Tip Time: Damage Types and Great Protection

Tony posted this on September 13th, 2008.
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Categorized as Tip Time.
Shorthand Link: http://mmeow.net/tw444

I’m sure as you’ve wan­dered around Eri­ador you’ve noticed that weapons have dif­fer­ent dam­age types. This is never really explained in-game and so I thought very lit­tle of it. It seemed nat­ural that some would be stronger than oth­ers, but how much stronger was not some­thing I was able to piece together.

In any case, I’ll be going over the var­i­ous dam­age types, the Great Pro­tec­tion buff and related issues in this post.

Dam­age Types

For most of the game you’ll likely run into weapons that have “Com­mon Dam­age”. Com­mon Dam­age is essen­tially the most gen­eral, basic dam­age you can apply to an enemy.

A weapon’s tooltip will always dis­play its dam­age type. The Bronze Sword above states that it does 8 to 12 Com­mon Dam­age, as out­lined in red.

In total, there are six dif­fer­ent dam­age types in the game:

  • Com­mon
  • Ancient Dwarf
  • West­er­nesse
  • Bele­riand
  • Light
  • Fire

These are listed in no par­tic­u­lar order, largely because every enemy type has its own spe­cific weak­nesses and resis­tances. How­ever, when pos­si­ble you will want to replace your Com­mon Dam­age weapons as they are the most com­monly resisted dam­age type in the game. This will become espe­cially impor­tant as you get higher in level.

Lore–mas­ters have a skill called “Knowl­edge of the Lore–Mas­ter” that allows them to check the mit­i­ga­tion (their weak­nesses) and resis­tances of ene­mies. If you have one in your group, they can eas­ily let you know what will be most effective.

Either way, I think the best place to start is the LotRO Wiki, specif­i­cally this post on Dam­age Types. It lists enemy types along­side their mit­i­ga­tion and resis­tances in sim­ple tables. As you can see Fire and Light are gen­er­ally your best bets, although if you’re plan­ning on fight­ing some Gorthorog Trolls you might want to bring with some­thing else too.

Great Pro­tec­tion

If you’ve trav­eled to Sar­nur or Haudh Iar­chith you likely have come across ene­mies with a buff known as “Great Pro­tec­tion”. The tooltip for the buff states some­thing to the effect of “Cer­tain weapons can break this pro­tec­tion”. At least a few bosses  in other areas have this buff as well.

The buff itself can­not be removed, but cer­tain Dam­age Types can bypass it. These ene­mies are nearly immune to cer­tain dam­age types and you’ll likely find your­self doing sin­gle digit dam­age and hav­ing most of your attacks absorbed before the enemy takes you down completely.

In my expe­ri­ence, you’re safe if you have Light or Fire Dam­age weapons. While these might not do 100% dam­age, they man­age well enough. You should be able to fin­ish the ene­mies off with either of these types and move on. If you’ve not got­ten a quest item that has one of these dam­age types, try look­ing on the Auc­tion House for pol­ished or mir­rored weapons. These names imply that the weapon has Light Damage.

If you have a Lore–mas­ter in your group (or are one your­self), you’ll again be able to check ene­mies’ resis­tances and mit­i­ga­tion. These will vary by area and by mob, but the most impor­tant thing to know is that Great Pro­tec­tion wights in Haudh Iar­chith are weak­est against West­er­nesse Dam­age and Great Pro­tec­tion dwarfs in Sar­nur are weak­est against Ancient Dwarf Damage.

If you really want to be pre­pared, I sup­pose hav­ing an assort­ment of weapons on you could ben­e­fi­cial if you’ll be head­ing into these areas. One for Ancient Dwarf, one for West­er­nesse and one for Light (or Fire, if you pre­fer) should get you through most any­thing. Of course, as some­one who duals wields I usu­ally am stuck dou­bling this up.

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