I posted about some of Allen ‘Delsyn’ Rausch’s recent Mines of Moria previews on GameSpy before, but since then they’ve delved more into the new legendary items concept and discussed more about the two new playable classes.
You can read more specifics about the legendary items in this post on GameSpy, but here’s some tidbits from it I thought were most interesting:
- Legendary Items will initially be “unidentified”. A special NPC, the Forge Master, can identify these items for you.
- Legendary items are either weapons or class items (such as Loremaster’s books)
- Only “unidentified” legendary items may be sold on the auction house. They may be traded player-to-player as long as they are not bound (which implies they will all be bind-on-equip).
- When an item is identified, its legacies (or abilities/stats) are revealed. The power, or quality, of these legacies is displayed by color: gold, silver or bronze.
- Legacies are applied randomly based upon the power of the item and come from a pool of thirty possibilities. The more rare the item, the more legacies it can have simultaneously (a max of 9). This follows the typical rarity color scheme in the game: yellow for rare, violet for epic and teal for incomparable.
- Legendary Items will have their own levels and experience points needs. As the weapon levels up, it receives its own pool of “legend points” that can be used to increase the quality of its legacies. The higher the quality of the legacy, the more points it requires to level up (therefore, gold will take the longest).
- Only six legendary items can be bound to any one character at any time.
- Experience is only gained for a legendary item when it’s in use.
- Every 10 levels, a legendary item must be reforged in order to continue its advancement. At this point it can be renamed and the player has the option of applying new randomly chosen legacies or keeping existing ones.
Essentially it sounds like a lot of balancing, particularly in terms of applying experience points. Sure, that teal weapon is probably going to be the best in the long run, but making it reach its potential sounds like a good deal of work.
I don’t think that’s a negative, though. This is actually a surprisingly well thought out concept, however, especially because it gives level 50 to 60 players an additional reason to keep participating in quests and end-game activities. It’s a big step to fixing that “I have nothing to do!!” complaint from level capped players.
You can also read more about the Runekeeper and Warden classes in this post, but here are even more points of interest:
- The Runekeeper is the game’s first true “magic user”, although Rausch states they are more “of a combat chemist than a true magician”. An example of a fireball concocted from chemicals is given in the article.
- The Runekeeper is a third light armor class that will be viable for either DPS (nukes and damage over time effects) or healing uses.
- Runekeeper skills are managed by a new “attunement meter”. According to Raush this meter can be “geared to provide bonuses to healings abilities that can be geared to provide bonuses to healing abilities at the detriment of damage powers and vice-versa”. Sounds si
- The Warden is a medium armor tank class.
- The Warden uses what I suppose is best described as a “combo system”, almost similar to what’s in place in Age of Conan (although also arguably similar to the tiered abilities given to Minstrels in LotRO). Certain attacks can be done in special sequences to unleash special, more powerful attacks.
The “attunement meter” sounds kind of similar to the stance options given to Champions (amongst other classes). I’m still unclear as to how it’ll play out in gameplay, but it’s a nice way of ensuring the Runekeeper can’t do everything well at once. It almost seems similar to a Shaman in World of Warcraft in this sense.
Mines of Moria still doesn’t have a concrete release date. Everything still just says “Coming 2008″. However, considering the sudden ramp in coverage for the expansion maybe we’ll hear something a little more specific soon.

