I decided a while back to start a new feature on MMeOw that focuses on the things I feel that could be improved in LotRO. I enjoy the game immensely, but nothing is perfect. So what better than a feature as simply titled as “Things I Don’t Like About LotRO”?
This edition focuses on item management and bag space.
Unlike many MMORPGs out there, LotRO starts you off with all the bag space you’re ever going to have. You can buy extra vault space in major towns and your house has its own storage options, but there’s no possibility to expand what you can carry with you. This sounds scary until you realize that you start off with five large bags to store everything in. This is more than some MMORPGs ever offer, although in some you can expand your bag space to beyond what LotRO offers.
Unfortunately, a lot of these spaces seem to be quickly taken up. You’ll need at least three spaces for your various crafting tools, for example. Enemies tend to drop a surprising amount of items and it’s not terribly uncommon to get two, three or more drops from a single enemy. While most of it is stackable, a good amount of it is not. Or at least was not.
To their credit, Turbine has been addressing this issue in smart ways. A recent change led to the removal of many unstackable (and likely useless compared to what you’re currently utilizing) equipment drops from random mobs. While enemies still do drop these items, a vast majority of the time they’ve been replaced with stackable vendor trash. So instead of having a bag full of swords each wanting its own individual space, you can have a bag full of stacks of 10 gloves, helmets, shields, weapons and so forth. This has freed up bag space considerably, allowing you to sell more junk and make more money while using less space.
In addition, Turbine has also combined many crafting item drops. Previously there were several crafting items with unique names that did the same thing; several different types of tails, for example. These have been combined into single items that can be more easily stacked: tails, wings, etc.
So as you can see, most of that complaint has been addressed. I still have issues with the sheer amount of things you can gather and what seems to be an abnormally high amount of quest items. I guess it’s partially expected: how many MMORPGs out there let you have 40 quests at once? Item management is arguably more important in this game than many others, despite the extra space . . . in that sense I suppose a lot of that blame is on myself.
My other issue with the bag setup is simply that I, personally, have an extremely difficult time differentiating between the items in my bag. I’ve played quite a few other MMORPGs and I have never had as hard of a time finding the one thing I’m looking for as I have in LotRO at times.
I’m not sure what the exact cause of this is. The default icon size seems to be slightly smaller than it is in, say, World of Warcraft but not so much so that it should be the main cause of my problem.
It’s more likely it’s a combination of two factors:
- Simply that many, many items look almost too similar within your bags.
- Many item graphics just seem to be too detailed or complex.
For me this leads to many items just meshing together and I feel like I’m looking at a big field of color. I have a difficult time differentiating between everything because a lot of it winds up looking the same to me. For whatever reason, nothing just pops out at me like I feel it should.
With recipes, in particular, I also have a hard time differentiating between what I can use and what I can not. Unusable items have a red line around them, which seems clear enough. The problem is that recipes have a red background.Differentiating between ones I can use and can’t use is almost surprisingly difficult. Writing this down I’m surprised (and almost embarrassed) to say I have a hard time with it, but I simply do.
Here’s a comparison of LotRO’s inventory setup to World of Warcraft’s default (read: no add-ons) inventory setup:
For me, the WoW inventory (the second image) is clear and well spaced out. I can look at these icons and have a very good idea of what they are, but more importantly they’re easy to differentiate between. For me, this isn’t true of LotRO’s setup.
I appreciate what LotRO is trying to do here. Some of WoW’s more cartoon-like aesthetic simply doesn’t work in LotRO. They’re also trying to allow you to quickly determine the relative quality of an item through its background, something WoW doesn’t do by default.
However, there is an add-on for WoW called Bagnon that does something similar. Instead of fully coloring the item’s box, it simply adds a colored halo around the item as shown here:
I feel the combination of a larger default icon size, clearer and simpler item graphics and this halo concept might be a better fit.
Obviously, none of this is game breaking and I always find what I need (eventually). At the same time, I definitely feel there’s room for improvement and some time and frustration could be saved by adjusting the setup.
Of course it’s possible I’m alone in some of these thoughts, but what can I say? I can’t speak for everyone and I don’t pretend to. As such, I would be interested in knowing what problems others have with this or other aspects of the game, if any.






I completely agree with the bag icon size. It isn’t the icons that make it confusing, it’s just the lack of space between items and the size of the icons, together, make it more confusing.
I’ll take having bad bag space design over bad overall design anyday, however.
Agree 100%. In fact, it’s often why I keep leaving LOTRO for other games (I have a lifetime subscription so I always come back).
“Inventory Management” in any MMO is the least favorite thing I like to do. I’m not rich, so I can’t afford extra vault space. You can’t buy extra bags for your inventory. And there are no separate bags for quest items. This should really be fixed, as other games that employee these designs really do cut down on the stress of inventory time-wasting organization.
Yeah, I would agree that vault space is almost prohibitively expensive.
Mines of Moria will be introducing a separate holding area for most quest items, at least. I’m hoping that this will take care of a lot of these issues.
[…] happy about is the new quest item system, which we’ve known about for a while. I’ve complained about inventory management in LotRO before and this should really be a big help. Most quest items will be stored in their own separate […]
I can’t get used to the bag space in lotro… I am coming from (and still playing) eq2. There you have 6 items lots, and can either use the raw slot, or put bags of varrying teirs (usually 2 more slots per teir) in each item slot. Then there are legendary (rare craftable) bags that have an extra 4. Heck with enough strength you can hold crates that are usually meant for your bank slots. At the end tier, each crate holds 36 items, so I can run around with 180 slots on me, and over 5x that much in my bank. I like to hold onto some of the craftable drops on me till they stack and I can use them or sell as a bunch, but with lotro it just isn’t possible (unless I want to waste money not picking up trash loot or waste time running back to town to sell off junk every 15min) BLEH
Totally agree. I just /quit Lotro again for the 10th time(lifetime subscriber)after getting the “you can not loot this item” again after a whole 10 minutes of adventuring. Too little space, too messy. EQ2 sure beats Lotro in this aspect, and even EQ1 is better imo. At least the stuff is more discernable.
Oh well, I can’t seem to stick with a single mmo lately so I guess it is partly just me.