets of instruc­tions you need in your quest tracker when you’re on Gul­dur in the Library.
  • Text in the quest Kill It With Fire has been mod­i­fied to indi­cate that the fun­gal struc­tures you need to burn are not only within the camp of Dalgum-ru, but also nearby and around it.
  • In a con­tin­u­ing effort to make Fal­geirr Twisttongue’s legacy actu­ally attain­able, “Rid­dles in the Walls” will no longer direct you to the incor­rect dwarf.
  • An extra­ne­ous Moria-mirror in the Durin’s Way bat lair has been removed.
  • You no longer need to kill Dhogn­burz eight (!!) times to com­plete your objec­tive for Locat­ing the Advance Guard.
  • The last objec­tive in your quest tracker for Kill It With Fire claimed that Tyki was at Dalgum-ru rather than his actual loca­tion at the Shad­owed Refuge.
  • The quests In Too Deep and War-masters of Moria have been moved from every guard in Moria and to the var­i­ous travel ven­dors found through­out Moria. This should cut down on the clut­ter of rings in every hub upon reach­ing level 58.
  • The quest Bit­ing the White Hand now accu­rately states that play­ers should head south­east from the social hub at Echad Miro­bel to find the entrance to the School at Tham Mírdain.
  • The quest Com­man­der Tarh now accu­rately states that play­ers should head south­east from the social hub at Echad Miro­bel to find the School at Tham Mírdain.
  • The quest Final Foray Against the Watcher now accu­rately reflects that you should form a raid. I mean really…did you think that solo­ing the Watcher was going to be good idea?
  • In the event the Devoted is killed before engag­ing Igash within the Grand Stair instance, he will no longer spawn dur­ing the final fight.
  • Play­ing the drums at any time dur­ing the fight against the Beast and his han­dler within the Grand Stair instance will keep the troll sleep­ing. If the troll awakes…the drums will not put him back to sleep.
  • A typo in The Fun­gus Among Us was corrected.
  • Rid­dles in the Stone should now only require you to stay alive dur­ing the first objec­tive, rather than until you turn the quest in.
  • Gen­eral Talug in the Moria instance “Fil Gashan” now drops a barter item.
  • Kranklûk’s Brand is now work­ing properly.
  • Fixed Illu­sion of Lead­er­ship so the quest item drops properly.
  • The Black Pow­der Bar­rels in Book 3 Chap­ter 6 now have an induction.
  • Sev­eral instances now prop­erly dis­play their descrip­tions in Reflect­ing Pools.
  • Tight­ened up the guid­ance on “The Wind­ing Way” and Book 3 Chap­ter 9.
  • Now the Iron Gar­ri­son Guides through­out Moria will have text when you talk to them, even if you’re not on Book 2.
  • Added the Vol­ume num­ber to quest cat­e­gories in the quest jour­nal to help dis­tin­guish between Epic Books from Vol­ume I and Epic Books from Vol­ume II.
  • SPOILER: Now Nain only becomes known as Nain I once he becomes king (Made­ofLions, you for­got the spoiler tag!! Thanks. *sigh* –Patience).
  • Fixed the name and descrip­tion for the “New Dev­ilry” instance in the Reflect­ing Pool.
  • Cer­tain instances for Epic Vol­ume II now prop­erly dis­play their descrip­tions in the Reflect­ing Pool.
  • An impor­tant let­ter in the Vol­ume I Epi­logue will no longer advance the quest so quickly that you can’t read it.
  • Epic Vol­ume II, Book 4.5, “Into the Fire” has been ver­sioned to fix the spawn rates on the Iron Bars and Wooden Slats. If you had this quest under­way, you’ll need to speak to the bestower NPC to start it again.
  • Flight of Drakes — Rim­lug was revert­ing to “drama” mode when leav­ing com­bat after a party wipe, mak­ing it impos­si­ble to attack her on re-entering the instance. She should now remain attack­able after fly­ing down into the court­yard, regard­less of whether or not she leaves combat.
