
With MMORPGs, patching is a necessary evil. After all, when you have to consider the sheet amount of possible device combinations on computers problems are inevitable. Of course, there’s also major content updates that come through patches, as fans can attest to for the more successful MMORPGs out there.
Still, waiting for these downloads sucks. It especially sucks for those getting in on the game late or those who have to reinstall for whatever reason (both of which have happened to me numerous times). After installing from a disc for a decent amount of time, patching for hours simply isn’t fun. If anything, it kills some of the buzz you might have had from the excitement of getting to play a new game.
Yet we deal with it. Some games are worse than others. Age of Conan has had almost a ridiculous amount of patches, including one major one that was made available the day the game released. That was enjoyable.
So how could this be better handled? The only real answer is through tiered downloading. This would allow players to download or install a comparatively smaller client, which would then download additional pieces of the game in a pre-determined order. This way, the client will download files based upon when they would be accessed.
Essentially this means that you would download the character selection/creation portion of the game first along with the opening areas of the game. You could then start playing the game while the remainder of it downloads in the background. If you happen to enter an area that isn’t yet downloaded (or finished downloading) you would be greeted with a screen informing you the area is being installed and will finish soon.
To my knowledge, the only game of note that has handled this properly is Guild Wars. While the game isn’t a MMORPG in the strictest sense of the word due to its reliance on instances, it’s certainly similar enough in general construction to be comparable. It’s unclear to me why this method hasn’t been copycatted by other titles since it worked extremely well and allowed players to at least enjoy themselves for the much longer full installation.
Luckily, Turbine seems to understand the benefits of this idea and is currently applying it to The Lord of the Rings Online: Shadows of Angmar. They are currently beta testing a piece of software known as the Turbine Download Manager (or TDM). It is being used to download (or patch) their test client, known as Roheryn. TDM handles teired downloading and much to my surprise, it presented me with the play button very quickly into the download process.
It’s unclear currently if they plan on using this system when their latest patch goes to the remaining normal servers. However, I have to imagine they’ll be using this system by the time their expansion pack, the Mines of Moria, releases to retail.
This would be an incredibly smart move. I imagine the expansion will increase some of the buzz around the title in and of itself, but if Turbine is able to show gamers that the usually obnoxious patching phase won’t be quite as awful as they expect it could definitely create some positive word of mouth.
I just hope more companies adopt this system as time moves forward.