  • Gob­lin Fire camp in the Misty Moun­tains will again prop­erly set off its big drama sequence when the caul­dron is used.
  • Bury­ing the Dead: Bury­ing one of the corpses will prop­a­gate to your party.
  • Fun­gus Takes Flight has been updated to refer to the cor­rect mon­ster you are killing.
  • Adso’s Deliv­ery: This will now only be able to be turned in to the Bill Ferny who is at Sweet­grass Farm.
  • Evendim: The bod­ies at the bear camp are a bit more strewn in their placement.
  • Moria: Know Thine Enemy that relates to Mor­roval has been renamed to Vis­age of Terror.
  • Sarnemil’s Flight: This quest no longer fails on logout. This required the quest to be ver­sioned, so if you had it under­way, speak to the bestower NPC to start it again.
  • Old Forestry: Farmer Mag­got gives you a per­ma­nent copy of the Old For­est Notes as a quest reward.
  • Recov­er­ing the Lost Leaf: Page will flash when useable.
  • Moria: Thorg­yny has moved in with the other dwarves.
  • Dig­ging West: Improved the directions
  • Moria: The sta­ble­mas­ter at Zirakzigil now has guards.
  • Evendim: Plan Car­ried Out note is eas­ier to select.
  • North­downs: Scout­ing the Ram Duath: You will now get credit if you approach the east camp from the east side.
  • Moria: Out of Dark­ness — throw­ing the oil can no longer be interrupted.
  • Moria: Two Prob­lems, One Tool now only needs 10 orcs.
  • Moria: If you’ve started Gum­ming up the Works you can no longer get Fore­man of the Great Wheel.
  • Moria: Fixed a typo in the Infight­ing quest.
  • Tav­ern League: The Jig dance can be pur­chased with fall fes­ti­val tokens.
  • You will now wield your axe when out of com­bat dur­ing the final ses­sion­play in Vol­ume II Book 3.
  • The “Grasp of Dark­ness” effect in Dark Delv­ings will no longer con­tinue to stack on play­ers in your fel­low­ship when they move in and out of the light.
  • 16th Hall
    • The Lost One’s Fun­gal Mark is no longer interruptible.
    • The Lost One’s PB Mez now does dam­age as well as mez.
    • The Lost One’s Adds will no longer attack the most threat­en­ing tar­get and will only attack the per­son marked with “Mark of Doom”
    • Glob­snaga Ser­vants will drop their fun­gal infec­tion hotspot 100% of the time.
    • Fun­gal infec­tion no longer stacks on players.
    • More feed­back has been given when play­ers fail Chal­lenge Mode.
  • Fixed issues with “The Fall of Moria” and “Before the Doors of Durin” where some­times dwarves would stop respond­ing to events around them.
  • Added Rath­wald as a bestower for “The Fall of Moria” ses­sion­play; now if you have lost access to the Walls of Moria pub­lic instance, you’ll still be able to acquire the quest and try again even if you’ve failed it once.
  • Fixed Vile Maw Raid Locks.
  • The NPCs in the Fall of Moria ses­sion play should no longer get stuck in drama.
  • Vol­ume 2, Book 1, Chap­ter 11: Worth Beyond Mea­sure will no longer appear to com­plete for char­ac­ters with item advance­ment weapons under level 10, who are in a fel­low­ship with some­one else who com­pletes the quest.
  • The dwarves in “Before the Doors of Durin” would some­times not enter their drama. This has been fixed.
  • Play­ers who fail the instance quest “The Fall of Moria” will be able to re-acquire the quest from Rathwald.
  • The fol­low­ing quests were flagged incor­rectly as Mines of Moria content:
    • The Path to Learn­ing, Part II
    • Chap­ter 7: Beyond Ram­mas Deluon
    • Chap­ter 6: A Watch­ful Eye
    • Epi­logue — Laerdan’s Parcel
    • Epi­logue — Laerdan’s Parcel
    • A Mat­ter of Knowledge

Mon­ster Play Quests

  • The quest Relics and Coins point­ing play­ers into the For­got­ten Trea­sury instance now fea­tures a 100% drop rate for the coins from orcs within the space and a decreased num­ber of coins nec­es­sary to com­plete the quest.
  • Nor­bog found in the Etten­moors stormed Tur­bine offices over the past week­end demand­ing that they be given the same rights as other crea­tures found within the region. Work­ers at Tur­bine relented quickly, as the eat­ing habits of the Nor­bog are well doc­u­mented and incred­i­bly dis­gust­ing and a long-term sit-in would have resulted in a clean­ing bill that could eas­ily have closed their doors forever.
  • Rot­ten­root, the Huorn found in The Delv­ing of Frór, would some­times con­tinue sum­mon­ing roots even after his death. This issue has been fixed.
  • We dis­cov­ered that the flags at the Elf Camp and Orc Camp were not set to cor­rectly be cap­tured at the tow­ers of Tirith Rhaw and Lugazag. Orion has been pun­ished and has been forced to fix the issue. You can now cap­ture the flags at the tow­ers and call your respec­tive defend­ers to the Flag rooms.
  • Doors lead­ing to the Delv­ing of Frór now cor­rectly state that you need to con­trol two out­posts to gain access to the depths. While you could gain access with only two the word­ing on the doors was found to be erroneous.
  • We informed the Moss Patch Elders located at the out­posts in the Etten­moors to root play­ers and crush them. The mossy parts of the Elder cov­ered his ears and rather than admit a debil­i­tat­ing hear­ing impair­ment that it feared may affect its employ­ment the Elder sim­ply nod­ded. We have since dis­cussed this skill of “Root­ing and Crush­ing” an oppo­nent and the Moss Patch Elder has given us writ­ten con­fir­ma­tion that it under­stands the pur­pose of the skill. The Root Grab skill will now deal severe dam­age to its target.
  • Carag­dal was doing some odd things while patrolling to the Grim­wood Lum­ber Camp. We told her to set­tle down, relax a lit­tle and stop col­lo­cat­ing as see­ing the two ver­sions of her in dif­fer­ent places was freak­ing peo­ple out. She has lis­tened and will now adhere to proper pro­to­col. Her quest was changed from a painful escort to some­thing more manageable.
  • Glothrok was fail­ing to reward the wargs after suc­cess­fully dri­ving play­ers from the High­peak Ken­nel arena. He has been told that he has to reward the wargs when they do well; reset­ting the fight with Glothrok will now reset the warg adds to join the fight as they should.
  • Gothgaash’s con­trol over the fumaroles he sum­moned was some­what dimin­ished and they would remain when the fight was reset. This prob­lem has been rec­ti­fied. In the event play­ers reset the fight, the fuma­role will disappear.
  • We removed the incon­se­quen­tial heat dam­age lead­ing to and sur­round­ing the Goth­gaash fight. This should make the fire hotspot that he drops on play­ers appear more readily.
  • The quest to col­lect the Gurvand’s tongue will now prop­erly drop the item the quest needs.
  • Rot­ten­root — in the Etten­deep — was sup­posed to force you to kill his roots when you were fight­ing him. He has his own ideas of how the fight should work. The fight has changed slightly to fit with the Huorn’s desires. He’s ornery, very, very ornery. Regard­less, the roots should no longer con­tinue to spawn if he is slain before they are all killed.
  • The num­ber of lieu­tenants to kill in Fil Gashan for the quest Defeat the Lieu­tenants has been low­ered sig­nif­i­cantly as boss lieu­tenants do not con­tribute to this quest.
  • Flags cap­tured at Tol Ascar­nen can now be retaken and returned to Hoarhal­low and Grothum. In the event that Tol Ascar­nen changes hands, a cap­tured flag will stay at Tol Ascar­nen until returned to the home vil­lage. This means that the bonuses from the flag being kept at Tol Ascar­nen will stay in place until the flag is restored to its proper home.


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